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1. Sticky:[Proteus] Reduction in Fighter and Fighter Bomber scan resolutio... - in Player Features and Ideas Discussion [original thread]
Penna Bianca wrote: How about you suggest that they simply remove effects of drone modules from assigned Fighters ? So assigned fighters only get host ships hull bonus and not bonus from DDA, Omnilinks, Tracking Enhancer.. Fighters with base s...
- by smokeydapot - at 2015.01.06 20:52:01
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
So I ran this idea past some non eve players using the analogy of cars the story goes as such: Me: so you hear of a brand new BMW that is capable of doing 1000 miles per gallon, It costs you a years wage and an extensive driving licence that take...
- by smokeydapot - at 2014.10.15 00:49:00
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
so I listened to this got to 9:29 and had to get medical attention because I laughed so much. CCP Greyscale wrote: I guess trying to mainly slot them in as force multipliers Ok so you want capitals to be force multipliers ok all well and...
- by smokeydapot - at 2014.10.14 19:23:00
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Nice to see you abandon the main threadnaught maybe it was hitting you a bit hard, Oh well not to fear I have found my target again. CCP Greyscale wrote: Hi everyone, We've collected, parsed and thoroughly discussed your *extensive* feedback ...
- by smokeydapot - at 2014.10.13 02:42:00
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5. Jump Fuel Consumption based on ship size - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Hello. Currently there is no split between ship sizes. Right now fuel consumption for travelling 1 Ly on all V jump drive skills looks like this : Non Combat: Jump Freighter : 775 isotopes Ronqual : 500 isotopes Comba...
- by smokeydapot - at 2014.10.03 14:08:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jinde Usoko wrote: guess if you want to say that you can't think that the geddon is getting a bonus that's never been added to a BS and call it balance. neut range is something new for BS. No you're right it's never been applied to a BS hull...
- by smokeydapot - at 2013.04.19 07:56:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: I'll take a minute to respond to your specific comments. Just because you and others have opted out of using repair drones doesn't mean that you can negate them from the equation. Logistics drones serve a purpose to gre...
- by smokeydapot - at 2013.04.18 23:12:00
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8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Suicide Smith wrote: smokeydapot wrote: On a more thread focused line of thought give me an 8 turret mega ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator). Just throwing this one o...
- by smokeydapot - at 2013.04.18 16:12:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Wow, you are bad. Typical Oneiros repair amount per 5 sec cycle: 1886. Comparably-fit Dominix repair amount per cycle: 1711. Whoa! 1886 > 1711, or ~10%. Numbers are hard. See that? The T2 Logi ship reps for more . I...
- by smokeydapot - at 2013.04.18 13:08:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
To quote myself from the gall thread smokeydapot wrote: How in divinity's edge.................... Wait what................... Have you been at my stash................... Can I get some ? And here I was thinking I was smoking some se...
- by smokeydapot - at 2013.04.09 03:19:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Mega Gallente Battleship Skill Bonuses: +5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage) +7.5% Large Hybrid Turret tracking speed Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2) Fittings: 16000 PWG(+500),...
- by smokeydapot - at 2013.04.09 03:09:00
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12. Local Host Testing Platform - in Player Features and Ideas Discussion [original thread]
Originally by: Mashie Saldana This will NEVER happen, the reason is simple. As soon as the server code is outside the control of CCP pirate servers will crop up all over the net. This would be true pirate servers could pop up all over ...
- by smokeydapot - at 2009.10.12 15:26:00
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13. Local Host Testing Platform - in Player Features and Ideas Discussion [original thread]
Edited by: smokeydapot on 12/10/2009 09:46:16 Originally by: Kara Sharalien you do understand that the eve server is running on the largest computing cluster in the entire games industry......right? Yes I understand the hardware...
- by smokeydapot - at 2009.10.12 09:45:00
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14. Local Host Testing Platform - in Player Features and Ideas Discussion [original thread]
Edited by: smokeydapot on 12/10/2009 01:42:53 After what has transpired over this weekend on SISI with all the people ignoring the rules and getting it closed to testers ( you know who you are ), a suggestion in another part of the forum spark...
- by smokeydapot - at 2009.10.12 01:39:00
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