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Thread Statistics | Show CCP posts - 27 post(s) |

Karim alRashid
Gallente Aliastra
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Posted - 2009.03.06 13:28:00 -
[1]
Spent a good part of the last evening probing around. I have to say I'm pretty happy with the new probe system as far as exploration is concerned. I found several profession sites, several complexes, three wormholes (two leading to known 0.0) without any problems and very fast - might as well get back to exploration after patch.
Only issue I had:
In that w-space system I found, the sites were so numerous and close to each other that it was hard to make sense of whole bunch of red dots and red circles and it was hard to not scan a site a second time, thinking you're scanning something else.
-- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
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Posted - 2009.03.08 11:08:00 -
[2]
Few more hours spent on probing in w-space, with a non-specialized ship, no rigs or implants and with low skills (3).
The clusterfrakk of probe results seems easier to tackle, I become rather good at identifying false/ghost hits and relating new hits with already found sites.
Now I tend to think the complexity is just right, given it took me moderately longer time (like 15min instead of 9-10) to find w-space sites, mind you, for a non-specialized character and equipment.
I'd rather not have the probing made dumber.
PS. I met a GM in the w-space. Got flamed by corpies for not shooting him. Oh well, next time ...  -- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
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Posted - 2009.03.08 14:45:00 -
[3]
It would be nice to have signature types (grav, mag, etc) show up at lower signal strength and have the option to filter hits by signature type. There's no such functionality already, right? (can't check right now)
-- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.09 10:35:00 -
[4]
The significance of scan strength skills and equipment is not big enough. I can find 99% of the sites with an unbonused ship and a character with level 2-3 in exploration skills.
Probing in w-space is frustrating, because one is unable to focus on the sites he/she is actually interested in.
Hence:
- Significantly reduce the signature strength of all the sites
- Change the Astrometric Triangulation (old Signal Acquisition) skill to 15% per level.
- Make signature type (grav, mag, etc) show up at scan results of lower strength, e.g. 10%.
- Implement filtering on signature types (when known).
And don't dumb it down further. -- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.09 20:09:00 -
[5]
Originally by: Frits McDonal I actually found a wormhole from Providence to Black rise. What a disapointment, hope there aren't many that lead you from k-space to k-space.
It's very very nice to have such wormholes, creates opportunities for avoiding camped choke points and surprise attacks in deep hostile space.    -- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.11 15:34:00 -
[6]
Originally by: Mr Horizontal
The basic crux of the matter I'm saying is that if you don't use all of the kit for exploration, the scanning is too much of a pain.
Then you must be doing something wrong.
Form my probing experience, I find probing too easy with non-specialized equipment and skills and the difference to using rigged covops with good skills is minimal. I've probed with a character with an Ishtar/Core and with 2-3 in probing skills and with rigged Buzzard/Expanded with 4-5 in probing skills. In both cases I can consistently obtain a warpable result within 7-8 minutes in k-space and within 15-minutes in w-space. Observations based on 4x 2 or so hour probing sessions with 20-ish sites found (of all kinds - wormholes, gas clouds, belts, combat, profession).
When one consistently can't find anything, while others consistently do find things within 10 minutes, well, guess where the problem is - in the person and his technique or in the game mechanics?
When putting my Buzzard against my Ishtar I don't expect to win a fight, heck, I don't expect to be even a minor annoyance, let alone be any danger whatsoever. Why would you want the Ishtar to compete with the Buzzard for exploration? And yet it does.
It's one thing to make exploration content readily accessible, after all it does not take much time to get level 3 in exploration skills and hop in a t1 probing frig, it's another thing to kill the profession by letting any god damned character be (practically) equal good at it. -- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.15 13:42:00 -
[7]
Originally by: Shade Millith
Off topic: Just make it a flat 15 minutes for a ship to vanish when you log in space. Agression or no.
Why should it vanish at all?  -- Pain is weakness leaving the body. |

Karim alRashid
Gallente Aliastra
|
Posted - 2009.03.18 12:54:00 -
[8]
Originally by: Leto Aramaus Ok I read the first part of the first post and I already need to say how ****ed off I am. Are you ****ing serious that all my skills that used to reduce scan time now give a bonus to strength? Thats BULLSH*T CCP. I spent that training time SPECIFICALLY to reduce my scan time, and no it is not an equal trade off to give each scan more strength. Time is an issue in this game so if you guys really did this, FCK YOU. Thanks a lot
Have you even tried probing after the patch, fine sir? -- Pain is weakness leaving the body. |
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