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21. Replacement for Secure Cans - in Player Features and Ideas Discussion [original thread]
Quote: losing your ore to a scavenger only happens at all because you're taking advantage of the impossibly ridiculous size of jettison containers. If jettisoned items went into a container which could not be added to, the problem would be s...
- by Trigus - at 2003.08.25 22:36:00
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22. Replacement for Secure Cans - in Player Features and Ideas Discussion [original thread]
Edited by: Trigus on 25/08/2003 08:01:58 I think this is a good suggestion. The "police aided ore thivery" was clearly an unintended feature that needed to be fixed. However, the huge number of people that mine suggests that the game is imbal...
- by Trigus - at 2003.08.24 23:02:00
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23. Train multiple chars, give more money to CCP - in Player Features and Ideas Discussion [original thread]
Quote: If you want to be able to train at 2x the pace then I don't think paying 2x the cost is unreasonable. I don't agree that "training at 2x the pace" is the right way of thinking at this. Your primary char gets no priviledge. The pur...
- by Trigus - at 2003.08.24 21:53:00
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24. Train multiple chars, give more money to CCP - in Player Features and Ideas Discussion [original thread]
Quote: Two (2) accounts will get you the desired effect. True; and I said exactly this in my original post (in first paragraph even). But my point was that an extra cost of '+100%' per month is probably too high for most players. I excep...
- by Trigus - at 2003.08.21 22:23:00
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25. Train multiple chars, give more money to CCP - in Player Features and Ideas Discussion [original thread]
I think many players would like to try out some alternative careers but are not prepared to sacrifice the valuable continous training of their main char. The only way of doing this now is to pay for another full priced account, which is a bit expe...
- by Trigus - at 2003.08.21 11:37:00
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26. Research model (warning, long post) - in Player Features and Ideas Discussion [original thread]
In the discussion about how tech II items should be introduced into the game many people mention "research" to be one alternative. However, it seems to me that all currently suggested research models are somewhat "sketchy" and are more "point and ...
- by Trigus - at 2003.08.20 22:49:00
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