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1. Scanner Results Headers - in Player Features and Ideas Discussion [original thread]
Edited by: Zaintiraris on 18/06/2010 19:57:25 Headers are currently being included as part of the results of the window in the bottom pane of the scanner. I believe these would be better placed as static headers which are not generated as a pa...
- by Zaintiraris - at 2010.06.18 19:56:00
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2. WE CAREBEARS NEED HELP !!!!!!!!!!! - in Player Features and Ideas Discussion [original thread]
No ship has been introduced to the game in order to 'make something more profitable'. Ships have been entered to fill niches that aren't filled yet, and to expand upon the available niches. You will not get a ship that makes a task easier. It just...
- by Zaintiraris - at 2009.12.10 17:46:00
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3. Defenders with the new speed changes - in Player Features and Ideas Discussion [original thread]
Have to agree that it would be a good thing to revamp the defender missiles to give them a purpose in PVP, and it is not unrealistic to put a missile into the air and let it me 'smart' about activating itself. It might be good to change a lot of ...
- by Zaintiraris - at 2008.10.10 14:44:00
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4. Calculator functionality - in Player Features and Ideas Discussion [original thread]
I think that one merely makes it transparent and stuck to that position, not give it a sticky in such a way that my input returns to it. Which is what I'm wanting. --- Originally by: CCP Hammer This game was so much better back before peop...
- by Zaintiraris - at 2005.09.07 22:29:00
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5. Calculator functionality - in Player Features and Ideas Discussion [original thread]
The calculator and notepad have both been really good additions to the in-game tools repertoir, but theres some room to improve, or at least I think that there is. What I mean is, I can type into the calculator just like an adding machine, which ...
- by Zaintiraris - at 2005.09.07 19:43:00
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6. ammo conservation gunnery skill - in Player Features and Ideas Discussion [original thread]
You either save on capacitor or money, not both at once, unless you get your ammo for free. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.22 19:32:00
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7. PLEASE fix R.A.M.! (and hopefully repair/reprocess capabilities also) - in Player Features and Ideas Discussion [original thread]
Go into the repair screen. Click an item. Hit ctrl-A or just hold shift and select everything. Click the repair button. Voila. You've got it so you can repair everything at once. --- Originally by: CCP Hammer This game was so much better b...
- by Zaintiraris - at 2005.07.22 19:31:00
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8. Un-dock camera distance - in Player Features and Ideas Discussion [original thread]
I'll stand behind this statement. They enlarged statements last I heard, so it isn't inappropriate to have the camera put back a lil bit. --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.07.20 17:31:00
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9. Missile descriptions - in Player Features and Ideas Discussion [original thread]
I believe that missiles descriptions need some updating. For example, the kinetic bloodclaw and wrath say that they are made with hybrid minmatar and gallente technology, when the damage type is generally aimed more or less at caldari. The thermal...
- by Zaintiraris - at 2005.07.20 14:04:00
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10. revamp the person sec status system - in Player Features and Ideas Discussion [original thread]
LoL, what happened to people being PROUD of their -10's. If there were security hits in 0.0, there'd be red folk ALL OVER --- Originally by: CCP Hammer This game was so much better back before people knew math.
- by Zaintiraris - at 2005.06.28 12:58:00
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11. Increased testing - in Player Features and Ideas Discussion [original thread]
Edited by: Zaintiraris on 28/06/2005 12:45:42 From the stuff I see in the Sisi board about people complaining about skilling and testing things on Singularity, I believe that if there is a toggle or something for whether or not all characters ...
- by Zaintiraris - at 2005.06.28 12:44:00
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12. Warp Progress Bar - in Player Features and Ideas Discussion [original thread]
Well, I was looking at my speed bar while warping around today, and I realized that its completely useless the way it works now, unless you like watching yourself speed up rapidly. The only function I've found is that it flickers back and forth wh...
- by Zaintiraris - at 2005.01.11 23:13:00
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