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1. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: if you know a ship that can suck up some e-war from pretty much any pirate faction, hack sites, deal good DPS and travel through red territory reliably that doesn't use drones please tell me what it is. With the introduct...
- by Toddfish - at 2014.06.21 00:42:00
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2. Make data site loot smaller - in Player Features and Ideas Discussion [original thread]
I once shared this desire. As I've thought about it more, especially after the changes in Odyssey, I think they are fine at their current size. To be honest, I wish more of a site's value was in items with larger volume. I'd also like to see somet...
- by Toddfish - at 2014.06.20 19:55:00
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3. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
It was pointed out in another thread that there are already some higher tier hacking sites available in game. Yesterday was the first time IGÇÖve ran a H-PA Crew Blue Pill Production Facility and it was fun, despite watching an active/speed t...
- by Toddfish - at 2014.06.20 19:19:00
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4. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Bohneik Itohn wrote: The volume to isk reward ratio is self-defeating to try to scale up, because more volume also means more time must be invested to change the loot into isk, and the value of time scales exponentially, not linearly. I was t...
- by Toddfish - at 2014.06.19 19:39:00
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5. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
While responding to another thread about data/relic sites, it occurred to me that there might be a benefit to having loot with larger volumes (m3). While I prefer relic sites due to the smaller salvage materials... as it allows me to hit multiple ...
- by Toddfish - at 2014.06.17 19:38:00
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6. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Ohhhh Feely Nice wrote: I'll add: They should make the higher tier sites more difficult to scan down by making them appear much further away from the orbital planes. If they simply make it hard to get a lock on it, it just becomes a matter of s...
- by Toddfish - at 2014.06.14 05:18:00
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7. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Stealth "bring back rats to relics". No stealth about it... bring them back, but still have a lower tier of sites without them for those new to the profession. People have been asking for increased loot value in data/relic si...
- by Toddfish - at 2014.06.13 23:50:00
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8. Increasing the depth of the exploration profession - in Player Features and Ideas Discussion [original thread]
TL;DR: Make several tiers of exploration sites, with increasing risk/reward, to allow for progression within the profession of exploration. With the previous two expansions CCP has done an excellent job making exploration an activity obtainable ...
- by Toddfish - at 2014.06.13 20:09:00
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9. Data/Relic Site Escalations - in Player Features and Ideas Discussion [original thread]
After successfully hacking a can in Data/Relic sites (likely the highest ranked one for the site) have a low percent chance for the site to escalate (in a similar way combat sites and anomalies do now). The escalation should be to an adjacent re...
- by Toddfish - at 2013.08.08 00:34:00
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10. Hacking/Archaeology (Data/Relic): A Simpler Yet Dynamic Approach - in Player Features and Ideas Discussion [original thread]
I like the concept. For those who want to maximize their chances at getting loot (or the specific loot observed by cargo scanning) they do it manually. For those times when there are only a few pieces of low-value, or those who don't mind the chan...
- by Toddfish - at 2013.08.02 20:03:00
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11. Exploration ships need a divergence - in Player Features and Ideas Discussion [original thread]
I'd love to see a Sisters faction exploration cruiser that is a step-up in performance (at a cost of flexibility) from a Tech 3 cruiser. Give it a scan/launcher bonus (similar to cov-ops and T3 subsystem), virus bonus (+15), covert cloak, increase...
- by Toddfish - at 2013.07.22 22:38:00
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