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1. Make Secure Containers Destructable. - in Player Features and Ideas Discussion [original thread]
Originally by: Cypherous I think we need some sort of skill or module to un-anchor secure cans actually :) The Hacking skill was to be introduced around the same time as Anchoring. For some reason it never mede it in. The skill would ...
- by Zophi - at 2005.06.16 08:10:00
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2. Suggestion for better skill progressing/advancement - in Player Features and Ideas Discussion [original thread]
Long story short: This was in the game. And it was exploit galore. I know people who just set thier ship to fly in one direction. Then they set a mouse controler app to push the afterburner button after each cycle. The result was that each time t...
- by Zophi - at 2005.06.15 08:03:00
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3. Using gates should cost isk - in Player Features and Ideas Discussion [original thread]
CCP has been podering putting in High Way Gates that you pay for. If you cant pay just take the slow way through the normal slow lanes... --- "Why can't we all just get along?"
- by Zophi - at 2005.06.10 13:12:00
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4. Proposed change to skills. - in Player Features and Ideas Discussion [original thread]
Originally by: ChironV Originally by: Zophi[/quote This has been discussed manu time before. Just like the idea of changing you starting attributes its a simpel No Go. THe most obvious reason (but not the only) is that if i hav...
- by Zophi - at 2005.06.09 14:30:00
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5. The wish list. - in Player Features and Ideas Discussion [original thread]
Originally by: Cygnet Lythanea 9) NPC crews. This would make the leadership skill more useful outside of gangs. Also it could be used for missions, as a crew member might come to the captain asking for some such thing or other. This might...
- by Zophi - at 2005.06.09 13:14:00
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6. Proposed change to skills. - in Player Features and Ideas Discussion [original thread]
Edited by: Zophi on 09/06/2005 13:07:59 Edited by: Zophi on 09/06/2005 13:06:56 Originally by: ChironV If you are a new player you may be unsure of what direction to take your characters. Eventually you may settle on a playstyle wh...
- by Zophi - at 2005.06.09 13:06:00
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7. A simple solution to the insta "problem" - in Player Features and Ideas Discussion [original thread]
Edited by: Zophi on 09/06/2005 09:59:05 Originally by: Maxine Stirner And why would that be fun.. or why would anyone consider that to have the right feel ? Please feel free to be more specific. I fail to see how this changes the ...
- by Zophi - at 2005.06.09 09:59:00
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8. Html skill modification - in Player Features and Ideas Discussion [original thread]
Edited by: Zophi on 09/06/2005 09:44:52 Originally by: Eva Cenlentay I think the reason its not there is due to CPP/Devs wanting you to load up the game. Changing skills on the web would move some players out of the game for long peri...
- by Zophi - at 2005.06.09 09:43:00
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9. A simple solution to the insta "problem" - in Player Features and Ideas Discussion [original thread]
God and everyone seems to have ideas on this. Most very elaborate or requirering huge changes to EvE. Does not need to be so. It can be done simple. a) Set jump in range to everything to 500m +/- 2km. (So you would allways end up close to your b...
- by Zophi - at 2005.06.09 09:40:00
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