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1. The Moon Map Project - in Science and Industry [original thread]
Holy crap. That's a buttload of work, nice job. warp drive active | nature vraie
- by Winterblink - at 2008.12.16 13:40:00
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2. Station Containers - in Science and Industry [original thread]
Just a quick note on this, the problem is now solved thanks to help from you guys. Thanks a whole bunch. winterblink warp drive active. http://winterblink.com/wda nature vraie. http://winterblink.com/env
- by Winterblink - at 2005.10.28 18:02:00
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3. Station Containers - in Science and Industry [original thread]
Originally by: Captain Thunderpants You need to give take access to this hangar to all members. To stop people taking the container you need to set the container access function in the corp menu to off. This function allows people to tak...
- by Winterblink - at 2005.10.24 20:43:00
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4. Station Containers - in Science and Industry [original thread]
Ok, I'll just clarify what my current setup is. We have a hangar, lets call it Ore. Ore Hangar's access is set so any member can Query but not Take. Exceptions are CEO, Directors, hauler types, etc. In said hangar I've placed a single station co...
- by Winterblink - at 2005.10.24 17:49:00
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5. Station Containers - in Science and Industry [original thread]
Originally by: Wee Dave I was under the impression that if the container is password protected you can't move it without the password. I'll have to give this a test tonight and see if it's true. I'll post my results here later. :) w...
- by Winterblink - at 2005.10.24 13:36:00
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6. Station Containers - in Science and Industry [original thread]
Originally by: Paladine Tor You can have them Escrow or Trade the minerals to you, then just write down what you've been given and from whom. We at one point had a system like that, and found that it was way too cumbersome to have a len...
- by Winterblink - at 2005.10.24 03:23:00
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7. Station Containers - in Science and Industry [original thread]
That's great and all, but I don't want them to be able to take the container or take FROM the container. I want the container to be left as is, and act as a kind of auditing drop box for minerals mined by my corporation's members for the corp. ...
- by Winterblink - at 2005.10.24 01:04:00
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8. Station Containers - in Science and Industry [original thread]
Ok, what's the deal with these? Here's what I'd like for them to be used for. I'd like to have a hangar where users can deposit minerals into, but I'd like to be able to audit who deposits what amounts. So I figured hey, lets put a station contai...
- by Winterblink - at 2005.10.23 18:51:00
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9. Mobile Refinery Skill - in Science and Industry [original thread]
There are still skills for this? Wow, this has been a vaporware feature for well over a year now... ___ winterblink / warp_drive_active / eve_nature_vraie //
- by Winterblink - at 2005.08.17 18:34:00
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10. POS race differences gives Caldari unfair benefits - in Science and Industry [original thread]
Originally by: BlueSmok I agree in general, but I disagree that making all the towers have the same stats.. What fun is that? What I propose is that they introduce Arrays which mimic the Co-processor and Reactor control unit modules of shi...
- by Winterblink - at 2005.08.17 17:44:00
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11. POS race differences gives Caldari unfair benefits - in Science and Industry [original thread]
The tradeoff there is that you're not having to power a large tower, much less pay for one. ___ winterblink / warp_drive_active / eve_nature_vraie //
- by Winterblink - at 2005.08.17 15:35:00
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12. POS race differences gives Caldari unfair benefits - in Science and Industry [original thread]
Originally by: James Lyrus Agreed. Different tools for different jobs. But when your tools eat 10km3 of race and therefore region specific fuel each month, it becomes a lot less practical to choose the right tool for the job. Probably ...
- by Winterblink - at 2005.08.17 14:33:00
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13. POS race differences gives Caldari unfair benefits - in Science and Industry [original thread]
It's called balance. It's like if you had a four-way see-saw and four kids all with varying weights from twig to fatty. If you put twig across from fatty you're going to have to give him some weight to keep him from being shot into the air. Fatty ...
- by Winterblink - at 2005.08.17 13:45:00
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14. Fuel utilization - in Science and Industry [original thread]
Originally by: Dark Shikari Only Liquid Oxygen and Heavy Water have a scaling factor. Thats very weird though. I've always found everything to come out exactly right when I put things in tower. Yeah historically that was always accurat...
- by Winterblink - at 2005.08.07 03:54:00
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15. Fuel utilization - in Science and Industry [original thread]
Ok, help me out with this. Say I have a large tower, which has 4 units/hr online requirement for Enriched Uranium. If I have 244 units of Uranium in the hold, I should be online for 61 hours (244/4), which is around 2.5 days. Why is it my Fuel ...
- by Winterblink - at 2005.08.07 02:47:00
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16. POS Fix List... - in Science and Industry [original thread]
Do onlining times really have to be so long? :) ___ winterblink / warp_drive_active / eve_nature_vraie //
- by Winterblink - at 2005.08.04 16:08:00
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17. Small POS Question - in Science and Industry [original thread]
Originally by: Dloan Faulty reasoning. They don't produce as much. A small POS cannot produce any simple reactions. A medium POS cannot produce any complex reactions. All that making them mine full speed would do would be to increase the c...
- by Winterblink - at 2005.05.02 16:09:00
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