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1. Tracking ship wakes... - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: If i wanted to play Elite Dangerous, i would be playing that............ But instead I am playing EvE, and yeah also: posting in a stealth nerf cloaking thread. -1 Never heard of ED (unfortunate choice of abbreviation, oo...
- by TackyTachy1 - at 2017.05.04 02:15:39
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2. Tracking ship wakes... - in Player Features and Ideas Discussion [original thread]
Flying over the oceans of earth some times you cannot see the actual ships far below but you can see their wakes. I was thinking (OK, bad move already) it would be cool if ship wakes could be generated and then tracked by a special module that, of...
- by TackyTachy1 - at 2017.05.03 23:46:09
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3. In-Game Events Are Predictable. Change This Please - in Player Features and Ideas Discussion [original thread]
Instead of waiting for CCP to point you in a "fun" direction or take part in some fakey sort of "event", whatever that is, why not just jump into null-sec with something toothsome and start ratting, mining, exploring or just hanging about. Sooner ...
- by TackyTachy1 - at 2017.02.17 04:28:24
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4. From My Very Limited Perspective: - in Player Features and Ideas Discussion [original thread]
No, I don't want a citadel, I want something cheaper, smaller and yes, automatically shoots back and is cloaky. The POS things are on the way out (so they say), the complexes cost too much and really don't work for me and what's wrong with wanting...
- by TackyTachy1 - at 2017.01.27 04:04:27
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5. From My Very Limited Perspective: - in Player Features and Ideas Discussion [original thread]
As a solo multiboxer with a couple small corps I would like to see a smallish structure, not as large and expensive as an engineering complex but bigger with more features than a Mobile Depot. A place to dock my ships, refine my ore with maybe a r...
- by TackyTachy1 - at 2017.01.24 06:52:06
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6. An ancient Chalice, hidden deep in Jovian Space. - in Player Features and Ideas Discussion [original thread]
The name of the forum is Player's Features And Ideas Discussion. It's my idea and it invites discussion, if you have a problem then post your own idea (s) or go forth and perform whatever anatomically implausible act that comes (chuckle) to mind. ...
- by TackyTachy1 - at 2017.01.16 00:26:39
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7. An ancient Chalice, hidden deep in Jovian Space. - in Player Features and Ideas Discussion [original thread]
A rickety, beat up, alien acceleration gate, located off the 22nd moon of a barren planet somewhere in null-sec out on the Rim, lights dimmed, hoary with uncounted centuries and littered with the wrecks of ships whose captains dared or were desper...
- by TackyTachy1 - at 2017.01.15 04:02:33
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8. As long as we're sprucing up the GUI with lights and animations.... - in Player Features and Ideas Discussion [original thread]
How about a "Final Approach" glide path into the stations upon being cleared to enter? Be better than just blinking out, and maybe even something similar for drone recapturing? Just thinking...
- by TackyTachy1 - at 2016.12.20 16:23:36
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9. Probably Need All New Code But: - in Player Features and Ideas Discussion [original thread]
Lot's of talk about Walking In Stations but what I'd rather see is semi-virtual cockpits, every ship type sporting it's own view upon the Cosmos, with the character's avatar sitting in the seat, flipping switches, sliding touch faders, all that. N...
- by TackyTachy1 - at 2016.12.12 02:23:28
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10. This might change game mechanics a bit: - in Player Features and Ideas Discussion [original thread]
In line with the BatS***crazy (Agreed but sometimes it's just better that way) why can't we just give Concord the day off every once in a while? Must be stressful Sploding all those outlaws. And yeah, there were some good "Other Options", all of t...
- by TackyTachy1 - at 2016.11.08 02:17:18
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11. This might change game mechanics a bit: - in Player Features and Ideas Discussion [original thread]
Once or twice a year select, at random, any 1.0 system and totally blow it and everything in it to pieces. Stations, Citadels, asteroid belts, all that. Maybe give ten, or fifteen minutes notice then vid cap the pandemonium as panic driven pilots ...
- by TackyTachy1 - at 2016.11.06 22:59:53
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12. How about a "Spoof Drone"? - in Player Features and Ideas Discussion [original thread]
Big difference between spoof and decoy and in any case the point is moot. The sub-forum is Player Features And Discussion, I'm a player with an idea so here I am. I offered suggestions on the possible mechanics of the idea and as the only discussi...
- by TackyTachy1 - at 2016.10.24 02:18:56
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13. How about a "Spoof Drone"? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: TackyTachy1 wrote: Just a thought, but is it a good one? if you would have bothered to look for threads on other decoy ideas you would know it is not Did that, went back four whole pages, not a peep. You want t...
- by TackyTachy1 - at 2016.10.22 02:07:51
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14. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
Lot of bright people in China, couldn't help but improve the quality of play worldwide. Russians and their Cyrillic alphabet seem to be doing OK, I remember an occasion when a Russian miner got ganked, the screen filled up with Cyrillic characters...
- by TackyTachy1 - at 2016.10.22 02:02:53
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15. How about a "Spoof Drone"? - in Player Features and Ideas Discussion [original thread]
When launched it returns a signal showing it's a Harbinger, Covetor or whatever for a set amount of time determined by skill level. Good for all kinds of sneaky stuff. Only found in null-sec relic sites, reusable (Unless it gets Sploded!) with it'...
- by TackyTachy1 - at 2016.10.22 01:46:48
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16. The Game Design of requiring multiple accounts logged in - in Player Features and Ideas Discussion [original thread]
On my third year in game, within a month I knew I needed three computers to play this game the way I wanted to play it. So I built three rather high end gaming machines and they've worked out pretty well. But there are pros and cons, somethings ca...
- by TackyTachy1 - at 2016.09.14 04:03:11
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17. Active Passive Scans - in Player Features and Ideas Discussion [original thread]
Anybody who's ever been to sea in a navy warship, or read a lot of space opera, knows the difference between active and passive scans. Passive means you just listen, active means you ping the hell out of them but then they know you are there. Be k...
- by TackyTachy1 - at 2016.06.22 04:50:41
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18. Remove Expedition frigs from D-Scan - in Player Features and Ideas Discussion [original thread]
Mine in lo-sec all the time, my Prospect never shows on dscan nor the overview. And if your careful when positioning and watch your ranges whenever something evil enters the belt you just hit cloak and everything shuts down and you stay shiny.
- by TackyTachy1 - at 2016.06.22 04:41:29
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19. Is there any chance of making Hangar billboards optional? - in Player Features and Ideas Discussion [original thread]
There are times when some of us need to spend time working in-hangar and I find the billboards to be a distracting eyesore. I posted this in a thread in General Discussion and pretty well got trampled by all the "all ya gotta do" replies but my po...
- by TackyTachy1 - at 2016.05.14 18:47:37
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