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1. Gas Planets - in Science and Industry [original thread]
Llando, He was a cool guy wasn't he? Well... except for having a Welsh name.
- by wizard87 - at 2010.11.09 01:49:00
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2. Gas Planets - in Science and Industry [original thread]
Where is the surface on a Gas planet?
- by wizard87 - at 2010.11.08 02:35:00
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3. Calculating the amount I should spend on ore than mining it - in Science and Industry [original thread]
Edited by: wizard87 on 03/11/2010 02:35:39 On a similar note i'd be interested to know what isk you make on an hourly rate mining each stuff (assuming max skills with max skilled support/hauling etc)... So if I spent 1b on trit, I could work...
- by wizard87 - at 2010.11.03 02:33:00
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4. Explain outpost management - in Science and Industry [original thread]
Edited by: wizard87 on 24/10/2010 11:37:22 How do you feel about "taking over" the station having not built it yourself? Are you worried about inevitably getting involved with the Ushra'Khan/Damu'Khonde & CVA power struggle of that particula...
- by wizard87 - at 2010.10.24 11:35:00
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5. Blueprints - in Science and Industry [original thread]
Use cans. Deal with it. Features and Ideas is that way ---->
- by wizard87 - at 2010.09.28 00:08:00
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6. Noob PI question : Does my setup suck? - in Science and Industry [original thread]
Thanks for the comments and advice guys. I really am pretty new to all this. The cycles are indeed 23 hour cycles. I'm not exactly in it for the money as I have enough ISK for my pvp, I just wanted to see how it works (the planet looked good and ...
- by wizard87 - at 2010.09.21 19:09:00
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7. Noob PI question : Does my setup suck? - in Science and Industry [original thread]
Hi, My first attempt at PI after getting bored of shooting stuff. I spent an hour or so looking at Eve Uni guides then had a shot at it. I'm using the Spaceport factory routing thing on a lowsec Storm planet. I've got: 2 Extractors (Ionic solut...
- by wizard87 - at 2010.09.21 13:49:00
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8. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
Looks like ghost datacores are history anyway... this should help.
- by wizard87 - at 2010.08.20 23:46:00
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9. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
I'm not going to get into hypothetical number games, because the fact is I'm suggesting a change in game design so predicting the numbers (and hence balancing it) is best left to CCP game designer. I'm saying stop passive RPs because it allows 1 ...
- by wizard87 - at 2010.08.19 19:08:00
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10. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
Exactly the sort of thinking I think CCP game design (was that CCP Ginger's team?) should be doing. The ability to almost create a new profession (scientist) just by rebalancing datacores obviously seems potentially like a possible big win for fai...
- by wizard87 - at 2010.08.16 20:50:00
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11. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
Originally by: nStedt Come back in 18 months... Its all well quoting a new meme, but all that thread said to me is that CCP is stretched right now. They have maybe less than usual numbers of people working on Eve in teams but that jus...
- by wizard87 - at 2010.08.16 16:11:00
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12. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
I feel a more draconian system of stopping all passive RP production is best, and then having people actually run "research" missions to get their RP and datacores would be better. Of course the current "research" missions would dramatically need...
- by wizard87 - at 2010.08.16 13:26:00
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13. Datacores and Research Project Management - FAO: CCP Game Design - in Science and Industry [original thread]
Edited by: wizard87 on 14/08/2010 01:43:42 Dear CCP (and fellow players), I'd like to point out that with the removal of the T2 lottery, the introduction of invention and the passive nature of gaining research points, datacores (and research...
- by wizard87 - at 2010.08.14 01:38:00
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14. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Troll thread detected. Akita, you can be a right arse sometimes.
- by wizard87 - at 2010.08.10 11:56:00
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15. PI: Its getting really tedious - in Science and Industry [original thread]
To be honest I feel that CCP deliberately makes manufacturing as boring as possible to put people off it, making it niche etc.. I've not tried PI for the reasons the OP describe, and I quit my reacting POS for similar reasons - ISK doesn't mean m...
- by wizard87 - at 2010.07.13 16:03:00
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16. New bpo's - in Science and Industry [original thread]
Its good these BPOs are in game now, though they really should have been added properly (with build materials) when POS/Outposts were first implemented. Having them now is a bit moot given such relatively low demand and they years of NPC supply, ...
- by wizard87 - at 2010.06.02 19:18:00
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