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1. [Module Suggestion] Adaptive Drone AI or Direct Drone Controller - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: So, I'm gonna ask a question that might sound incredibly stupid, but keep in mind that I and a great number of other players have never flown carriers nor fly them now: What does this module actually do? If it's not actually ...
- by Virtuozone - at 2016.12.17 04:06:20
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2. [Module Suggestion] Adaptive Drone AI or Direct Drone Controller - in Player Features and Ideas Discussion [original thread]
Agondray wrote: unless ive missed something in the time I haven't been flying my carriers, you cant make a drone stop and than fire. If you want something that's not going to move while firing at stationary targets, they exist, its called sentr...
- by Virtuozone - at 2016.12.17 04:05:21
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3. [Module Suggestion] Adaptive Drone AI or Direct Drone Controller - in Player Features and Ideas Discussion [original thread]
So I was sitting in my rattlesnake, watching my Gecko land one of five shots on non-moving targets despite my omni-directional tracking enhancer and I thought to myself, if only I could control my gecko like a carrier controls its drones, with the...
- by Virtuozone - at 2016.12.01 01:43:10
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4. Shortcut for Activating and Overheating a Module? - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Dude just set it so shift + your module key overheats it. Please read the other replies before posting so you can realize that this is not what I'm talking about. Thank you.
- by ViRtUoZone - at 2014.06.29 16:54:00
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5. Shortcut for Activating and Overheating a Module? - in Player Features and Ideas Discussion [original thread]
Bump
- by ViRtUoZone - at 2014.06.29 02:02:00
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6. Shortcut for Activating and Overheating a Module? - in Player Features and Ideas Discussion [original thread]
Can we have this? Reasons are pretty obvious. It will be especially useful for ships trying to get off or back to gates with micros.
- by ViRtUoZone - at 2014.06.27 00:38:00
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7. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
Still haven't actually had anyone able to confirm is this would have any impact at all, could anybody clarify on how the naming system actually works in eve and if the drones already have or do not have separate 'names'?
- by ViRtUoZone - at 2014.06.26 05:18:00
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8. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: Client-side would definitely work. There would be no impact on the node. It might even be useful for situations where you need to swap out damaged drones. Server side tho...as easy as I can put it, the node has to keep track ...
- by ViRtUoZone - at 2014.06.24 21:15:00
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9. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: Bro do you even TIDI? Let me tell you how much more the Hamsters will love you the next time a huge brawl happens and the poor little guys now have to account for thousands of different drone names. This is not something that...
- by ViRtUoZone - at 2014.06.24 20:52:00
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10. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
I suck at forums and replied to a post twice. Sorry.
- by ViRtUoZone - at 2014.06.24 20:51:00
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11. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Celthric Kanerian wrote: Waste of developer time... Nope, probably the most time effective solution to the problem of having that one freaking drone that's always in half armor among all the other Hobgoblins in my b...
- by ViRtUoZone - at 2014.06.24 18:19:00
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12. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
Renegade Dussault wrote: obviously a troll post.. should be deleted. Not a troll post. I actually want this. I don't know much about the coding admittedly, however when you run a d-scan you already see that the drones appear to have names so...
- by ViRtUoZone - at 2014.06.24 17:55:00
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13. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Joe Boirele wrote: I support this, and so do my drones. next step, drone emancipation. Sometimes when I'm bored I'll have some Warrior I's fight each other. When does the drone violence stop?
- by ViRtUoZone - at 2014.06.24 02:04:00
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14. Can I Name My Drones? - in Player Features and Ideas Discussion [original thread]
I don't know why I want to, but I do.
- by ViRtUoZone - at 2014.06.24 01:32:00
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15. Ballistic Control balance - in Player Features and Ideas Discussion [original thread]
The CPU affect is already balanced as the tighter fitting requirement is the sacrifice made to compensate for the advantage of not being affected by TD's imho. No clue on the meta BCU's though.
- by ViRtUoZone - at 2014.06.21 06:54:00
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16. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Lets come up with more and more ideas to slow down the economy and continue to build the inflation that CCP is trying so desperately to get rid of! Remember when drakes were GOOD and only cost 30mil? Boy those were the times.
- by ViRtUoZone - at 2014.06.13 04:15:00
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17. Missiles and the warp button - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: ViRtUoZone wrote: Why is this 'as intended'? Cloaked gang of stealth bombers aligns, decloaks, fires torpedos, warps off. The target dies and there is nothing anyone can do about it. That's why. It's no different...
- by ViRtUoZone - at 2014.06.05 18:17:00
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18. Missiles and the warp button - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: because hitting warp nukes your missiles. Has done this for 11 years now. Working as intended. mechanics of the game, such that you would otherwise be able to still be "shooting" things after you've warped off (because missil...
- by ViRtUoZone - at 2014.06.05 16:31:00
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19. Missiles and the warp button - in Player Features and Ideas Discussion [original thread]
Can anyone tell me why all of my missiles launched and in space after I click warp to go away? But if I align out and wait until warp speed and press warp they stay until I've warped?
- by ViRtUoZone - at 2014.06.05 08:24:00
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20. Can we please get rid of off grid boosting? - in Player Features and Ideas Discussion [original thread]
Damen Apol wrote: Moving links on grids means that you keep links, except now links are only used by blobs of 30+ people who can easily afford to defend their links, way to kill the functionality of links for a 3 man squad. Terrible terrible ...
- by ViRtUoZone - at 2014.05.24 00:47:00
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