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bldyannoyed
Tribal Liberation Force
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Posted - 2009.02.15 22:52:00 -
[1]
So I'm sure we're all up to date on Tech3 by now.
We all now how the mechanics work, though of course none of us have any idea how the actual ships will perform as all the stats on sisi atm are placeholders. All we can go on is what CCP have said in their dev blog. The big thing (to my mind at least) is that it won't be possible to specialise them to the level of an equivalent existing Tech2 Cruiser. I guess that's CCP's way of making sure that they don't render tech2 obsolete.
Obviously we don't know this for sure but I'm gonna go out on alimb and guess that no matter how it's setup a strategic cruiser won't be able to much the raw firepower or toughness of a BC, and they sure as **** aren't ever going to be close to the cost/effectiveness ratio of a tier 2 BC.
Also we can assume that availability will play a massive part in what we see flying around in space. With 4 races and god knows how many modules for each race all coming from the same place (w-space) the odds of ever being able to put together any combination you can come up with (even if isk wasn't a factor) is slim.
So here's my problem.
CCP have, at a stroke, come up with (potentially) the single most liberating, in depth and lets face it down-right COOL mechanic in Eve and then simultaneously shackled it to the most restricted supply system ever and most likely the most extortionate price markup eve has ever seen, and I can still remember paying 230mill for a Vagabond.
Tech 3 shouldn't be some new not-as-specialised-as-tech2-but-better-than-tech1-if-you-can-afford-it-and-find-the-bits.
It should be the new de-facto system of making ALL the ships in Eve.
Think about it. Every single Tech 1 ship class in the game (even capitals) could be easily adapted to the same Tech3 modular mechanic. The Tech 1 section BPO's would be available on the market the same way as ship BPO's are now. Tech 2 Frames and Module BPC's would be found through exploration or invention while ultra rare (sub capital jump drives for example) bpc's would be found in w-space.
Now obviously I realise that this is a total pipe dream, but does anyone else feel that limiting this revolutionary ship design system to ultra rare (or in most cases simply unavailable), ultra expensive and (depending on where the stats end up) possibly not even that useful hulls is, well, it's just a crying shame.
Make modular ship construction the new standard for all vessels and usher in a new era of innovation, customisation and originality.
Pretty please.
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CptEagle
Gallente Genius Inc.
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Posted - 2009.02.15 23:01:00 -
[2]
Even though I agree, its never gonna happen cause then they would have to throw away the 40 man years of work they just did on updating all the existing ships with Trinity graphics.
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.02.15 23:05:00 -
[3]
Hmm. A completely untested and unproven feature. Rather than trying it out on one size and class of ships, let's go right ahead and replace the entire industrial game with this new system before seeing how it works.
............. Starbreaker Frigateers - life on the edge |

Perry
Amarr The X-Trading Company RAZOR Alliance
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Posted - 2009.02.15 23:06:00 -
[4]
Well, Tech I ships are modular allready. You can exchange high slot modules, med slot Modules and low slot modules...
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Washell Olivaw
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Posted - 2009.02.15 23:30:00 -
[5]
Tech 1 and tech 2 ships weren't all added in a single patch either. Be patient.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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kano donn
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Posted - 2009.02.16 02:19:00 -
[6]
i second this
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Wannabehero
Absolutely No Retreat
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Posted - 2009.02.16 02:35:00 -
[7]
This very proposal was made, several times, before tech 3 was ever conceived in the dark tundra caverns of Iceland where CCP hails. Back then Dev's still regularly talked to the players, and we were told that a modular system in contructing ships, and modules, was a neat idea, but CCP wasn't sure if it was a priority.
Meanwhile those players who took as much enjoyment in the concept of design and building as others did in destroying and looting waxed long on the way a system like this could work, and about the dynamics it would bring, and richness to industry. We all shared collective sighs at these dreams, then eventually moved on to other things.
Now this dream approaches a near reality, though not any where near as robust and delicious as was at one point pondered, yet still a step in the right direction.
I do agree, if the modular approach to ship construction was shared at all tech levels, and perhaps tech 3 being the point where ships could swap-out modular section post-construction, it would enrich Eve as a whole and bring the game to an all new level of awesome. --
Don't harsh my mellow |

Psiri
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Posted - 2009.02.16 08:08:00 -
[8]
I agree with the OP that T3 ships just risk being rare, expensive and possible useless hulls for anything other than maybe pimping and making lots of isk go poof in pretty colors.
As for the modular idea I'm not crazy about it, we already have a modular system in EVE, there's just not any visual representation of your module selection on the hull itself. I couldn't possibly care less about that.
What's a shame is that CCP hasn't directed their attention to content that is badly in need of help, such as missioning and mining for instance.
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Oniceda
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Posted - 2009.02.16 08:31:00 -
[9]
Originally by: Perry Well, Tech I ships are modular allready. You can exchange high slot modules, med slot Modules and low slot modules...
I second this.
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