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1. external chat connected to in-game chat? - in Player Features and Ideas Discussion [original thread]
well, at the time i originally wrote this, login traps were not invented yet :) at least i didnt knew about them at that time. Still.. login traps are coordinated through voice comm anyway, so the real advantage of this would be the ability to ch...
- by csebal - at 2006.09.28 10:23:00
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2. external chat connected to in-game chat? - in Player Features and Ideas Discussion [original thread]
Well, something like this should be coordinated or at least overseen by CCP. Obviously something connected to the in game system should be rock solid(tm), to prevent any negative effects on the server performance. Then it should also be verified t...
- by csebal - at 2006.09.28 09:55:00
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3. external chat connected to in-game chat? - in Player Features and Ideas Discussion [original thread]
I was looking at my posting habits, looking through antique threads when i noticed this one. To be honest - even after three years - i still feel this could be a good one for the game. Even though my interest has certainly decreased in the game c...
- by csebal - at 2006.09.28 02:41:00
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4. Thoughts on moving people out to 0.0 - Devs..PLS read &give feedbak - in Player Features and Ideas Discussion [original thread]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 28/07/2005 01:36:37 CCP IF YOU WANT TO MOVE NOOBS AND OTHER PLAYERS FROM EMPIRE TO 0.0 SPACE THEN GUIDE THEM AND PROTECT THEM WILE THEY DO IT CAUSE IT IS IMPOSSABLE TO HAVE ...
- by csebal - at 2005.07.28 12:08:00
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5. 'Open letter to EVE developers' aka Jet can mining +2 - in Player Features and Ideas Discussion [original thread]
Edited by: csebal on 22/07/2005 13:40:01 Edited by: csebal on 22/07/2005 13:35:28 Quote from Ryctor: "Good let it come in, I promise we will drive away more new players than Zombie could have ever dreamed. Hell I'll do it just for ****s an...
- by csebal - at 2005.07.22 13:34:00
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6. 'Open letter to EVE developers' aka Jet can mining +2 - in Player Features and Ideas Discussion [original thread]
This is kinda old, but i got a reply to it from a GM telling me to post it here for 'proper review'. ---------------- Open letter to EVE developers Mining into jettisoned containers is old. Older than the game itself (not considering beta of c...
- by csebal - at 2005.07.22 13:34:00
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7. [Factories / Labs] An Alternative ?! - in Player Features and Ideas Discussion [original thread]
Originally by: Scroto Baggins Edited by: Scroto Baggins on 11/01/2005 21:14:09 Hmmm looks like you put a lot of thought into this. And I do like your proposed system over the current, unintuitive, and unrealistic one. The thing I lik...
- by csebal - at 2005.01.12 01:46:00
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8. [Factories / Labs] An Alternative ?! - in Player Features and Ideas Discussion [original thread]
Edited by: csebal on 11/01/2005 18:33:29 My idea of a base price would be around 100 isk / minute (1000/min, 500/min, 100/min and free for factories and 5000/min, 2500/min, 1200/min and 600/min for labs), but thats heavily based on my perciev...
- by csebal - at 2005.01.11 18:33:00
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9. [Factories / Labs] An Alternative ?! - in Player Features and Ideas Discussion [original thread]
I said it a loooong time ago, that lab/factory slots are not that good of an idea. They limit the game in a way, it shouldn't be limited. Suggestion: Drop the lab slots completely, and introduce a new, job based lab / factory system, where there...
- by csebal - at 2005.01.11 18:31:00
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10. The ore transfer mod - in Player Features and Ideas Discussion [original thread]
This is suggested every week, since the game has started. CCP is either unwilling or unable to do anything to lessen the load on miners. Frankly, i used to be a miner, but now i find NPC hunting a lot more enjoyable. Is it riskier? Nah.. not unle...
- by csebal - at 2005.01.07 12:01:00
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11. We need an autopilot option to turn on AB's and MWD's automatically, - in Player Features and Ideas Discussion [original thread]
Idea seconded. I always say, the game has too many 'time sinks'. - Remove highways (to resurrect the local markets) - recreate the low sec border systems between empires (to add some danger to inter-empire trading) - add the above mentioned feat...
- by csebal - at 2004.05.25 13:00:00
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12. Web based skill training - in Player Features and Ideas Discussion [original thread]
Actually, the idea was mentioned several times, even in some CSMs. Its a good idea indeed, no need to say more. Skill training at the moment is a pain in the ass. For example: i had to stop training of a skill yesterday, because it only had 9-10 ...
- by csebal - at 2004.04.01 12:03:00
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13. Securing Weapons - in Player Features and Ideas Discussion [original thread]
Quote: I don't get it. You have to LOCK first to shoot at anything (exept for Smartbomb). Even if you click on F1 you still have to lock something. So why do you need any additional protection? And how many people you know of actually did fi...
- by csebal - at 2004.02.01 16:58:00
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14. Securing Weapons - in Player Features and Ideas Discussion [original thread]
Edited by: csebal on 30/01/2004 14:02:47 I just came to post the same, when i saw you already posted this idea. Basically, its just logical, that we should have a safety switch to prevent unintended weapon activation. Just a few hours ago, i ...
- by csebal - at 2004.01.30 13:57:00
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15. A class of mining ship...is it possible? - in Player Features and Ideas Discussion [original thread]
Edited by: csebal on 16/12/2003 10:44:00 Edited by: csebal on 16/12/2003 10:39:53 Quote: Edited by: Jash Illian on 16/12/2003 06:52:02 CCP doesn't like ships mining that have a lot of turrets apparently. The new mining ships alle...
- by csebal - at 2003.12.16 10:39:00
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16. FEATURE REQUEST: online isk payment trough in-game browser - in Player Features and Ideas Discussion [original thread]
Quote: you want a site which can read in-game information or even worse, can change in-game isk or items? hell, no, thank you...... Hell, you should better lay down and d*e, coz this is the way the real world advances towards. If you ha...
- by csebal - at 2003.08.07 11:24:00
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17. FEATURE REQUEST: online isk payment trough in-game browser - in Player Features and Ideas Discussion [original thread]
Lol. Thanks for the feedback guys. For the question: - yes, i heard about eve-auction, rather simplistic site, but design does not matter. - yes, i know there are many other bugs out there, i just mentioned a possible / and needed (by me at leas...
- by csebal - at 2003.07.29 14:03:00
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18. FEATURE REQUEST: online isk payment trough in-game browser - in Player Features and Ideas Discussion [original thread]
Hi. I'm planning to crate an online shop for selling stuff, and i tought that having a script command for the browser to initiate money transfer would be nice. Like a JS function, called: bool MoneyTransfer(int ammount, string reason, string tar...
- by csebal - at 2003.07.27 09:15:00
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19. FEATURE REQUEST: online isk payment trough in-game browser - in Player Features and Ideas Discussion [original thread]
Hi. I'm planning to crate an online shop for selling stuff, and i tought that having a script command for the browser to initiate money transfer would be nice. Like a JS function, called: bool MoneyTransfer(int ammount, string reason, string tar...
- by csebal - at 2003.07.27 09:13:00
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20. factory solution - in Player Features and Ideas Discussion [original thread]
Well, at least a possible one: foreword: if you like the idea mentioned below, please reply with your comments. In addition, please let the devs know about this thread if you can. The current system of factories / labs IS NOT WORKING correctly, ...
- by csebal - at 2003.07.04 12:54:00
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