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1. Why use a Navy Osprey over a Navy Caracal? - in Ships and Modules [original thread]
The Navy Caracal is the laughing stock of the Caracal line up. All other Caracal hulls get a velocity bonus to missiles, extending their range. The Navy Caracal gets a stupid explosion radius buff. While everyone else fights at 60k+, the Navy lose...
- by Valacus - at 2016.01.09 19:27:59
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2. Missiles, missiles everywhere, and not the knowledge to use them. - in Ships and Modules [original thread]
The Corax is a piece of garbage. Ignore it. The Jackdaw can fit a very significant tank while still using light missiles, but it has a huge signature for a T3D. Big tank, but easy to hit. The Caracal is one of the better T1 cruisers, especially ...
- by Valacus - at 2016.01.06 21:45:47
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3. Level 3 Missions - what am i doing wrong - in Ships and Modules [original thread]
For starters, you need to tank your ship to each mission. Don't omni-tank. It's wasteful. If you fight gurista, fit thermal and kinetic hardeners. Sansha means EM/thermal. Angel explosive/kinetic. There's a list of what damage type goes to what pi...
- by Valacus - at 2016.01.05 16:42:20
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4. What's the least used module/module type in EVE at the moment? - in Ships and Modules [original thread]
Kosetzu wrote: Valacus wrote: Not that they're underused, but I hate the way ECCM modules work, namely in that they work only as a counter to ECM and otherwise nerf your ship with no benefit at all. Tracking computers, sensor boosters, capac...
- by Valacus - at 2015.11.27 19:17:56
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5. What's the least used module/module type in EVE at the moment? - in Ships and Modules [original thread]
Not that they're underused, but I hate the way ECCM modules work, namely in that they work only as a counter to ECM and otherwise nerf your ship with no benefit at all. Tracking computers, sensor boosters, capacitor boosters, and propulsion module...
- by Valacus - at 2015.11.27 18:52:27
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6. What's the least used module/module type in EVE at the moment? - in Ships and Modules [original thread]
What do you imagine is the least used module or module type in the game right now and why?. I have a few theories, but I want to know what everyone else thinks. Also, what do you think can be done to make said module not so useless?
- by Valacus - at 2015.11.26 01:38:53
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7. L4 Typhoon - RHML or Cruise? - in Ships and Modules [original thread]
Anize Oramara wrote: Loradan Illstari wrote: Anize Oramara wrote: Valacus wrote: RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE. Actually, did a...
- by Valacus - at 2015.11.20 16:33:47
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8. L4 Typhoon - RHML or Cruise? - in Ships and Modules [original thread]
RHML reload, 10 billion years. Cruise reload, not 10 billion years. Not much of a contest IMO. Rapid launchers aren't very good for PvE.
- by Valacus - at 2015.11.17 22:41:26
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9. Vindicators or Machariels for small pvp squad? (have loki for webs) - in Ships and Modules [original thread]
Lloyd Roses wrote: Valacus wrote: The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit o...
- by Valacus - at 2015.11.17 19:38:38
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10. Vindicators or Machariels for small pvp squad? (have loki for webs) - in Ships and Modules [original thread]
The Mach is almost universally better than the Vindi. It has fewer range limitations, cheats the warp limitation, cheats the speed and align limitations of battleships, and isn't even that expensive to fit out. A t2 fit Mach functions just fine in...
- by Valacus - at 2015.11.17 17:24:49
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11. L4 Typhoon - RHML or Cruise? - in Ships and Modules [original thread]
RHMLs take 5 years to reload. If you can't clear a room in 1 magazine, you'll be running super slow.
- by Valacus - at 2015.11.07 18:57:33
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12. Nestor, hoo! What is it good for?... Absolutely nothin' :( - in Ships and Modules [original thread]
Sean Parisi wrote: Loradan Illstari wrote: Atomeon wrote: First if all it has big buffer (12k shield/armor/hull). Second it has armor bonuses 4%/lvl and with 2 EANMs the resists go to 70%+ It can get 1000dps with easy and if you find 4-5 ...
- by Valacus - at 2015.11.03 15:46:17
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13. Nestor, hoo! What is it good for?... Absolutely nothin' :( - in Ships and Modules [original thread]
Paranoid Loyd wrote: While fast lock time is nice, I'm not really sure why you put such emphasis on this. If you have a small gang of BS, you should have enough ehp that it really doesn't matter. What are you on about? It's not uncommon at ...
- by Valacus - at 2015.10.29 20:32:05
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14. Nestor, hoo! What is it good for?... Absolutely nothin' :( - in Ships and Modules [original thread]
Paranoid Loyd wrote: They are good for remote repping. How so? A logistics cruiser does the job better and locks way faster, because it's not a battleship. They also move and warp faster. A jammed Nestor would spend forever relocking targets...
- by Valacus - at 2015.10.29 20:15:18
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15. Nestor, hoo! What is it good for?... Absolutely nothin' :( - in Ships and Modules [original thread]
Seriously, what is the Nestor good for? No one does exploration in a battleship. They turn slow, they warp slow, they move slow, they lock slow, and they skill up slow. The Nestor has no business having exploration bonuses. You may as well put dro...
- by Valacus - at 2015.10.29 20:07:41
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16. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Magnus Gryps wrote: Valacus wrote: Magnus Gryps wrote: Valacus wrote: It's high ISK, but low risk. They have a relatively small signature radius and guardians can keep you up virtually forever. Proteus gangs don't really anything, exce...
- by Valacus - at 2015.10.15 20:03:55
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17. Why is the Widow allowed to suck so bad? - in Ships and Modules [original thread]
Celise Katelo wrote: The Widow was used in this years Alliance Tournment, even in the Finals bracket Why does everyone bring this up? The Alliance Tournament is almost a completely different game than EVE Online. It's not playing EVE Onlin...
- by Valacus - at 2015.10.15 19:59:42
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18. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Magnus Gryps wrote: Valacus wrote: It's high ISK, but low risk. They have a relatively small signature radius and guardians can keep you up virtually forever. Proteus gangs don't really anything, except maybe faction BS gangs, and those take...
- by Valacus - at 2015.10.14 05:14:51
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19. Universal mission tactics - in Ships and Modules [original thread]
1 hull with multiple fittings, and even those fitting changes are just for racial damage. Using Caldari gives you all the PvE benefits. Race specific shield hardeners and selectable damage types. They have just enough drone power to kill off anno...
- by Valacus - at 2015.10.13 17:08:08
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20. So... how would you nerf T3's ? - in Ships and Modules [original thread]
Jamwara DelCalicoe Ashley wrote: Valacus wrote: One of the problems with the Proteus and it's stupid levels of tank is the ability to fit 2 1600 plates. That's way too much PG to work with and still have room for a full rack of guns. And it ...
- by Valacus - at 2015.10.13 16:34:44
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