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1381. test - in EVE Forum Experiments [original thread]
in before lock check check
- by X'Alor - at 2004.11.01 16:34:00
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1382. @DEVS > various Questions - in Missions & Complexes [original thread]
Sabotaged mission is in. I get once a day if i run all day currently. I get mordu like 5 times in a day. day = 12 hours of missions Sounds like you simply got one of what I call a "bad luck agent" agents are set up on a random basis but i do fi...
- by X'Alor - at 2004.11.01 16:30:00
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1383. @DEVS > various Questions - in Missions & Complexes [original thread]
Sabotaged mission is in. I get once a day if i run all day currently. I get mordu like 5 times in a day. day = 12 hours of missions Sounds like you simply got one of what I call a "bad luck agent" agents are set up on a random basis but i do fi...
- by X'Alor - at 2004.11.01 16:30:00
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1384. Upcoming MWD Nerf and its effect on Mission Runners - in Missions & Complexes [original thread]
hehe. I did kill her, beat her silly with my massive work"load" I gave her. her orifice was in shambles after i got thru with her. ran the cr4p outta her. schooled her to about superb and left the blood B***H never to return my services again. Le...
- by X'Alor - at 2004.11.01 16:19:00
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1385. Upcoming MWD Nerf and its effect on Mission Runners - in Missions & Complexes [original thread]
hehe. I did kill her, beat her silly with my massive work"load" I gave her. her orifice was in shambles after i got thru with her. ran the cr4p outta her. schooled her to about superb and left the blood B***H never to return my services again. Le...
- by X'Alor - at 2004.11.01 16:19:00
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1386. Request for additional Agents to be created - in Missions & Complexes [original thread]
Once your standings reach superb(9.50) or higher. the standing increase are very very small and insignificant even for the main factions. I'm finding my main factions are increasing more from running agents up into excellent/superb standing and m...
- by X'Alor - at 2004.11.01 15:56:00
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1387. Request for additional Agents to be created - in Missions & Complexes [original thread]
Once your standings reach superb(9.50) or higher. the standing increase are very very small and insignificant even for the main factions. I'm finding my main factions are increasing more from running agents up into excellent/superb standing and m...
- by X'Alor - at 2004.11.01 15:56:00
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1388. I suffer from Joshua Syndrome. - in EVE General Discussion [original thread]
Edited by: X'Alor on 01/11/2004 15:16:54 Originally by: Joshua Calvert Joshua Syndrome is otherwise known as boredom, I'm afraid. The only cure is hope that Shiva will be more fun. What is the condition called where people are too sc...
- by X'Alor - at 2004.11.01 15:12:00
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1389. I suffer from Joshua Syndrome. - in EVE General Discussion [original thread]
Edited by: X'Alor on 01/11/2004 15:16:54 Originally by: Joshua Calvert Joshua Syndrome is otherwise known as boredom, I'm afraid. The only cure is hope that Shiva will be more fun. What is the condition called where people are too sc...
- by X'Alor - at 2004.11.01 15:12:00
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1390. Any ingame record of ship kills? - in Crime and Punishment [original thread]
Wonder if it'd be possible to add a running tally of ship kills to character info for all to view, not just the character. Basically keeping a tally of all NPC and Player ships kills. Two seperate stat area's, NPC kills/ Player kills(possibly a ...
- by X'Alor - at 2004.11.01 14:57:00
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1391. Any ingame record of ship kills? - in Crime and Punishment [original thread]
Wonder if it'd be possible to add a running tally of ship kills to character info for all to view, not just the character. Basically keeping a tally of all NPC and Player ships kills. Two seperate stat area's, NPC kills/ Player kills(possibly a ...
- by X'Alor - at 2004.11.01 14:57:00
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1392. Balance 101 Extreme Yes but by Definition, We players can't balance. - in Ships and Modules [original thread]
CCP needs to do 2 things to balance any so called gun inbalances off paper as opposed to paper figures. Firstly: they need to get a base to start from. shooting each gun at optimal range for each ammo type and a stationary target that has no res...
- by X'Alor - at 2004.10.29 19:38:00
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1393. Balance 101 Extreme Yes but by Definition, We players can't balance. - in Ships and Modules [original thread]
CCP needs to do 2 things to balance any so called gun inbalances off paper as opposed to paper figures. Firstly: they need to get a base to start from. shooting each gun at optimal range for each ammo type and a stationary target that has no res...
- by X'Alor - at 2004.10.29 19:38:00
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1394. Balance 101 Extreme Yes but by Definition, We players can't balance. - in Ships and Modules [original thread]
Edited by: X'Alor on 04/11/2004 17:08:33 This probably going to make people more mad and upset than possibly helping with a fix IF(notice that's a big if) CCP decides there is inbalance with turrets as the players have so readily stated. Maybe...
- by X'Alor - at 2004.10.29 19:37:00
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1395. Balance 101 Extreme Yes but by Definition, We players can't balance. - in Ships and Modules [original thread]
Edited by: X'Alor on 04/11/2004 17:08:33 This probably going to make people more mad and upset than possibly helping with a fix IF(notice that's a big if) CCP decides there is inbalance with turrets as the players have so readily stated. Maybe...
- by X'Alor - at 2004.10.29 19:37:00
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1396. Apoc lvl4 mission setup - in Ships and Modules [original thread]
with the release of the new GTA for playstation, my eve has been a bit inactive this week, and by the looks of things .......all weekend too. Curious, has anyone tried a variation of this set up to tackle lvl 4 agent missions either ganged or sol...
- by X'Alor - at 2004.10.29 14:52:00
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1397. Apoc lvl4 mission setup - in Ships and Modules [original thread]
with the release of the new GTA for playstation, my eve has been a bit inactive this week, and by the looks of things .......all weekend too. Curious, has anyone tried a variation of this set up to tackle lvl 4 agent missions either ganged or sol...
- by X'Alor - at 2004.10.29 14:52:00
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1398. Calidari missle damage Bonus should be refigured - in Ships and Modules [original thread]
Originally by: Lord Wimbishi Originally by: X'Alor Looks to me like yet another worthless rant about....... again if ya don't have anything constructive to say then don't post. here let me highlight the best part of the w...
- by X'Alor - at 2004.10.29 14:41:00
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1399. Calidari missle damage Bonus should be refigured - in Ships and Modules [original thread]
Originally by: Lord Wimbishi Originally by: X'Alor Looks to me like yet another worthless rant about....... again if ya don't have anything constructive to say then don't post. here let me highlight the best part of the w...
- by X'Alor - at 2004.10.29 14:41:00
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1400. Temp fixes for Tempest. CCP throw us a bone? - in Ships and Modules [original thread]
Hate to break the news to you minmatar characters that think anything minmatar needs any luv. Your a "slave race" ......... not an "emperor race" if your slave race had superiour fire power and or ships......... safe to assume you never would ha...
- by X'Alor - at 2004.10.28 21:05:00
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