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1. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
Lol well, you're paying a subscription to play a game in which you make your own game content, aren't you? Paying for the ability to create custom vanity items is a tiny thing and it's something that would add to the experience of my game. Right ...
- by Xideinis - at 2016.11.05 18:25:23
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2. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: any chance we had of custom skins went out the window when CCP started selling theirs. it would of been grate and added a lot to eve but $ comes first for them With the SKIN license idea, that is the idea that you purc...
- by Xideinis - at 2016.11.05 16:11:43
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3. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
Do Little wrote: The "Upcoming Art & Visual Effects" presentation on Sunday at Eve Vegas introduces new skin technology called Pattern Projection. It starts 1 hour 47 minutes into the stream. https://www.twitch.tv/ccp/v/98036891 That's...
- by Xideinis - at 2016.11.04 18:12:00
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4. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: It's worth watching the Eve Vegas presentations, including the keynote section on SKINs. I'll do that. Thanks for the heads up.
- by Xideinis - at 2016.11.04 17:28:21
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5. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: Regarding that web page tool, are they selling on offline version, and do I need to just send them all my money or do they also need my firstborn? I don't have a child at the moment so I need 9 months to organize payment. ...
- by Xideinis - at 2016.11.04 16:55:34
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6. Implementing Custom SKINs - in Player Features and Ideas Discussion [original thread]
I know this idea has been tossed around quite a bit over the years, and custom ship design is what brought on the SKIN program in the first place. I think it's time to expand on SKINs a bit more, and make them into a more customization-friendly f...
- by Xideinis - at 2016.11.04 16:16:19
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7. NPC vs NPC combat - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Nestara Aldent wrote: Daichi Yamato wrote: this is alot of strain on the server. and this is not really a game about immersion. players are meant to create their own immersion, so if u want a caldari vs gallente figh...
- by Xideinis - at 2012.10.22 16:10:00
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8. Battle Scars - in Player Features and Ideas Discussion [original thread]
Hellooooo CCP I'm sure this idea has been brought up in the past, but I'm reposting it to show my support for it. I think that battle scars on ships would be a very cool vanity item. Y'know... plating missing, visible internal structure, giant ga...
- by Xideinis - at 2011.11.02 04:22:00
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9. DUST 514 - replay cam - in Player Features and Ideas Discussion [original thread]
Hey CCP! Put a replay cam in your DUST 514 game like they had in Halo 3 and Halo Reach. If you have no idea what i'm talking about, pretty much, it records your game and then you can go back in and watch it from a detachable, free-moving camera so...
- by Xideinis - at 2011.07.24 04:55:00
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10. Jukebox in CQ - in Player Features and Ideas Discussion [original thread]
Hey everyone, I was just thinking it would be really cool if there was a jukebox inside the CQ. I seem to recall that eventually, the CQ will open to multiple players. It would be awesome if the jukebox could be heard by all of these players no m...
- by Xideinis - at 2011.06.21 23:32:00
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11. Docking/undocking Cinematic - in Player Features and Ideas Discussion [original thread]
Hey everyone! So, I've noticed that docking/undocking is rather boring in the way that it goes. On top of that, you have to wait for 30 seconds before you can change ships or something inside of the station. So I say we have a cinematic for docki...
- by Xideinis - at 2010.03.17 22:48:00
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12. DUST 514. Good or Bad? - in Player Features and Ideas Discussion [original thread]
Even in clans, though, it also depends on the player's skill and experience, at least in my opinion. You could get a little immature fart knocking kid with amazing FPS skills or a very mature player with terrible FPS skills. That's the way it is w...
- by Xideinis - at 2010.03.11 00:39:00
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13. My ideas for Dust 514... boarding Titans, epic space battles, all that - in Player Features and Ideas Discussion [original thread]
Hey everyone, So we've all heard about the amazingness that Dust 514 will be when it decides to come out of its little hidey hole at CCP headquarters. I have to admit, there are some extremely amazing ideas going into this game. Here's some more....
- by Xideinis - at 2010.03.09 01:46:00
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14. Meteor Sized Projectiles - in Player Features and Ideas Discussion [original thread]
I'm not sure if this has been mentioned before... if it has, I'm sorry. I've noticed that taking down POS's in NullSec can, needless to say, take a very long, long time. Not that that's a bad thing for those who hold the POS, but nevertheless, I t...
- by Xideinis - at 2010.03.08 19:02:00
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