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Cabal Nefrin
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Posted - 2009.02.17 18:55:00 -
[1]
got a basic idea in my mind just wanted to see if anybody had any feedback, maybe something i overlooked in an update.
Capital Armor Repair I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II 2x Cap Power Relay (sudgestions on best ones?)
Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II ECCM - Magnetometric II
2x Large Smartbomb (feedback on what some good ones would be, thinking EM for range) Heavy Unstable Power Fluctuator I Capital Remote Armor Repair System I Capital Shield Transporter I
CCC I CCC I CCC I
feedback much apreciated 
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Cupdeez
Out of Order
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Posted - 2009.02.17 20:33:00 -
[2]
Any ****** who runs 1 capital armor repair on a Thanty should be shot. 1st off if you want to die quick use this guys setup. 4 Battleships could kill this dude.
Drop the Cap relays! Add 1 capital armor repair Add 1 Explosive active Harder
Mids slots are Ok I normally have a warp Dis and web my self
High slots hmmm... Depends on what your doing. I change this the most to be honest.
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Vim
Interstellar eXodus
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Posted - 2009.02.17 22:54:00 -
[3]
depends on usage, if you intend to deploy it with other carriers get that ex hole plugged by dropping one CPR. mids are ok imho. Highs, id just use dbl remote armor, but some shield guys may thank you =)
small scale work. Get that second CAR =)
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Adapted Eye
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Posted - 2009.02.17 23:55:00 -
[4]
use 2 ccc1 the other rig should be the one that gives you more cap
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Cabal Nefrin
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Posted - 2009.02.18 14:53:00 -
[5]
Edited by: Cabal Nefrin on 18/02/2009 14:53:59 thanks guys, ok so i'll drop the CPR's for another CAR and Ex hardener. my only question now is if i drop the third CCC1 for aditional cap will i still be stable running my reps?
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Cupdeez
Out of Order
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Posted - 2009.02.18 19:41:00 -
[6]
Last I checked the 3 CCC give the most stable cap but not stable 100%. It gives you about 30 minutes of running both dual reps.
Never heard of the 2 CCC with a 3rd rig to give you more cap... CCC give you more cap with cap recharge. I guess EFT it and see if he's right?
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.02.18 20:06:00 -
[7]
Three semiconductor memory cells actually give you 4 minutes of extra cap with both dual armor reps (and EXP hardener, ECCM, and SB) running compared to three CCC's. 26 mins versus 22.
What CCCs give you is a somewhat better peak recharge. 191 versus 178.
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2009.02.19 09:25:00 -
[8]
Go with Faction EANM's if you can. |

Saul Reaver
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.02.21 06:51:00 -
[9]
Edited by: Saul Reaver on 21/02/2009 06:59:11 I currently own a Thanatos. Heres my set up.
High Slot = True Sansha Large EMP Smartbomb (7.5k range) True Sansha Large Energy Neutralizer (29k range) Capital Remote Armor Repairer I Capital Energy Transfer or Capital Remote Shield Repairer Drone Control Unit I Improved Cloaking Device II
Med Slot = Shadow Serpentis Sensor Booster Warp Disruptor II 3 x Cap Recharger II
Low Slot = 2 x Capital Armor Repair Brokara's Modified Explosive Armor Hardener Brokara's Modified Thermic Armor Hardener Brokara's Modified Kinetic Armor Hardener Damage Control Unit II
Rigs = 2 x Capacitor Control Circuit I 1 x Semiconductor Memory Cell I
I've used this set up quite alot. It works very well and is cap stable with All Hardeners, Sensor Booster, Drone Control Unit, DCU II working with 1 Capital Armor Rep on. Capacitor does drain if i switch on the 2nd Capital Armor rep but it takes a long time to run out.
Edit - I have been considering dumping the Officer Active Hardeners for 3 x Amarr Navy EANM. It should free up more cap and make the ship more stable under preasure with the 2nd Armor Rep Running. Havent tried it yet but i am considering it as an alternate set up.

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Ab Initio
Evolution KenZoku
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Posted - 2009.02.25 11:58:00 -
[10]
Originally by: Cupdeez Any ****** who runs 1 capital armor repair on a Thanty should be shot. 1st off if you want to die quick use this guys setup. 4 Battleships could kill this dude.
Considering he hasn't actually stated how he plans on using the ship, or what he's setting it up for, you're making some big assumptions. One capital rep is a common setup for spider tanking carriers. If he's planning on always flying solo, then I agree completely that two reps are a must. If he's flying with other carriers, the extra low is better used for resistances, or cap.
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Hobgoblin ll
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Posted - 2009.02.28 18:39:00 -
[11]
I think a shieldtank is much better than an armor tank.
In the medium slots you fit: capital shield booster caldari navy invulnerability field caldari navy invulnerability field caldari navy invulnerability field pithum a-type shield boost amplifier
In the lowslots you fit: damage control rest: power diagnostic systems
Now you might ask, why power diagnostic systems and not cap flux coils or capacitor power relay ? Capacitor power relay will cripple your shieldtank, capacitor flux coils will give you a low base cap. The power diagnostics will give you a huge cap "buffer", the cap recharge is slower, but you have a lot of extra time compared to the flux coils untill that buffer is used. Also they give you a huge extra shield buffer, together with the high resistances from invuls and damage controls thats a HUGE extra ammount of effective shieldpoints. This makes you live longer and your cap has more time to recharge because of this extra time, so all in all you will live longer with power diagnostics.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.03.01 10:35:00 -
[12]
Edited by: Dirk Magnum on 01/03/2009 10:37:05
Originally by: Hobgoblin ll I think a shieldtank is much better than an armor tank.
I EFT'd this thinking it wasn't going to be that great for some reason but as it turns out it tanks better than a dual armor rep setup and has like 200,000 more EHP. This shield setup doesn't cap out for 11 minutes, compared to 12 minutes for the armor setup (which has four faction cap rechargers, leaving the fifth mid free for a sensor booster or ECCM.) Just for control purposes I didn't add rigs.
However, if you use FIVE cap rechargers the armor setup doesn't cap out for 19 minutes, and whether or not you use four or five your peak recharge is better than the shield setup.
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Veneratio Lacus
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Posted - 2009.03.01 16:02:00 -
[13]
Edited by: Veneratio Lacus on 01/03/2009 16:03:26 Linkage
-edit for linkage- |
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