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61. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Edited by: The1 on 19/02/2005 19:04:23 Edited by: The1 on 19/02/2005 19:03:43 Originally by: Kickass If the point of this nurf is to make long range ECM imposible then you also need to get rid of any long range guns. Well, I...
- by The1 - at 2005.02.19 19:00:00
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62. Nosferatu Balance Idea - in Ships and Modules [original thread]
Originally by: Hanns I agree heavy nos shouldnt work on frigs and stuff, they are way to harsh. Well, I will agree with that as long as frigs cant warp scramble or web Bs's anymore either. Frankly, a little frig being able to scramble...
- by The1 - at 2005.02.17 02:57:00
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63. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Originally by: Crean NaVar Originally by: Lance Goodthrust You would do well to stay away from GEEK they are able PVPers. They are. Quote: I mean they did own all of NORAD for several months until NORAD ... Almost funny...
- by The1 - at 2005.02.11 04:21:00
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64. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Originally by: Vvari Originally by: The1 Originally by: n0sPIG They declared war on JQA (before i resigned) - didnt see any of em EVER, I dont think them declaring war is anything to worry about. Geeklab = , without thei...
- by The1 - at 2005.02.11 04:16:00
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65. Logging IN COMBAT - in EVE General Discussion [original thread]
Signed To tired to pontificate on the subject
- by The1 - at 2005.02.09 06:44:00
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66. A Serious Question to Oveur - in EVE General Discussion [original thread]
Guys, seriously, do you really think a DEV is going to answer this question...or even respond to this thread in any way? They have a problem, they know it, but they will never admit to the player base that they know it.
- by The1 - at 2005.02.08 01:00:00
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67. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Edited by: The1 on 07/02/2005 20:21:11 Originally by: Professor Kent Well, those guys signed a NAP with JQA and all was friendly, then without warning they attacked us. My friend almost popped one of their BS in a BB until it ran away...
- by The1 - at 2005.02.07 18:30:00
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68. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Edited by: The1 on 05/02/2005 05:32:31 This thread has way more than run its course, can we get a lock please..lol??? I dont think there is anything possible to say that has not been said already.
- by The1 - at 2005.02.05 05:32:00
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69. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Edited by: The1 on 05/02/2005 05:29:28 Originally by: Alcatraz Current upedate Geeklab are normally mining in Y9g and surrounding systems. They were also Ipm mining hoes for a while up in Cloudring along with Clankillers and Ass. I t...
- by The1 - at 2005.02.05 05:24:00
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70. projectiles are back :D - in Ships and Modules [original thread]
Originally by: Soren Quote: ***** > 2005.02.01 21:59:35 combat Your 1400mm Howitzer Artillery II perfectly strikes *****, wrecking for 2828.8 damage. I don't believe he has large arty spec level 5. I would believe that si...
- by The1 - at 2005.02.02 18:34:00
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71. projectiles are back :D - in Ships and Modules [original thread]
Originally by: Lord Anubis Originally by: The1 Originally by: GoGo Yubari That's a fully tanked setup on a Tempest that did those, but ah well, I guess I see what you mean. And no, I'm not going on the specifics of that s...
- by The1 - at 2005.02.02 18:31:00
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72. projectiles are back :D - in Ships and Modules [original thread]
Originally by: GoGo Yubari That's a fully tanked setup on a Tempest that did those, but ah well, I guess I see what you mean. And no, I'm not going on the specifics of that setup. I find it VERY hard to believe that. I have EVERY gun...
- by The1 - at 2005.02.02 18:23:00
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73. To all Pirates and Podders (make it sticky plz) - in Crime and Punishment [original thread]
You are a disgrace to our name. Please perma kill your character now. I have the copyrights to this franchise and you are sullying our good name
- by The1 - at 2005.01.31 07:32:00
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74. Outer Ring under attack - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: The1 on 26/01/2005 04:50:40 Edited by: The1 on 26/01/2005 04:48:49 Originally by: Heliodor Mordureau Edited by: Heliodor Mordureau on 25/01/2005 17:21:11 Originally by: lordgod denny Norad shall leave the out...
- by The1 - at 2005.01.26 04:48:00
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75. Outer Ring under attack - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: The1 on 22/01/2005 04:41:57 Edited by: The1 on 21/01/2005 23:34:32 Originally by: Heliodor Mordureau Edited by: Heliodor Mordureau on 21/01/2005 19:10:46 must.... resist... smack.... forget that... Geeklab you come...
- by The1 - at 2005.01.21 23:22:00
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76. Outer Ring under attack - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: The1 on 21/01/2005 18:21:26 Originally by: Blacklight Originally by: lordgod denny Originally by: DoctorGonzo OMFG!! - Please please don't start that BS again! why do you think all the poeple attacking...
- by The1 - at 2005.01.21 18:00:00
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77. This is a post about projectiles. - in Ships and Modules [original thread]
Edited by: The1 on 21/01/2005 17:51:12 Originally by: Matthew Originally by: The1 Actually, that particular time the ship was about 35km away (very close to optimal when using EMP ammo) MWD'ing accross my bow, chasing a buddy I...
- by The1 - at 2005.01.21 17:51:00
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78. Geeklab - anyone know anything about them? - in Crime and Punishment [original thread]
Originally by: HermanMunster Lol, maybe i'm being a bit thick but...... What's this war all about again!!!!!! because, when a girl walks by with an ity-bity waist and a round thing in our face we get SPRUNG!!
- by The1 - at 2005.01.21 17:34:00
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79. This is a post about projectiles. - in Ships and Modules [original thread]
Originally by: Matthew Originally by: The1 I use 1400 II's. I cant even use my Tempest to fight high end NPCs. Why? Well because with two Shadow Tracking Computers I still cant even hit a MWD'ing Enforcer This is the sort of a...
- by The1 - at 2005.01.20 18:50:00
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80. This is a post about projectiles. - in Ships and Modules [original thread]
Edited by: The1 on 19/01/2005 20:02:58 I have over 9 million SP in gunnery (including large arty spec at level 5). I use 1400 II's. I cant even use my Tempest to fight high end NPCs. Why? Well because with two Shadow Tracking Computers I still...
- by The1 - at 2005.01.19 20:02:00
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