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1. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
Originally by: Zzazzt Without meaning to sound dismissive... 1) Raise the mineral yield of rare ore and/or increase the bounties/improve the loot tables of 0.0 rats 2) Move high quality agents out to losec/0.0 space 3) Make it so that bad ...
- by Sybylle - at 2005.04.15 13:42:00
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2. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
-Laser-like module -Hi-slot -Ship size linked -CPU according to size (S,M,L) : 10 100 1000 -PW : 25, 250, 2500. -Range (in km): 7.5; 20; 40 -Tractor Beam Condensation -Range increased By 10% km per level, starting at 10 -Rank 3 -Primary : Perce...
- by Sybylle - at 2004.12.03 14:12:00
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3. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
-Laser-like module -Hi-slot -Ship size linked -CPU according to size (S,M,L) : 10 100 1000 -PW : 25, 250, 2500. -Range (in km): 7.5; 20; 40 -Tractor Beam Condensation -Range increased By 10% km per level, starting at 10 -Rank 3 -Primary : Perce...
- by Sybylle - at 2004.12.03 14:12:00
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4. InterBus - in Player Features and Ideas Discussion [original thread]
This is why I want the interbus to be an attackable transport. Just like trains in westerns, an escort has to be set up in order to defend it or you might lose everything. It should also have fixed departure hours (like every 30 minutes). This wo...
- by Sybylle - at 2004.06.21 08:54:00
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5. InterBus - in Player Features and Ideas Discussion [original thread]
/me would like to get the interbus. However, it wasn't clearly defined during beta. Many things were told about it. IMO, Interbus should use a m3/jump fee, increasing its cost drastically. A formula taking a fix value for m3 (10000 isk) and a mu...
- by Sybylle - at 2004.06.21 08:08:00
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6. A new idea for the forums - in Player Features and Ideas Discussion [original thread]
I read the original link...It's more clear than Carmen's post (sorry to tell that, but..ehm...It's true ). The point is to have a fixed ranged of user IDs for females. For instance, for 1000 female characters, the used ID range is 13000 to 13999...
- by Sybylle - at 2004.02.05 08:31:00
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7. A class of mining ship...is it possible? - in Player Features and Ideas Discussion [original thread]
I guess we will see soon bestower T2, with a secondary hi-slot and a bit more cap, making them more valuable mining ships... At least, it's what I hope... (\_/) (O.o) (> <)=Oveur ( proof ) "Jumping 50 systems I can like, have sex 150 times ...
- by Sybylle - at 2003.12.16 11:17:00
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8. Corporate Thiefs Tracking - in Player Features and Ideas Discussion [original thread]
Many of us have already faced the Corporate Thiefs problem. Sometimes it's a noob, sometimes an old member of the corporation, and worse, a director or the CEO. Thiefs are part of the game, as are pirates, gate campers... The problem with that is ...
- by Sybylle - at 2003.10.10 12:15:00
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9. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
Thanks for pinting out mistakes. But I should never have said something about graphics :) Take the graphics as an additional think. What is important here is : -using stars and planets in another way than wallpapers -adding new specialized minin...
- by Sybylle - at 2003.09.09 08:53:00
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10. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
Found something interessant, that proves that most of what I ask can be done... Advanced Manufacturing New minerals, new stuff and new skills... Why not new mining tools, new minable stuff so... (\_/) (O.o) (> <)=Oveur ( proof ) "Jumping...
- by Sybylle - at 2003.09.05 17:00:00
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11. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
hmm... The purpose is a little for graphic but much more for content. In fact, having something more to mine will diversify the mining activity. As a miner, don't you think that you will enjoy "killing" something different than roids? The danger i...
- by Sybylle - at 2003.09.05 10:05:00
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12. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
Edited by: Sybylle on 05/09/2003 17:08:11 I/ What for you may think... Here are the reasons : First is clearly aesthetical. Travellers will be happy to find new objects, to look how system can be different and discover something more excitin...
- by Sybylle - at 2003.09.04 16:47:00
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13. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
Edited by: Sybylle on 05/09/2003 17:10:29 IIIa/ Evaluation of object content/mass. The more massive the object is, the more heavy atoms can be found. The correct order is (lighter to heavier): nebulaes (clouds-like, Compacity : extremely lo...
- by Sybylle - at 2003.09.04 16:47:00
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14. Saving miners/manufacturer/searcher/explorer from death due to boring activity - in Player Features and Ideas Discussion [original thread]
Edited by: Sybylle on 05/09/2003 17:05:30 Here are some hints/suggestions to improve graphics and space-immersion in Eve, and to save some player activities from boring tasks : 1/ Different stars, from white to supernovaes. Space is compos...
- by Sybylle - at 2003.09.04 16:46:00
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