Pages: [1] |
1. Clone price - in Player Features and Ideas Discussion [original thread]
Bugger inflationary pressures! Change the clone jump time to less than 24 hours to say, 3 hours for the first jump, 9 hours for the second one and 18 hours for the third one for the day. That way you could have a combat clone, or clones, and jump ...
- by Smilingmonk - at 2013.09.27 23:19:00
|
2. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Beregond Romendacil wrote: Seems to me, these ships are just getting thrown together out of a pile of parts on the floor without any thought of what people would want to do with them. Seems like everyone is trying to figure out how to use each...
- by Smilingmonk - at 2013.02.08 22:52:00
|
3. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
[quote=NetheranE]Prophecy changes are excellent, as are the Harb and Myrm. Drake and Cane, these changes effectively bring them in-line with the other BCs, which I think is an excellent choice. For too long the drake and cane have left all other ...
- by Smilingmonk - at 2013.02.08 22:48:00
|
4. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
4LeafClover wrote: Liang Nuren wrote: WTF? Where the hell do you live that you don't see Cyclones everywhere? -Liang EVE Online lol, too true, I said the same thing in my reply pretty much.
- by Smilingmonk - at 2013.02.08 16:36:00
|
5. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: 4LeafClover wrote: Liang Nuren wrote: First, let me say: Don't touch my Cyclone. Now I'll read your post. -Liang I have been playing EVE for almost 5 years and can count the number of cyclones I have seen on one han...
- by Smilingmonk - at 2013.02.08 16:31:00
|
6. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
4LeafClover wrote: Why all the hate for the Hurricane? Because people actually flew them? On a side note why is the Minmatar Sensor strength only 16 when other ships are more? Caldari is 19? The hurricane is my ship of choice, I fly it 99% of...
- by Smilingmonk - at 2013.02.08 16:21:00
|
7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Aprudena Gist wrote: And you still give the ******* cyclone a split weapon system? for fucks sake Which is a reason that most people don't / won't use it. I agree completely that CCP needs to make it a one weapon system and be done with it. ...
- by Smilingmonk - at 2013.02.08 16:16:00
|
8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CaptainFalcon07 wrote: Edward Pierce wrote: CCP Fozzie wrote: Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: 99% reduction in the CPU need of Warf...
- by Smilingmonk - at 2013.02.08 16:07:00
|
9. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
If Destroyers are meant to kill faster frigates that are usually equipped with mwd's or ab's, shouldn't they all have at least 3 mid slots so they can each fit a fit a prop, scram, and web and the power grid and cpu to support them?
- by Smilingmonk - at 2012.09.13 00:42:00
|
10. An Ore Hold Expansion Module is needed to replace Cargohold Expansion Modules on... - in Player Features and Ideas Discussion [original thread]
I recently petitioned to have the cost of my Medium Cargohold Expansion Modules that I had on all my toons Hulks, Macks and other sundry mining ships reimbursed as they were not longer serving the original purpose of expanding their holds so that ...
- by Smilingmonk - at 2012.09.13 00:19:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |