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1. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
With how many people do you chain then? Unless there is a 10mil NPC i hunt alone. thse officers are tougth as nail and imposible for me to solo in my apoc. But upto 6 mil no problem to solo. So I actualy feel for you that you have to chain/hunt wi...
- by Vvari - at 2005.01.16 17:24:00
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2. individual mini homes or stations - in Player Features and Ideas Discussion [original thread]
Whe are in the dark ages in EVE atm, borders are forming relations are setling in and customs are being made. next step is to make rules of engagements and make a summed of the largest groups in eve. Then its time for an epic event where it all ge...
- by Vvari - at 2005.01.12 18:38:00
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3. Scooping Cargo Containers. - in Player Features and Ideas Discussion [original thread]
Looting is great fun, if the can drops 1k away from you that is, else traveling 45k to an elder can in an apoc is a realy long and boring process. Sometimes the cans are so far away its better to BM the cans and warp back in again. It is time for ...
- by Vvari - at 2005.01.11 18:56:00
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4. Convert Stations - in Player Features and Ideas Discussion [original thread]
I dont see any reason to remove these conquerable stations. They look prety and most of them arent in uber mining teritory anyways. Some people say that the big alliances need to work for there money now, but mabey you forget that there are many...
- by Vvari - at 2005.01.11 18:48:00
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5. Change to Viewing required Skills - in Player Features and Ideas Discussion [original thread]
I can remember the strugle with skills and modules etc when i started playing, but after a while u figure it out and u know what skills u have at what level. No big need for having an extra color. also you can just look it up in wour character ...
- by Vvari - at 2005.01.09 02:25:00
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6. getting off the ships and walking around - in Player Features and Ideas Discussion [original thread]
Originally by: Ysabelle nKataros I don't see that a tactical board would be useful at all, seeing as ships' shields aren't directional and damage isn't location specific. but range is most important. --------------------------- new sig...
- by Vvari - at 2005.01.08 22:12:00
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7. Nerf Tanking... - in Player Features and Ideas Discussion [original thread]
More tanking means less damage, more damage means less tanking. You can do 3 things in pvp: 1) Find a nice balance. 2) Leave the tanking and gank. 3) Tank urself all out but do no damage. The better ur skills the easyer it is to find a balan...
- by Vvari - at 2005.01.08 22:09:00
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8. paint and add decales to ships - in Player Features and Ideas Discussion [original thread]
Another feature that would be great to see. Wouldnt expect it to soon thoug, I bet the artists are to busy with new ship designs, and t2 versions of ships. The new ships will need a total new design and take alot of work. Thoug being able to ha...
- by Vvari - at 2005.01.08 21:33:00
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9. getting off the ships and walking around - in Player Features and Ideas Discussion [original thread]
Edited by: Vvari on 08/01/2005 21:15:35 Being able to leave ur ship and walk around would be a great feature and I would love to see it in. not only for the OMG effect, but also for socializing and getting a beer at the station with ur friends...
- by Vvari - at 2005.01.08 21:15:00
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10. Starbases - What would you like to see? - in Player Features and Ideas Discussion [original thread]
Edited by: Vvari on 08/01/2005 20:00:33 In the end i think the idea behind it is being able to build stuff that u cant build in empire. So in what order these changes come isnt realy important, just the result. But an nice order would be: ...
- by Vvari - at 2005.01.08 19:59:00
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