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1. is my approach reasonable? - in Skill Discussions [original thread]
Most of the learning will not pay off if your horizon is just a skill or two, but they pay off in the end. Spending months on end with your starter skills would probably bore the ***** out of you, and learning would never pay off since you would ...
- by Tailhook - at 2007.09.21 14:19:00
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2. Skills to train to increase LP and ISK rewards - in Skill Discussions [original thread]
snipped from this guide So basically, if you want a bigger standing increase upon completing missions, go with the Social skill. If you want more isk for completing missions, go with Negotiation. If more loyalty points are what you're after go...
- by Tailhook - at 2007.09.20 12:57:00
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3. Best starting research alt? - in Skill Discussions [original thread]
Originally by: Ki Tarra A closely guarded trade secret, but atleast you have a hint. hmm, over half the posts in this thread is from you, and you have contributed NADA so far ... That deserves some kind of reward in my book. You are ...
- by Tailhook - at 2007.09.19 08:13:00
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4. Learning skills vs Game play - in Skill Discussions [original thread]
Originally by: Malcanis But as I stated before, they clearly haven't deterred a large number of new players. Numbers continue to grow. The limiting factor right now is what TQ can handle, not the disincentive of learning skills. No, b...
- by Tailhook - at 2007.09.18 11:01:00
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5. 10 million skill points - in Skill Discussions [original thread]
Originally by: Lord Gragert When did everyone hit their 10 mill mark? For me it was 7 months. current estimate says oktober 19. for me, thats 6 months and 12 days
- by Tailhook - at 2007.09.17 09:49:00
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6. Is it worth geting +5 implants over +4 implants ? - in Skill Discussions [original thread]
Originally by: Lia Darklotus I would like to know if the time spent learning cybernetics to V is worth getting for the +5 implants? Do +5 implants give a better learning bonus over +4 implants ? Sure they do, they give 99 SP/hour more, ...
- by Tailhook - at 2007.09.16 09:32:00
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7. Skill training queue - in Skill Discussions [original thread]
the 211 post thread is still on the front page, players have been wanting a system - any kind of system including web based, 4 years of whine and no luck yet. Sadly I predict nothing new here, so I will just say, yeah, like your idea, but it pro...
- by Tailhook - at 2007.09.11 12:00:00
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8. Tip for an industry hauler - in Skill Discussions [original thread]
Well haulers are not build for fighting, there are only three items I would ever consider putting in the high slots: cloak, tractor or salvager, if you mount a weapon and fire back at a camp, you will just prevent yourself from fleeing because of ...
- by Tailhook - at 2007.09.11 11:18:00
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9. Tip for an industry hauler - in Skill Discussions [original thread]
You cant go wrong with a bit of shield tanking, but not many skills are required to make them fit nicely. Skills for a MWD and cloak may also save your hide. Training industry to rank 5 for a transport, and spaceship command to rank 5 for a freig...
- by Tailhook - at 2007.09.10 13:20:00
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