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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 11:38:00 -
[1]
A lot of people (especially veteran players) often feel like many of the older game features are "not quite right", or have no idea why they're not ever so slightly different (not necessarily "better", just different).
There is absolutely no good forum for this right now (and I don't mean "forum" as in these boards, but as in some communication medium), the existing forums are cluttered with ideas rather than questions, and any questions are simply dismissed as "that's how things are, take it or leave it" by the forum boards posters most of the time, drowned out.
But WE WANT to ask CCP questions, question that never received a proper answer (or if they ever received such an answer, it's so hard to find amongst the generic chatter you might as well not bother). Of course, CCP can't be bothered to even FIND THE QUESTIONS that are worth answering, there's simply not enough developer time for that... let alone answer such questions. THIS IS WHERE THE CSM COMES INTO THE MIX.
Right now, we have the Assembly Hall, which is the area where proposals are showcased, and people show support. The "Speakers Corner" is sadly an almost completely redundant section. So, why not use this existing subforum to do something about it and shoot two birds with a single stone ?
We could repurpose "Jita Park Speakers Corner" to be the place where concerns are voiced and questions are asked, leave "Assembly Hall" for the proposals. You know, questions of the type "what was CCP's intention with <feature> ?", "why does <feature> work like that and not <some other way> ?" or "why does <item class> cost <how much it does> and why isn't CCP doing anything about it?"
The CSM could then select out of the JPSC subforum (on a weekly or a monthly basis) some of the yet-officially-unanswered questions they think deserve attention, and present a certain number of them to CCP on a regular basis (slightly rephrased, if needed).
The questions posed and CCP's answers could then be collated into a weekly/monthly newspaper of sorts, with a decent archeive, available right here on the site, alongside the "Knowledge Base".
EXAMPLES of questions which might be asked : * why size-of-ship-dependant rigs (or stacks of rigs in larger ship rig slots) were not introduced from the start, and why they're not in the game nearly 2 years later ? * why rigs have so many advantages but next to no drawbacks (and why are there rigs with absolutely no drawbacks) ? * how much are T2 rigs supposed to cost ? If they're not costing as much as they're supposed to, why don't they increase drop rates ? If they're supposed to cost this much, WHY ? * why do T2 BSs have lower base prices than the sum of base prices of components out of all T2 ships ? * what is the logic behind attribute respecialisation as planned to be implemented (as in, why not just give everybody 13 base in all attributes and do away with everything, since it has almost the same end-effect for long-term players) ? * how much are T3 ships supposed to cost, and why so much when their performance is "meh" (a.k.a. what's the point of T3 ships) ? * what was the logic behind alchemy current values ? when can we expect a massive shift in alchemy effectiveness ? CAN we expect it ? why ? also, what was the logic in the chosen materials, why tier 3 and not the junk tier 1 ones ?
For starters, I would propose the following :
* one month to gather some questions and select/reformulate the most interesting ones * between 5 to 10 questions (depending on expected answer complexity and current unanswered question load) are presented to CCP on a weekly basis * all answers and accompanying questions are published in a permanent section * questions may not be re-asked unless a recent related gameplay change was made or the phrasing of the issue is radically different * answer clarification questions however may be asked any time
_ Create a character || Fit a ship || Get some ISK |
Vaal Erit
Science and Trade Institute
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Posted - 2009.02.16 11:47:00 -
[2]
So much bold.....
I agree! A top ten questions to ask the lead game designers every month would be superb. Live dev blogs and other nonsense that CCP tried before is fail.
Supporting Akita T. Oh my Akita T is such a fast typist, fingers must be so sore, must go through keyboards like britney spears goes through rehab. --
http://desusig.crumplecorn.com/sigs.html
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Ankhesentapemkah
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Posted - 2009.02.16 11:50:00 -
[3]
*carefully approves*
I think this idea improves player <-> CSM <-> CCP communication, in my opinion there should be a lot more communication going on, both between the CSM and CCP, so CCP is more aware of minor issues that bother players. In return the players get more answers to their questions which is a good thing. And the CSM is a nice filter which prevents CCP from getting all the trolling and clutter we unfortunately see in these fora.
With our current system, players can propose larger issues which they perceive as a problem, but the (often rather small) questions do not get raised and never reach CCP, with the players being left in the dark. ---
NEW MOVIE! |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 11:55:00 -
[4]
Originally by: Vaal Erit Supporting Akita T.
And here I thought you wanted to go against what I had to say
Originally by: Ankhesentapemkah With our current system, players can propose larger issues which they perceive as a problem, but the (often rather small) questions do not get raised and never reach CCP, with the players being left in the dark.
Precisely ! I hope this gets on the next CSM meeting agenda and is approved/implemented ASAP.
P.S. Thumbs up for the thread _ Create a character || Fit a ship || Get some ISK |
Gieron
Middleton and Mercer LLP Ethereal Dawn
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Posted - 2009.02.16 12:43:00 -
[5]
I say yes to improved communication.
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Akiba Penrose
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Posted - 2009.02.16 21:32:00 -
[6]
Yes!
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Kalitern Tarha
Perkone
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Posted - 2009.02.16 21:45:00 -
[7]
aye
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Siygar Frenor
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Posted - 2009.02.16 23:03:00 -
[8]
Excellent idea! |
Pattern Clarc
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Posted - 2009.02.16 23:16:00 -
[9]
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My Blog Is Awesome
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Rutger Centemus
Joint Empire Squad
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Posted - 2009.02.16 23:58:00 -
[10]
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Tsumei Meyren
Creative Cookie Procuring
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Posted - 2009.02.17 01:44:00 -
[11]
Edited by: Tsumei Meyren on 17/02/2009 01:43:52 I agree with most if not all statements - Better communication between the community and CCP, perhaps preferred through the CSM shouldn't do anything but help people.
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Breed Love
FinFleet KenZoku
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Posted - 2009.02.17 03:01:00 -
[12]
Edited by: Breed Love on 17/02/2009 03:00:45 how do you make the thumbs up icon?
edit: found it. -----
Originally by: Zhulik I thought Premium graphics were supposed to fix that bug where people were trying to salvage Minmatar ships.
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Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2009.02.17 03:08:00 -
[13]
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Treelox
Seppuku Warriors
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Posted - 2009.02.17 16:53:00 -
[14]
yes
and please lets not do it as a Live Dev Blog, I hate these things. --
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Bunyip
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Posted - 2009.02.17 18:42:00 -
[15]
Sounds good to me. This is one of the reasons why I set the CSM Chat channel up, although people don't seem to visit it much. I'm all for tying this into a more direct channel to CCP.
I also support redesigning the Jita Park forum, as it's often neglected and hardly used for much. We'll see what CCP thinks about this (as they will probably get some tough questions), but I support the idea.
"May all your hits be crits." - Knights of the Dinner Table. |
Venkul Mul
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Posted - 2009.02.17 22:26:00 -
[16]
ok
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.02.18 02:20:00 -
[17]
The details might be problematic, but the principle is solid. ----------- Herschel's Cruiser BPC Store |
Pattern Clarc
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Posted - 2009.02.19 09:43:00 -
[18]
Escalated.
____
My Blog Is Awesome
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.19 10:36:00 -
[19]
Well, with not just one, but three CSM members showing support, I believe that qualifies it as "can be brought to CCP's attention in 7+ days", no ?
_ Create a character || Fit a ship || Get some ISK |
Jin Labarre
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Posted - 2009.02.19 15:44:00 -
[20]
Good idea.
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