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41. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
Double clicking on a planet needs to STOP GOING TO YOUR COMMAND CENTER. It's pointless. The command center may as well not exist. It does nothing, nothing is hoooked up to it. You want to focus on your extractors/storage/processors when double...
- by Ulstan - at 2011.01.31 03:09:00
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42. New Blog: Planetary Interaction changes brought with Incursion 1.1.0 - in EVE Information Portal [original thread]
Double clicking on a planet needs to STOP GOING TO YOUR COMMAND CENTER. It's pointless. The command center may as well not exist. It does nothing, nothing is hoooked up to it. You want to focus on your extractors/storage/processors when double...
- by Ulstan - at 2011.01.31 03:06:00
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43. Time to eat crow / PI in review - in Science and Industry [original thread]
After tinkering about, I seem to be able to support 3 Advanced Processors on 23 hour cycles. I was able to support 4 advanced processors on 5 hour cycles before, but the increase in power grid cost seems to have made that an impossibility with t...
- by Ulstan - at 2011.01.28 22:41:00
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44. 14 hours of incursions - in Missions & Complexes [original thread]
Originally by: Asaface I currently have completed 7 vanguards and an assault, with sweet fleets of 11 or 18, u need the right fittings, right fleet comps, pro logi's and pro FC's When you get that, like i had for 14 hours last night, you ...
- by Ulstan - at 2011.01.26 17:53:00
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45. 14 hours of incursions - in Missions & Complexes [original thread]
CCP has apparently decided to give all players 0 rewards for completing sites and just tell everyone they weren't the highest contributor. Clever! They have no way of disproving the assertion :D Just one more reason why that system is a bad one, ...
- by Ulstan - at 2011.01.26 17:44:00
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46. No Incursions in Caldari Space on 1st Night WTF???? - in Missions & Complexes [original thread]
Originally by: Siigari Kitawa Originally by: Ophelia Crotchmore I have also considered that CCP should have thought about making the release of a major update like this useful to all the people who pay them subscriptions each month...
- by Ulstan - at 2011.01.26 16:17:00
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47. Invisible extractors affecting output? - in Science and Industry [original thread]
In *theory* you can see other players colonies. The only ones I've been able to see post patch are ones that clearly haven't upgraded to the new system by decommissioning their old extractors. If other players installations can impact the number...
- by Ulstan - at 2011.01.26 15:57:00
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48. PI: Not everything I extract is getting routed - in Science and Industry [original thread]
Originally by: Jacqueline Coeur There are known bugs. The amount offered for routing when the program is longer than 2 days is incorrect. You are going to lose most of your extracted materials. Use shorter programs, 15 mins and 30 mins cyc...
- by Ulstan - at 2011.01.26 15:49:00
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49. Extraction output units/hr for PI - in Science and Industry [original thread]
For me, nothing shows up until I click on the enemy control center, and then his network of extractors and processors and storage pads is revealed too.
- by Ulstan - at 2011.01.26 06:00:00
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50. Extraction output units/hr for PI - in Science and Industry [original thread]
Edited by: Ulstan on 26/01/2011 00:45:57 Skills This discrepency cannot be attributed to skills. If 5/5 are perfect, then 4/4 would be at about 80% of perfect. I'm not even sure the skills work. As others have noted, when levelling up t...
- by Ulstan - at 2011.01.26 00:42:00
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51. What to make of Incursion? - in EVE General Discussion [original thread]
Originally by: Burseg Sardaukar Imagine a smartbombing typhoon being RR'd by 15+ Exequrors in a belt he normally wouldn't have enough time to kill all the Mackinaws he wanted. Should those Exequrors be immune? Yes, they should. Just m...
- by Ulstan - at 2011.01.25 23:10:00
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52. PI head-end extractors - difficult to harvest varied resources - in Science and Industry [original thread]
Edited by: Ulstan on 24/01/2011 22:32:32 Originally by: Tau Cabalander I would take it as a not-so-subtle hint that CCP doesn't want PI to be set-it-and-forget it. Depletion already makes PI not be set it and forget it. Same for th...
- by Ulstan - at 2011.01.24 22:32:00
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53. Has anyone figured out how to place extractor heads? - in Science and Industry [original thread]
I've come to the conclusion that all numbers in PI except the actual volume flowing over the route are randomly pulled out of someone's ass. The numbers your ECU tells you you'll be extracting bear no relation to what you actually extract, nor any...
- by Ulstan - at 2011.01.24 22:28:00
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54. I don't think the traffic over routes is being calculated correctly. - in Science and Industry [original thread]
Some of my ECU's are quite a distance from my storage facility in order to chase down PI nuggets. Having to upgrade long links past what they should need has cost me an extractor on several planets already.
- by Ulstan - at 2011.01.23 23:28:00
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55. Re: the PI "Nugget",. .. - in Science and Industry [original thread]
Originally by: Zaerlorth Maelkor An element of unpredictability in my EVE? An OUTRAGE! Just like in real life surveying for minerals is not an exact science, you will have to start digging before you know if there is any real worth. Welc...
- by Ulstan - at 2011.01.23 20:22:00
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56. I don't think the traffic over routes is being calculated correctly. - in Science and Industry [original thread]
With the new variable rates, I'm having a hard time figuring out (before I build and run a program) if my routes can handle the extraction. The math doesn't seem to add up. I have one route with 408.96 going across per hour, or 40,896 units pe...
- by Ulstan - at 2011.01.23 20:12:00
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57. New PI can be just as effective as before - in Science and Industry [original thread]
Originally by: Sephiroth Valentine Main thing that happened was overall to extract as much as you were before its using more power. And that means it's not as effective as it was before ;p
- by Ulstan - at 2011.01.23 19:37:00
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58. New PI totaly sux - in Science and Industry [original thread]
I haven't had time to fully evaluate the changes yet, but it's certainly true that it completely invalidated many previous setups. Anyone producing a full component on a planet, or extracting multiple resources, simply can't do it now. While t...
- by Ulstan - at 2011.01.23 19:24:00
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59. Caldari vs. Gallente, what's happening - in Warfare & Tactics [original thread]
Originally by: Aerilis The general opinion in the gallente militia when a draketrain fleet rolls through is "oh it's just Damar and his boys, he'll never engage a fair fight, he only fights when he knows he'll win" Damar can see the...
- by Ulstan - at 2010.12.20 21:28:00
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60. Looking for tips to make it easier for me to be scanned down. - in Missions & Complexes [original thread]
Fly ships with low sensor strength to signature radius. add rigs which increase sensor radius, shield extenders, the signature radius increasing ammo, etc. fight target painting rats or bring along an alt to target paint you, etc.
- by Ulstan - at 2010.12.20 21:13:00
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