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1. Transneural skill packets - in Skill Discussions [original thread]
Coming tomorrow.
- by Soldarius - at 2016.02.08 17:26:36
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2. we need more gunnery and missile skills - in Skill Discussions [original thread]
Christ, no! Train something else. There's more to pvp than dps.
- by Soldarius - at 2012.09.05 04:47:00
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3. cruise missiles.. - in Skill Discussions [original thread]
forums ate my post! FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!!!11!! C&P ftw. Welcome back to Eve. Things have indeed changed. Bigger is not always better, as you have already discovered. The...
- by Soldarius - at 2011.11.09 09:02:00
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4. CovOps alt -> Stealth Bomber in 30 days? - in Skill Discussions [original thread]
Looks good except for one thing: Weapon Disruption is the skill that reduce cap usage for EWAR modules. You have no EWAR skills listed in your plan except for Target Painters. Those SP would be better used elsewhere. Or, did you mean Turret Dest...
- by Soldarius - at 2011.10.05 06:46:00
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5. The path - in Skill Discussions [original thread]
You should look into Eve University. Its a player organization dedicated to educating new players. They should have a recruiting thread in the recruiting forum.
- by Soldarius - at 2011.09.19 02:52:00
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6. cov-ops skill ? - in Skill Discussions [original thread]
Originally by: Klymer You have to check the individual bombers to see the cov-ops bonus as they vary for each race. Amarr get 5% bonus to bomb EM damage and 15% bonus to Torpedo EM damage per level for example. True, yet not true. More...
- by Soldarius - at 2011.08.15 06:41:00
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7. bombers - skillz required? - in Skill Discussions [original thread]
Minmatar Frigate 5 Covert Ops 1 (rec: 5 for max torp damage bonus) Cloaking 4 (covert Ops cloak) Bomb Deployment 1 (already mentioned) Torpedos 1 (rec: 5 for RoF bonus) Recommend Torpedo Spec 4 if you plan to go to T2 torps, faster RoF w/T2 launch...
- by Soldarius - at 2011.08.15 06:17:00
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8. Target Painting Questions - in Skill Discussions [original thread]
Torpedo range is short enough that you can safely ignore target painter optimal and falloff ranges. You should concentrate on TP effectiveness skills. That would be target painting and signature focusing I think. Originally by: Krutoj You...
- by Soldarius - at 2011.08.15 05:58:00
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9. lost alot of skillpoints - in Skill Discussions [original thread]
Sounds like you misread the clone cost as the SP limit. I nearly did that once. I'm surprised that between when you dc'd and came back that someone was able to scan your e-warped ship, pop, and pod you, unless you were in combat and had aggro tim...
- by Soldarius - at 2011.07.05 07:21:00
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10. Guided missile precision - in Skill Discussions [original thread]
If there are any particular "missiles" that require that skill, rockets, HAMs, and torps are it. And really, have you (general reference) ever watched them fly? Unguided my ass. CCP: apply the bonus to all missiles. Originally by: CCP Shad...
- by Soldarius - at 2011.03.16 10:51:00
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11. About to train lvl5 large guns which one... Hybrid or Proj - in Skill Discussions [original thread]
Projectiles. 'nuff said. Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
- by Soldarius - at 2011.03.16 10:48:00
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12. Missile Support Skills for Rockets? - in Skill Discussions [original thread]
Edited by: Soldarius on 17/01/2011 10:37:41 Just to add, since rockets have such short range, I would recommend you train the range skills (bombardment and projection) to 5. ofc, this will also increase your range with all other missile system...
- by Soldarius - at 2011.01.17 10:36:00
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13. long distance jamming - in Skill Discussions [original thread]
Long Distance Jamming does not affect anything except electronic countermeasures (ECM) modules optimal. There is no skill that directly increases the range of your tackle. However, as mentioned above, training thermodynamics to 1 will increase th...
- by Soldarius - at 2011.01.17 10:18:00
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14. Stealth Bomber skills. Necessary? - in Skill Discussions [original thread]
Originally by: Mocam "Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization." It isn't an increase to the damage, it's an increase to the...
- by Soldarius - at 2011.01.13 19:15:00
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15. Stealth Bomber skills. Necessary? - in Skill Discussions [original thread]
Actually, it is possible to fit a Manticore with T2 Siege Launchers and still have a very viable fit. But it requires a CPU fitting implant and some isk. Highs: Covert Ops Cloak (duh) Bomb Launcher 3x T2 Siege Launchers w/ Juggernaut Rage Torps ...
- by Soldarius - at 2011.01.12 05:31:00
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16. Projected Electronic Countermeasures worth training? - in Skill Discussions [original thread]
Projected Electronic Countermeasures. Worth training? Asking in a different way, is it good, bad, situational, or pointless to train this skill to reduce ECM module cycle time? Side effect is more cap use due to faster cycles. "When you have to...
- by Soldarius - at 2010.11.24 10:42:00
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