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1. Smartbombs - in Ships and Modules [original thread]
Originally by: Dr Carstein Smart bombs will decloak and damage cloaked ships. Smart bombs most definitely destroy wrecks. Ignore this ^^ Smartbombs will NOT hit ships that are cloaked around a gate due to jump in. They will hit cloa...
- by Xaeon - at 2009.03.12 14:38:00
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2. Rocket Raven - in Ships and Modules [original thread]
If you put two miner IIs on, you can mine while waiting for targets. Chapter VII 23/06/07
- by Xaeon - at 2007.10.18 21:03:00
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3. The carrier debate - in Ships and Modules [original thread]
I use my Chimera when I want a tank, my Thanatos when I need damage. The Thanatos gets a bonus to both shield and armour repping - and I'm not sure which you'll be using more (if either), but could be something to keep in mind. Xaeon Chap...
- by Xaeon - at 2007.10.11 03:39:00
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4. Nos Penalty in Developmnent - in Ships and Modules [original thread]
Uhm.. use ECM.. ---- 23/03/06 - Chapter III: The Campaign of Keshirou
- by Xaeon - at 2006.05.15 11:57:00
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5. Amarr Tier 3 Battleship In-Game Shot? - in Ships and Modules [original thread]
Holy ******* ****, Eve will return to looking less dated again! ---- 23/03/06 - Chapter III: The Campaign of Keshirou
- by Xaeon - at 2006.05.09 22:59:00
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6. How about we just double the sensor strength of every ship? - in Ships and Modules [original thread]
I think that EW strengths should be reduced overall, while EW boats should have bonuses enough to bring EW back to it's current state. It means that those ships designed for using EW will be more effective than they currently are (by comparison) a...
- by Xaeon - at 2006.05.04 13:14:00
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7. EW - in Ships and Modules [original thread]
My "problem" with ECM as it currently stands is that it's far too effective on non-ew boats. The scorp etc should be far better at ew than other non-ew boats (i.e. the ew-raven), when really that's just not the case at the moment (i.e. the jamm...
- by Xaeon - at 2006.04.28 11:29:00
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8. Missiles now go through 'roids? - in Ships and Modules [original thread]
Uhm, could be totally wrong but.. wasn't it changed to make turrets and missiles the same? I.e. it was too much of an advantage for the non-missile users? and fixing the turrets was just too complicated? Maybe it's the lack of sleep though 23/...
- by Xaeon - at 2006.04.08 02:27:00
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9. Nerf the NOS vs smaller targets!! - in Ships and Modules [original thread]
uhm, how about no? It doesn't need sorting or balancing or arsing around with. Let's worry about the bigger problems first shall we. For those of you not able to think about this - a solo frig shouldn't take a bs on without issues. If you have o...
- by Xaeon - at 2006.03.14 11:48:00
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10. ***Tuesdays patch contains NO Tracking Disruptor or Sensor Dampner fix - in Ships and Modules [original thread]
They're bugged. They need fixing. It needs to be soon. This is just one of those things that shouldn't be taking so long
- by Xaeon - at 2006.01.11 02:19:00
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11. Rage Torps - in Ships and Modules [original thread]
Been messing about with the T2 ammo all evening and the results from these things are shocking Why the hell are they called anti-ship torps? The only thing they're going to hit for real damage is something > bs, which imo is just plain wrong...
- by Xaeon - at 2006.01.11 02:17:00
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12. Redeploying mines - in Ships and Modules [original thread]
Simple solution: POS smarties -- LOL
- by Xaeon - at 2005.07.04 11:08:00
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