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1. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Quote: No, not exactly like that - mining does require stuff to be hauled, but it's usually I think being hauled by miners. The interesting thing about putting trade items - particularly medium-volume ones - exclusively in (NPC) nullsec is t...
- by Viceroy - at 2011.08.06 00:58:00
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2. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Viceroy on 05/08/2011 23:09:41 Quote: I'm not convinced of this. I'm not expecting to get anything Jita-scaled any time soon, but non-Jita hubs of varying sizes already exist all over empire, despite being minutes or hours rat...
- by Viceroy - at 2011.08.05 23:05:00
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3. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Travel times are too short and travel (especially logistics) is too safe and convenient for a meaningful economy to develop in 0.0 space. This was always the case, but it became worse over time first with instajump bookmarks, then with warp-to-zer...
- by Viceroy - at 2011.08.05 14:58:00
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4. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Originally by: "CCP Greyscale" This allows us to scale content easily and ensure that having your friends come play with you doesn't mean everyone's making less money. The problem with 0.0 isn't that people aren't making enough money, ...
- by Viceroy - at 2011.08.04 18:03:00
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5. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
Edited by: Viceroy on 03/08/2011 18:21:53 Quote: Shooting at stationary structures is boring See: Starbase warfare, Dominion sov warfare. Even the good fights that do happen around such objectives could be improved by having better obj...
- by Viceroy - at 2011.08.03 18:21:00
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6. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
I appreciate the direction CCP is trying to take with this blog, but discussing what 0.0 should be and how to achieve that when a very large portion of endgame content can be accessed in 1.0 space at a leisurely pace is just redundant. The key to ...
- by Viceroy - at 2011.08.03 17:36:00
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