Pages: [1] 2 3 |
1. Rorqual - in Player Features and Ideas Discussion [original thread]
If they would remove the no warp from the indy core, I'd be 100% on board with putting my booster rorq in the belt, with zero other changes. I've been using rorqs in the belt for years, but they are able to run reasonably fast. Changing the setup...
- by WilliamMays - at 2015.12.18 14:06:33
|
2. Rorqual - in Player Features and Ideas Discussion [original thread]
I want to believe they have a good handle on this, based on the most recent mining changes. However the near total silence on the subject makes lean toward it going the wrong way. All we've heard the past 3-4 years is either "the rorqual needs so...
- by WilliamMays - at 2015.12.18 02:21:21
|
3. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
I think I'm more surprised at the lack of carrier tears than anything. I was sorta looking forward to them
- by WilliamMays - at 2014.02.13 19:37:00
|
4. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: I don't get why people feel the need to.... I guess everyone is entitled to their point of view (reads your signature) on how to forum. Anyway, I cross posted it there too btw, check the start dates on the two threads tha...
- by WilliamMays - at 2014.02.12 18:17:00
|
5. Teleportation Change - in Player Features and Ideas Discussion [original thread]
I started this thread yesterday responding to your article. Might as well throw it in here too. Make an extra fuel bay (or juggle the numbers of the current bays) on capitals, this bay holds a new fuel that is made from isotopes by the ship or ...
- by WilliamMays - at 2014.02.12 18:14:00
|
6. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: https://forums.eveonline.com/default.aspx?g=posts&t=321042&find=unread Marlona also has a thread up on this forum, this subforum even. Let's use it please. My idea is very different from his
- by WilliamMays - at 2014.02.12 18:02:00
|
7. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: ... window lickers.... "ease" of transit out of empire is there by design. Its a carrot to have people out there. It also benefits smaller crews more. the blobs have thier titans to run point to point freighter ops. It be the ...
- by WilliamMays - at 2014.02.12 17:46:00
|
8. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So, if you are an experienced cap pilot, could you explain why it should be borderline impossible to use caps offensively? Or why smaller groups should be actively punished for trying to be mobile? Or, hell, why bashing st...
- by WilliamMays - at 2014.02.11 23:43:00
|
9. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: how does this fight the blob's projection? They'd have "extra" pilots for reserve. smaller crew would not. So you jump and are stuck in system. So are the "blob" crew. The "blobb" crew who also has backup to jump in after fi...
- by WilliamMays - at 2014.02.11 23:27:00
|
10. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
oopsie
- by WilliamMays - at 2014.02.11 22:47:00
|
11. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Please fly capitals before you make proposals that would leave them essentially useless on the attack, while handing a tremendous advantage to defenders and large blocs. Please read a post before you make snide comments...
- by WilliamMays - at 2014.02.11 22:45:00
|
12. Capitals and force projection - in Player Features and Ideas Discussion [original thread]
Marlona Sky made a reddit thread on movement within eve. It got me thinking, and I felt the need to spout my idea here, where I will be flamed into oblivion....here goes: Make an extra fuel bay (or juggle the numbers of the current bays) on cap...
- by WilliamMays - at 2014.02.11 20:58:00
|
13. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Personally, I think the highest yield mining ship should require support in everything but mining and movement, not just hauling. Give it base ehp and fitting that the ship can fit a good buffer, but horrible cap and shield recharge rates so that ...
- by WilliamMays - at 2014.01.27 12:26:00
|
14. Rorqual improvement idea - in Player Features and Ideas Discussion [original thread]
you still need a pos to store all the incoming ore
- by WilliamMays - at 2014.01.17 22:27:00
|
15. The intel tool we need - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Seranova Farreach wrote: the OPs image is a good idea but id be somewhat against the one for LOCAL, keep it region/constilation that way there will still be some information but you will also be on your toes, casue we a...
- by WilliamMays - at 2013.11.29 20:22:00
|
16. The intel tool we need - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: the OPs image is a good idea but id be somewhat against the one for LOCAL, keep it region/constilation that way there will still be some information but you will also be on your toes, casue we all know most of the time ...
- by WilliamMays - at 2013.11.29 01:34:00
|
17. The one-line "why hasn't this been implemented yet?" thread. - in Player Features and Ideas Discussion [original thread]
A real intel tool as discussed here step 1 in turning local into delayed mode
- by WilliamMays - at 2013.11.29 00:59:00
|
18. lumbering freighter fix - in Player Features and Ideas Discussion [original thread]
I still say freighters need 1 low slot, to give some flexibility and let us adapt to the situation. This would mean lowering the base cargo bay size so that a max skilled pilot with a cargo expander fitted would have the same cargo as the current ...
- by WilliamMays - at 2013.11.28 03:20:00
|
19. The intel tool we need - in Player Features and Ideas Discussion [original thread]
....and deserve PIC If you (CCP)wish to make it more informative, allow players to add as many classifications as they chose. If you wish make it less, allow players to use some type of slider to decide which standings show up in which category...
- by WilliamMays - at 2013.11.28 02:54:00
|
20. Make defender missiles attack bombs - in Player Features and Ideas Discussion [original thread]
Bomber gangs have become quite a thing in eve, and there are ways to kill the bombers; however some active defense against the bombs themselves would add to the game. More varied fittings for fleets is always a good thing. This can be balanced b...
- by WilliamMays - at 2013.11.13 18:41:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |