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1. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Part of the issue CCP will have with "no asset safety" is how it's always been a marketing point for them that if you came back after you had left for however long, you always had a way to get your stuff back by jumping th...
- by TigerXtrm - at 2017.06.07 23:34:54
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2. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
Structures are great, but as a full replacement for POS' I think they need a couple of changes to make the gameplay more interesting. In short a structure should lose a number of strategic benefits when there is no fuel in the structure. In additi...
- by TigerXtrm - at 2017.06.07 16:08:28
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3. Rotate anchored structures - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Would probably be easier/less abusable for it to change during downtime. I think it would be fine so long as it's fairly heavily restricted so you can't just swap it around on a whim. The one probably that occurs to me...
- by TigerXtrm - at 2017.04.24 18:33:20
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4. Rotate anchored structures - in Player Features and Ideas Discussion [original thread]
One of those small things, but so insanely useful if it were possible. Sometimes you just make a mistake while anchoring, or things change in a way that you want the undock of a structure to point elsewhere. Please let us change the rotation of a ...
- by TigerXtrm - at 2017.04.24 16:57:29
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5. New Depot sizes - in Player Features and Ideas Discussion [original thread]
Quote: These also allow for other spy or traitor shenegains as your spy can restock your depot in hostile territory or you could access your spy's depot for ships/fuel/etc. This would pretty much be the only interesting reason to have someth...
- by TigerXtrm - at 2017.01.11 02:08:04
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6. Open captain quarters for capsuleer stations - in Player Features and Ideas Discussion [original thread]
There is a reason the CQ was left out of the new structures completely. Because it was a bad implementation that will never be iterated upon (at least not in the next 10 years). The door will never open and the CQ is a useless addition to the game...
- by TigerXtrm - at 2016.12.12 03:11:48
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7. Support ticket reply delay coupon idea/thoughts. - in Player Features and Ideas Discussion [original thread]
Skyler Morgania wrote: I recently had a supprt ticket open for so long that I completely forgot about it (22 days ) I think after X number of days there should be some kind of compensation for the player. It doesn't have to be extravagant, jus...
- by TigerXtrm - at 2016.12.12 03:08:13
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8. The Place of Learning Implants - in Player Features and Ideas Discussion [original thread]
Attributes are entirely outdated, implants included. Should they be replaced with some other system that influences training speed? Yes. But it should not be permanent and it should certainly not be something as 'you're stupid if you don't' as imp...
- by TigerXtrm - at 2016.12.12 03:02:41
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9. Probably Need All New Code But: - in Player Features and Ideas Discussion [original thread]
There's a slight problem with your idea. Our characters don't actually sit in a pilot seat. We are sitting in a pod full of liquid, ready to be injected with a lethal dose of whatever the second the pods hull breaches. I don't think you would like...
- by TigerXtrm - at 2016.12.12 03:00:15
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10. Command Burst Specialist change suggestion - in Player Features and Ideas Discussion [original thread]
Siigari Kitawa wrote: Right now it grants a charge reload speed increase. Can that be changed to a duration increase? Reason is because if a charge lasts over 120 seconds, but they refresh every 60, there is wasted potential there. And if any...
- by TigerXtrm - at 2016.12.04 12:36:19
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11. Ice Mining Drones Need Reduced Bandwidth - in Player Features and Ideas Discussion [original thread]
If you want to use 2, get a Rorqual.
- by TigerXtrm - at 2016.11.26 15:22:08
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12. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Just a couple of requests to really round this amazing feature up: Please add "View market info" to the right click menu for simulated modules. Please add mining yield somewhere. Please add the effects of your own command bursts to the ...
- by TigerXtrm - at 2016.11.17 10:44:59
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13. Frank Klepacki (Soundtrack) - in Player Features and Ideas Discussion [original thread]
Holy ****, having Frank Klepacki compose music for EVE would be absolutely amazing. Do it CCP. Do it! Even if it's just for trailers or something, his music needs to be in this game!
- by TigerXtrm - at 2016.11.08 16:17:19
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14. Limited skill extractor/injector for Christmas - in Player Features and Ideas Discussion [original thread]
You will get whatever CCP deems you worthy of and you will like it.
- by TigerXtrm - at 2016.10.24 01:17:37
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15. event loot rule restructure - in Player Features and Ideas Discussion [original thread]
So move out of the way to a place with less people. There are entire regions devoid of people out there. If you stay around the major population centers obviously someone is going to shaft you.
- by TigerXtrm - at 2016.10.21 12:12:42
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16. Over heating mining lasers - in Player Features and Ideas Discussion [original thread]
The reason this isn't a thing and will never be a thing is because overheating would become a default state for anyone mining ever. In PVP overheating is both situational and very short lived. You go into battle, overheat all the things and either...
- by TigerXtrm - at 2016.09.29 22:09:36
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17. Bubbles in 2017, will we loose them - in Player Features and Ideas Discussion [original thread]
Mundi Comedentis wrote: we are lead to belive, somewhere in 2017 all POS will be gone. so where can we park orca, rorquals and other boosting ships. I have a idea that could fix it. for ccp let the players own something like a small mobile depo...
- by TigerXtrm - at 2016.08.18 11:16:16
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18. Pay plex for fast customer support - in Player Features and Ideas Discussion [original thread]
Get the f*ck out.
- by TigerXtrm - at 2016.08.18 11:14:56
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19. Idea maybe or will be bad..... maybe.... - in Player Features and Ideas Discussion [original thread]
Take a f*cking English class before you post your sh*tty ideas.
- by TigerXtrm - at 2016.05.04 00:14:27
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20. Smart Search - in Player Features and Ideas Discussion [original thread]
Can we please get smart search implemented in this game? This is 2016, the entire in-game search engine has been outdated for the better part of a decade. Any decent search system these days should be able to handle spelling mistakes, grouping and...
- by TigerXtrm - at 2016.03.30 09:16:39
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