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1. Please bring the old Strip Miner lasers back! - in Player Features and Ideas Discussion [original thread]
+1 The miners need more DRAMA [i]-Safe the Carebears/i]
- by Whezker - at 2011.06.28 11:58:00
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2. CQ - First impression & Ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Keeliqua [i] 2# There could be a perfect opportunity for the players to learn about the past, if there were "future books". Don't you think "Oh man, no way" before I'm finished here. I love the voice of the woman in the tu...
- by Whezker - at 2011.06.28 11:39:00
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3. All characters on an Account being able to train. - in Player Features and Ideas Discussion [original thread]
Originally by: Miss Primium +1: For having the option to split training time over all the alts. ( This should mean training at 50% speed over 2 characters and 33% speed over all 3 characters ) +1 I have no money for two accounts and...
- by Whezker - at 2011.06.28 11:31:00
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4. Login to forums when opening forums from IGB - in Player Features and Ideas Discussion [original thread]
I think that opening the IGB should send an http request for login. But maybe this opens some security holes? [i]-Safe the Carebears/i]
- by Whezker - at 2011.06.28 11:23:00
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5. Simple request: planetary extractor notifications - in Player Features and Ideas Discussion [original thread]
I support this. I also add that a queue like the skill training queue to know how time is left could be nice. Use the PI screen in CQ? [i]-Safe the Carebears/i]
- by Whezker - at 2011.06.28 11:17:00
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6. Improving physics - in Player Features and Ideas Discussion [original thread]
Ok I know that the current hardcore focus about game dev is Incarna with all the job is left about graphic engine, enviorement interaction, multiplayer rooms and gameplay experience trought walking in stations and so but: I think that a technolog...
- by Whezker - at 2011.06.25 16:01:00
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7. idea for ships - in Player Features and Ideas Discussion [original thread]
The battery of your car works better with time? No way. In any case the result of having a module fitted long time should be some kind of lossnes of efficiency and maybe some damage. So you have to repair it or change it. -Mess with the bestà àd...
- by Whezker - at 2011.06.25 15:40:00
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8. Captains Quarters missing feature - in Player Features and Ideas Discussion [original thread]
+1 You are a ****in genious. -Mess with the bestà àdie like the rest
- by Whezker - at 2011.06.23 20:00:00
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9. Your Items bay... the Incarna version - in Player Features and Ideas Discussion [original thread]
This is a topic that I though about sometimes. I like the idea of walking around a warehouse. But is totally pointless and useless. Think about it. What could you do there, stack them? If we are talking about realism there is no point as a pilot,...
- by Whezker - at 2011.06.16 00:27:00
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10. About the show info window. - in Player Features and Ideas Discussion [original thread]
Yes, I don't know why all that mess. I gues that they add that fields to de BBDD in succesive iterations and the engine doesn't sort'em. -Mess with the bestà àdie like the rest
- by Whezker - at 2011.06.15 22:22:00
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11. About the show info window. - in Player Features and Ideas Discussion [original thread]
Edited by: Whezker on 15/06/2011 01:32:11 This is more a petition than an idea but, please can CCP put some order in the elements showed? I mean, the ships info is showed nice under categories like "structure", "armor", etc. But take a look, ...
- by Whezker - at 2011.06.15 01:32:00
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12. Ship Notes - in Player Features and Ideas Discussion [original thread]
I support this. +1 No dea l with gameplay, but usefull tool for managing ships. -Mess with the bestà àdie like the rest
- by Whezker - at 2011.06.11 16:46:00
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13. Opinions and ideas for captrains headquarters. - in Player Features and Ideas Discussion [original thread]
Great ideas dude! I support! (ha ha) -Mess with the bestà àdie like the rest
- by Whezker - at 2011.04.26 20:12:00
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14. A field to store 'Makers mark' on Capital Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Whezker on 25/04/2011 02:11:05 Edited by: Whezker on 25/04/2011 02:09:38 I like this idea. And I like to add: A brand with a logo printed in the ship if you want to. But in overall is pointless at all. A retriever is a retriever...
- by Whezker - at 2011.04.25 02:05:00
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15. Opinions and ideas for captrains headquarters. - in Player Features and Ideas Discussion [original thread]
After look all the videos I can in youtube about the captain headquarters in beta I like to expose some changes I like and talk about it, listen more ideas etc Ok begin -The loading of the room, Now is this crappy and raw load. I think that it ...
- by Whezker - at 2011.04.25 01:49:00
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16. Improving graphics - in Player Features and Ideas Discussion [original thread]
That's what I'm talking about. If a ship is far away....what you must see is the light of the afterburners and not the ship. Remove the poligonal ship model and leave the afterburners effect. That's what I say. -Mess with the bestà àdie like the...
- by Whezker - at 2011.03.03 15:52:00
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17. Improving graphics - in Player Features and Ideas Discussion [original thread]
Hi: When you further away the camera in the game. My afterburnes suddenly disapear. I think that if you further away the camera what should happen is that you can't see your ship, cause the distance, but you must see the light of the afterburne...
- by Whezker - at 2011.03.03 15:01:00
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18. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Originally by: Jango Hett Originally by: Whezker Instead of warping to a stargate and jump, you can Warp to the next system from any point in the system you are. <snip> You get out from warp but NOT IN THE DESTINATION SYSTEM....
- by Whezker - at 2011.02.25 12:25:00
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19. Item browser need some love. - in Player Features and Ideas Discussion [original thread]
When I spend a week misioning in a station, browse the items in the hangar is a pain in the ass due to the number of items. I wanna ask why can't ccp include some kinf of tree filter, just the same as the market, so I can browse, ammo, ship modul...
- by Whezker - at 2011.02.24 14:11:00
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20. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Ok that's my go. Two ways of travelling, one fast and risky (stargates) one slower, but less risky and maybe more fun (openspace) Stargates run as allways, thats the highspeed way to travel from a system to another. Using stargates you can fall ...
- by Whezker - at 2011.02.24 13:22:00
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