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1. Change local list of players - in Player Features and Ideas Discussion [original thread]
I find the problem with this idea is then list would be too hard to look at and sort through. I would rather see pirates automatically get put at the top and seperated from the rest of the list from 0.0 sec status and up. -Unk
- by UnknownHuman - at 2012.04.06 11:10:00
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2. Distress Beacon - in Player Features and Ideas Discussion [original thread]
Hey m8's, While doing missions I found that it may be useful for some to use a distress beacon of some sort. This beacon will act like a cyno field where anyone in system can lock on and warp to it. Everyship can be equipped with a beacon. The o...
- by UnknownHuman - at 2012.04.06 11:02:00
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3. Intelligence idea, READ! - in Player Features and Ideas Discussion [original thread]
o/ I have an awsome idea! How about corps/alliances can assign people roles that could help their alliance mates plan attacks or travel. Heres the idea, for a single person that has the roles jumps into a system and Safespots. How about that pers...
- by UnknownHuman - at 2006.12.07 20:08:00
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4. Music Expansion Idea? - in Player Features and Ideas Discussion [original thread]
Hey everyone, I don't know if this was discussed, sorry Im too lazy to search but I think the music for eve is really good just I think it can be better. To start how about creating more tension and adrenaline rush for those who have their music ...
- by UnknownHuman - at 2006.12.04 16:08:00
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5. Eve mail Improvment Idea!! - in Player Features and Ideas Discussion [original thread]
Problem: Hey, I was just looking in my evemails, Corpmails and noticed thats its very hard sometimes to search for unread mails if theres a lot of mails kept and not deleted. Solution: To fix the problem I suggest that when you open up you...
- by UnknownHuman - at 2006.09.09 18:08:00
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6. Ammo Clips - in Player Features and Ideas Discussion [original thread]
All I can say is get your skills up so your damage output is better and save on ammo? lol
- by UnknownHuman - at 2006.06.02 22:36:00
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7. Mission Ideas (Need input, thanks) - in Player Features and Ideas Discussion [original thread]
Hey I dunno if this was brought up, sorry if it was. Ok some comments I have seen made several times was that the missions in Eve are very repetitive and boring. Here are some of my ideas to improve missions: 1: Tactical Control over npc's -Ag...
- by UnknownHuman - at 2006.06.02 22:29:00
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8. Nukes - in Player Features and Ideas Discussion [original thread]
I guess it would be ownage, and the devs are probably looking for a new weapon to take down a POS. But what I'm saying is that it should be extreamly hard to get as it is a weapon of mass destruction. But my question is why cant it be a nuke? Than...
- by UnknownHuman - at 2004.12.13 03:27:00
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9. Nukes - in Player Features and Ideas Discussion [original thread]
I guess it would be ownage, and the devs are probably looking for a new weapon to take down a POS. But what I'm saying is that it should be extreamly hard to get as it is a weapon of mass destruction. But my question is why cant it be a nuke? Than...
- by UnknownHuman - at 2004.12.13 03:27:00
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10. Tractor Beams - in Player Features and Ideas Discussion [original thread]
Well we all or most of us have mined at least once. I kinda hate the fact you run out of good roes and your cargo container isnt full and the rest of the better ore is all the way at the other side of the belt. Well I think there should be tractor...
- by UnknownHuman - at 2004.12.13 00:34:00
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11. Tractor Beams - in Player Features and Ideas Discussion [original thread]
Well we all or most of us have mined at least once. I kinda hate the fact you run out of good roes and your cargo container isnt full and the rest of the better ore is all the way at the other side of the belt. Well I think there should be tractor...
- by UnknownHuman - at 2004.12.13 00:34:00
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12. Nukes - in Player Features and Ideas Discussion [original thread]
Edited by: UnknownHuman on 13/12/2004 00:29:44 Well I belive there should be nukes that cause massive destruction or some sort of Ultra Heavy missles that could desable sheilds of an entire fleet or could knock out the Control Tower forcefield...
- by UnknownHuman - at 2004.12.13 00:25:00
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13. Nukes - in Player Features and Ideas Discussion [original thread]
Edited by: UnknownHuman on 13/12/2004 00:29:44 Well I belive there should be nukes that cause massive destruction or some sort of Ultra Heavy missles that could desable sheilds of an entire fleet or could knock out the Control Tower forcefield...
- by UnknownHuman - at 2004.12.13 00:25:00
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14. Ship crew for better performance? - in Player Features and Ideas Discussion [original thread]
Or you can have certain crews to use certain modules such as a Mining crew to use striop miners or a missle crew, but I dont like the idea myself. I think the devs just added the crew capacity in the old days to let the players know that this ship...
- by UnknownHuman - at 2004.12.13 00:18:00
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15. Ship crew for better performance? - in Player Features and Ideas Discussion [original thread]
Or you can have certain crews to use certain modules such as a Mining crew to use striop miners or a missle crew, but I dont like the idea myself. I think the devs just added the crew capacity in the old days to let the players know that this ship...
- by UnknownHuman - at 2004.12.13 00:18:00
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16. Station Construction(DEV's READ THIS) - in Player Features and Ideas Discussion [original thread]
Something that came across my mind was station construction. As all Eve players are anticipating the new deployable stations and such well why not the players build it themselves? Imagine having to deploy a module that starts the station construct...
- by UnknownHuman - at 2004.09.20 00:53:00
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17. Station Construction(DEV's READ THIS) - in Player Features and Ideas Discussion [original thread]
Something that came across my mind was station construction. As all Eve players are anticipating the new deployable stations and such well why not the players build it themselves? Imagine having to deploy a module that starts the station construct...
- by UnknownHuman - at 2004.09.20 00:53:00
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18. Implant Insurance - in Player Features and Ideas Discussion [original thread]
you know what, screw anyone who may laugh at you. Well its a really good idea because you pay millions of credits and if u die you lsoe your implants. that a major problem and there should be implant insurance. Well I never realy had an implant so...
- by UnknownHuman - at 2004.05.25 23:06:00
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19. Are ppl too weak. - in Player Features and Ideas Discussion [original thread]
your right and ytour wrong, ships arnt made to be destroyed, there made for its purpose such as industrial, to mine and to haul ore and equiptment. Battleships, are to ofcourse enter the combat zones. But your right one part, people just giving up...
- by UnknownHuman - at 2004.05.25 23:03:00
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20. Get Rid of Gates......(Read for more info) - in Player Features and Ideas Discussion [original thread]
you still dont understand, what my idea is having a direct form of fast travel, but also have combat while travelling, as different ships hjave didfferent warp capabilities it would be possible to interscept ships, but there would be no difference...
- by UnknownHuman - at 2004.05.25 22:58:00
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