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781. [Summer 2014] Removing Skill Points - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: If you want a mechanic to remove a skill... .with no benefit to you (no refunds, no skillbooks given back, etc), I'm alright with it. I'd request that the mechanic takes a day or two before the skill removal is "fina...
- by Xe'Cara'eos - at 2014.04.24 18:05:00
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782. Player Owned Area [POA] - in Player Features and Ideas Discussion [original thread]
First reply has my vote.
- by Xe'Cara'eos - at 2014.04.24 18:01:00
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783. Launcher should memorize ist last position - in Player Features and Ideas Discussion [original thread]
I would like this too, atm I just put up with it - but if it was fixed - I'd be VERY happy
- by Xe'Cara'eos - at 2014.04.24 17:59:00
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784. Suicide Gank Fix - in Player Features and Ideas Discussion [original thread]
my only addition to suicide ganking penalties - the suspect timer should last longer than the criminal timer, say by an extra half-hour......
- by Xe'Cara'eos - at 2014.04.24 17:58:00
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785. PI interlinking - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Maybe add a Corporate Headquarters structure to which anyone in the corp can link their Command Center to and every command center adds its resources together for a corporation controlled PI network. Access to that have all memb...
- by Xe'Cara'eos - at 2014.04.24 17:56:00
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786. Ship assembly arrays given different models - in Player Features and Ideas Discussion [original thread]
agree with prior post - that said - it would be nice - but do the module/ammo manufacturing arrays have different models too - in which case - they should get different models.
- by Xe'Cara'eos - at 2014.04.24 12:22:00
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787. Hybrid Propulsion - in Player Features and Ideas Discussion [original thread]
we already have 2 hybrid propulsion systems - MWD and MJD that said: a propulsion system that uses charges (not cap-boosters - those are used for ASB's) and has a loooong cooloff time, the effects could be something like what OP is suggesting.......
- by Xe'Cara'eos - at 2014.04.24 11:46:00
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788. Utilize current unused Destroyer Hulls as Cloaky Hunter-Killers - in Player Features and Ideas Discussion [original thread]
now how do I go about requesting a lock of a 'frequently mentioned idea thread'? oh yeah - the report button.
- by Xe'Cara'eos - at 2014.04.24 11:43:00
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789. Remove Local from Sov held 0.0 - in Player Features and Ideas Discussion [original thread]
delayed local in null - I think it doesn't have to be sov-space, just non- NPC, though saying that, I doubt there is any unclaimed space left?
- by Xe'Cara'eos - at 2014.04.24 11:41:00
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790. [summer 2014] R.d and RAM changes - in Player Features and Ideas Discussion [original thread]
Jeanne-Luise Argenau wrote: thx, me idiot searched in the wrong forum section for said thread close and delete pls flagged up for ya
- by Xe'Cara'eos - at 2014.04.23 22:09:00
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791. Strategic Cruiser clones - in Player Features and Ideas Discussion [original thread]
I believe that if you shut down your offensive modules, and last the 15s for the weapons timer to expire, you can still eject..... but I might be wrong.... and please don't suggest sp loss for ejecting from T3's - how does that affect delivery pil...
- by Xe'Cara'eos - at 2014.04.23 19:41:00
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792. Deployable Warp Bubble change - in Player Features and Ideas Discussion [original thread]
I agree that bubbles should be drag-droppable - and should get the timer displays as per new deployables I also agree that new deployables should have SOME skill req's
- by Xe'Cara'eos - at 2014.04.23 04:00:00
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793. PLEA: don't nerf Scrapmetal Processing too much - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Selene Voss wrote: Hi all Just like to add to this as i think it might have been missed with it been in another dev blog, also I've not run any numbers yet but you'll need to take both changes on board. So changes are:...
- by Xe'Cara'eos - at 2014.04.23 03:49:00
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794. Visible Bookmarks - in Player Features and Ideas Discussion [original thread]
I, too, would love to see this.
- by Xe'Cara'eos - at 2014.04.23 03:46:00
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795. Pirates and T3 - in Player Features and Ideas Discussion [original thread]
Blodhgarm Dethahal wrote: SmarncaV2 wrote: Blodhgarm Dethahal wrote: Xe'Cara'eos wrote: can we get [the old T3s] balanced so they're almost always less effective at any given role than their T2 couterparts? They are already less...
- by Xe'Cara'eos - at 2014.04.22 21:38:00
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796. Pirates and T3 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: What about a Sansha T3 Strategic Cruiser? a whole new ship hull? uhhhh, only if you introduce the other pirate factions own T3's, and T2's, and a full range of frigs, up to BS's, and then too only if they don't complete...
- by Xe'Cara'eos - at 2014.04.22 21:32:00
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797. PLEA: don't nerf Scrapmetal Processing too much - in Player Features and Ideas Discussion [original thread]
from the view of someone who only trained it to I, looking in..... I think that since it doesn't offer the ability to use mining crystals/etc, it should perhaps have a higher bonus per level, with the base reprocessing percentage nerfed so that th...
- by Xe'Cara'eos - at 2014.04.21 21:55:00
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798. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I really do like the idea of using webs to slow it down to manageable speeds. I think they could so something like that to reduce its inertia, and repeated webbing slows the entire thing down to a crawl. It'd be a good ...
- by Xe'Cara'eos - at 2014.04.21 18:14:00
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799. New way for ECM to work - in Player Features and Ideas Discussion [original thread]
Katran Luftschreck wrote: Ok I'll post this yet again : Kat's Patented ECM Overhaul 1) All ECM power is increased by 25% 2) ECM attacks are now rolled per module , not per ship. Meaning: Before: An ECM attack against a destroyer (8 tu...
- by Xe'Cara'eos - at 2014.04.21 18:11:00
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800. Naming your Jump Clones - in Player Features and Ideas Discussion [original thread]
+1 to the last thread, and +1 to this one
- by Xe'Cara'eos - at 2014.04.21 18:08:00
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