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21. Evil Crusader Load out - in Ships and Modules [original thread]
Well after further testing I decided the cap wasnĘt good enough Even after dropping the heatsink and adding another relay you will still run out of cap fairly quickly running 4 guns w/ radios, a mwd and a 20km disruptor. Of course armor repairi...
- by Snook - at 2004.09.22 20:20:00
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22. Evil Crusader Load out - in Ships and Modules [original thread]
Well after further testing I decided the cap wasnĘt good enough Even after dropping the heatsink and adding another relay you will still run out of cap fairly quickly running 4 guns w/ radios, a mwd and a 20km disruptor. Of course armor repairi...
- by Snook - at 2004.09.22 20:20:00
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23. Evil Crusader Load out - in Ships and Modules [original thread]
Originally by: Meridius TBH i don't see you could take out even crows in that setup. If you orbit at anything less then 15km you will get webbed, if you do orbit at 15km you won't be able to hit them. With dual light pulse II your optimal...
- by Snook - at 2004.09.22 19:47:00
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24. Evil Crusader Load out - in Ships and Modules [original thread]
Originally by: Meridius TBH i don't see you could take out even crows in that setup. If you orbit at anything less then 15km you will get webbed, if you do orbit at 15km you won't be able to hit them. With dual light pulse II your optimal...
- by Snook - at 2004.09.22 19:47:00
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25. Evil Crusader Load out - in Ships and Modules [original thread]
Edited by: Snook on 22/09/2004 10:18:53 I was playing around just before downtime with my crusader setup. This is what I came up with. 4x dual pulse II's 1x mwd, 1x disruptor 1x heatsink II, 2x cap relay, 1x small armor repairer I Bring it o...
- by Snook - at 2004.09.22 10:17:00
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26. Evil Crusader Load out - in Ships and Modules [original thread]
Edited by: Snook on 22/09/2004 10:18:53 I was playing around just before downtime with my crusader setup. This is what I came up with. 4x dual pulse II's 1x mwd, 1x disruptor 1x heatsink II, 2x cap relay, 1x small armor repairer I Bring it o...
- by Snook - at 2004.09.22 10:17:00
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27. Geddon - in Ships and Modules [original thread]
Edited by: Snook on 21/09/2004 07:49:06 If you even owned a armageddon youd know you cant fit 8 mega pluse. If you want max dmg dont put hardeners or steel plates on. Med slots can be whatever. id do sensor booster/disruptor/cap recharger.....
- by Snook - at 2004.09.21 07:47:00
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28. Geddon - in Ships and Modules [original thread]
Edited by: Snook on 21/09/2004 07:49:06 If you even owned a armageddon youd know you cant fit 8 mega pluse. If you want max dmg dont put hardeners or steel plates on. Med slots can be whatever. id do sensor booster/disruptor/cap recharger.....
- by Snook - at 2004.09.21 07:47:00
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29. Scorp question - in Ships and Modules [original thread]
lol....honestly dont know about those...havent fought enough of them post nerf. But alos realize a lot of pilots wont have their ships set up right and you will beable to kill them in a scorp even if they are in an apoc.
- by Snook - at 2004.09.20 07:28:00
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30. Scorp question - in Ships and Modules [original thread]
lol....honestly dont know about those...havent fought enough of them post nerf. But alos realize a lot of pilots wont have their ships set up right and you will beable to kill them in a scorp even if they are in an apoc.
- by Snook - at 2004.09.20 07:28:00
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31. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
Originally by: Armaged Originally by: Sara Kerrigan Clarity must not be correct. No preliminary skills? And it uses its own primary attribute as opposed to memory on all the others. A lot isn't making sense with them. Why are ...
- by Snook - at 2004.09.20 07:26:00
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32. Link to Advanced Learning Skills Info - in Skill Discussions [original thread]
Originally by: Armaged Originally by: Sara Kerrigan Clarity must not be correct. No preliminary skills? And it uses its own primary attribute as opposed to memory on all the others. A lot isn't making sense with them. Why are ...
- by Snook - at 2004.09.20 07:26:00
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33. Scorp question - in Ships and Modules [original thread]
ravens fof would probably own you so Id go with a no for that but ya you could probably wear down an arma
- by Snook - at 2004.09.20 07:21:00
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34. Scorp question - in Ships and Modules [original thread]
ravens fof would probably own you so Id go with a no for that but ya you could probably wear down an arma
- by Snook - at 2004.09.20 07:21:00
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35. Scorp question - in Ships and Modules [original thread]
maybe a mega but not an apoc
- by Snook - at 2004.09.20 07:18:00
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36. Scorp question - in Ships and Modules [original thread]
maybe a mega but not an apoc
- by Snook - at 2004.09.20 07:18:00
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37. Apoc setup comments - in Ships and Modules [original thread]
Originally by: Shadowsword What about this setup? (I plan to use an Apoc really soon for NPC hunting) 6 Mega pulses 2 Medium pulses (I don't put my entire trust in drones to kill interceptors, they just die too fast if targeted) does...
- by Snook - at 2004.09.16 10:24:00
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38. Apoc setup comments - in Ships and Modules [original thread]
Originally by: Shadowsword What about this setup? (I plan to use an Apoc really soon for NPC hunting) 6 Mega pulses 2 Medium pulses (I don't put my entire trust in drones to kill interceptors, they just die too fast if targeted) does...
- by Snook - at 2004.09.16 10:24:00
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39. BS - in Skill Discussions [original thread]
bs 3 gun skills to 3 eng/elec 5 energy sys op 4 energy managment 4 mechanic skills to 4 drones 5 with drone interfacing to 1 at least thats as skimpy as I'd want to go
- by Snook - at 2004.09.07 06:39:00
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40. BS - in Skill Discussions [original thread]
bs 3 gun skills to 3 eng/elec 5 energy sys op 4 energy managment 4 mechanic skills to 4 drones 5 with drone interfacing to 1 at least thats as skimpy as I'd want to go
- by Snook - at 2004.09.07 06:39:00
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