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1. Gallente Recon Ships - in Ships and Modules [original thread]
Edited by: Sinia on 10/02/2006 03:31:03 How does this lachesis sound High: 3 * Heavy Missile 2 * Dual 150mm rails Meds: 1 * 10mn AB II 2 * Warp Disruptors 4 * Dampener II or 3 * dampener and 1 sensor booster (though with 168km base lock rang...
- by Sinia - at 2006.02.10 03:30:00
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2. Oddball Apoc setup - in Ships and Modules [original thread]
High: 8 * Dual heavy pulse (t2 if you can, though good named t1 are dirt cheap) Med: Heavy Injector, sensor booster, 20k scram, webber Low: 2 * LAR II, 3 named armour hardeners or 3 energised adaptives if you have compensation lvl 4, 2 Heat sink I...
- by Sinia - at 2006.02.01 19:15:00
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3. Gfx designers lazyness :( - in Ships and Modules [original thread]
The crusader shows a total of 8 visible guns, as it should. However the malediction shows 4 rather than 6, but with 6 imho the guns wouldnt look right and spoil the look of the malediction.
- by Sinia - at 2004.09.24 00:21:00
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4. Gfx designers lazyness :( - in Ships and Modules [original thread]
The crusader shows a total of 8 visible guns, as it should. However the malediction shows 4 rather than 6, but with 6 imho the guns wouldnt look right and spoil the look of the malediction.
- by Sinia - at 2004.09.24 00:21:00
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5. having some troubles with NPCing in a Arma:( - in Ships and Modules [original thread]
Edited by: Sinia on 18/06/2004 14:59:12 High: 7 Dual Heavy Beams or Dual Heavy Pulse, depending on the range you prefer really. 1 x L Smartbomb Med: 1 x Cap recharger 1 x Tracking Comp 1 x 100Mn MWD Low: 1 x L armour repairor 1 x M armour re...
- by Sinia - at 2004.06.18 14:57:00
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| Pages: [1] |
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