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Mateo Parks
MTND Corporation
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Posted - 2009.02.18 05:23:00 -
[1]
I'm very excited about the idea of large fleet warfare. I'm looking to move into 0.0 space in the near future, and i'm curious to know what kind of pilots are in demand out there?
tacklers? snipers? reppers?
I'm curious about the possibilities, so that i can start steering my skill training in that direction.
All suggestions are appreciated. Internet Spaceship Pilot, since November 2008 |

Ivena Amethyst
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Posted - 2009.02.18 13:27:00 -
[2]
all sorts of people are wanted (except stupid people) (unless you join goons they'll take anyone who can fly an ibis)
it's always good to be able to fly many diffierent shipclasses, but I'd say the most important for fleets are interceptors, dictors, HAC's, recons(falcons), HIC's and sniper BS with good skills(t2 guns)
(also being able to fly covops (with covops cloak) is very very usefull for scouting/traveling through enemy infested lands) -------- Is that an Itty V in your pocket or ar you just happy to see me? |

Andrea Skye
Caldari The Carebear Stare
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Posted - 2009.02.18 14:54:00 -
[3]
Recon pilots and Dictor pilots for 0.0 id say.
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Tranka Verrane
Public Venture Enterprises
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Posted - 2009.02.18 15:24:00 -
[4]
Honestly, for all PVP the most in demand people are tacklers who don't mind being blown up. As people get older the more their ships and their clones cost to replace, both in time and ISK. People flying easy to replace ships who have small-to-zero clone replacement costs are invaluable in numbers.
People often have the mentality that they will go to 0.0 and start to PVP when their SP gets high enough. Sometimes even the PVP corps have that point of view. I had it myself when I started. My two cents is to find a corp that offers free t1 ship replacement and get out there as soon as you get off trial (only because corps dislike making an investment in players who quickly disappear). Come back to empire in a few months by all means, the inbetweeners aren't so useful, and you will have gained some great experience.
Ingame: Channels&Mailing lists>Channels>Join>PVE>OK |

Joe Starbreaker
The Fighting Republicans
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Posted - 2009.02.18 16:04:00 -
[5]
This is not like WOW or something where the best "guilds" will only take X number of snipers and X number of healers. In EVE, if you are willing to show up and know how to fly your ship, you will be welcome. Nobody ever says, "sorry we have too many battleships today".
In general, 0.0 combat involves a lot of T2 ships and T1 battleships/battlecruisers. T1 frigates and cruisers are not really seen too often, except for the e-war cruisers (blackbird and arbitrator, especially) and the very high DPS cruisers like the Thorax and Rupture. I would recommend you find a ship class you like, and try to train for the T2 modules, if not the T2 variant of the ship.
The quickest way when starting from scratch is to go for a T2 frigate (especially an interceptor) or a useful T1 cruiser (you're a caldari so consider the Blackbird).
........... The Fighting Republicans are recruiting! |

Grista
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Posted - 2009.02.18 18:35:00 -
[6]
Edited by: Grista on 18/02/2009 18:35:38 Not including capital ship pilots, the mainstay of 0.0 fleet combat is Battleships (typically tier 2, with tech 2 turret-based weapon systems - the Apoc, Mega, and Tempest, although some tier 3 are also seen - the Rokh and Abaddon most notably). After that, I'd say Interdictor pilots are in the highest demand.
For 0.0 roaming gangs, HACs (Heavy Assault Ships aka "Cruisers"), Interdictors, and Recons.
Interceptors plays a role in all types of combat, and are usually the first route many players take towards specialized PvP ships. One obvious exception is EWAR and the inexpensive, disposable Blackbird.
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Mithos Victus
Aurelius Federation Apotheosis of Virtue
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Posted - 2009.02.18 18:46:00 -
[7]
Edited by: Mithos Victus on 18/02/2009 18:46:37
Originally by: Grista Edited by: Grista on 18/02/2009 18:35:38 Not including capital ship pilots, the mainstay of 0.0 fleet combat is Battleships (typically tier 2, with tech 2 turret-based weapon systems - the Apoc, Mega, and Tempest, although some tier 3 are also seen - the Rokh and Abaddon most notably). After that, I'd say Interdictor pilots are in the highest demand.
For 0.0 roaming gangs, HACs (Heavy Assault Ships aka "Cruisers"), Interdictors, and Recons.
Interceptors plays a role in all types of combat, and are usually the first route many players take towards specialized PvP ships. One obvious exception is EWAR and the inexpensive, disposable Blackbird.
This. We go on roams at least two nights or more a week and it is damned impossible at times to catch (without intedictors in every gang) solo roamers or small gang roamers because they all fly speed or cloakers. Interdictors both regular and Heavy are at a damned premium, so much so that I'm training straight to them now. A lot of the corporations just getting their feet wet in 0.0 or even having been there for awhile might be strapped from time to time for these particular niche roles. You fly a ship that fits a 0.0 niche role and you'll be everyone's best friend.
As Grista noted above, being able to fly any one or more roles such as HACs, Intedictors, Recons, Intys for initial tackle, and scouts, for general eyes and ears and those oh so pesky safe spot AFKers who think just cuz they go 4500m/s that they are invulnerable, will earn you a top spot in most gangs. _______________________________________________
[...a lion lurking in the plain] |

Grista
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Posted - 2009.02.18 19:32:00 -
[8]
To add, since you mentioned it above, my thoughts on the Heavy Interdictor:
It's best features are the ability to survive one or more Doomsdays, depending on the setup, and afk-bubbling a 0.0 gate. The focus script feature is also good for locking down a supercapital (mothership or titan), until you get other, conventional, interdictors on grid.
The downside is heavy interdictors cost upwards of 3-5 times of conventional interdictors. Their higher sig radius makes them more vulnerable to fighters and their movement penalty while bubbling/focus scripting mean a relatively small group of BS (or even HACs) can destroy one pretty quickly. They also cannot do some things that ships like the sabre can - bubble a group of hostiles, MWD out, and warp off to return and bubble again. Regular dictors can also drop bubbles inline (between gates, a POS and a station, etc) and then manuever out of them, catching or delaying a group of enemies.
For the cost and utility, regular interdictors are generally more useful in almost all circumstances.
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Liz Laser
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Posted - 2009.02.19 15:12:00 -
[9]
I too found this useful, thanks.
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Mateo Parks
MTND Corporation
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Posted - 2009.02.20 00:32:00 -
[10]
Thank you for all your suggestions.
I'm going to steer my training towards Interdictors, and Heavy Interdictors.
and.. Jump clones. Since i'll be expecting a beating. :)
-Internet Spaceship Pilot, since November 2008 |

Barua
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Posted - 2009.02.20 19:59:00 -
[11]
Originally by: Andrea Skye Recon pilots and Dictor pilots for 0.0 id say.
This most definitely. Someone who can drop a warp bubble or has awesome scanning skills is invaluable.
Tacklers are also sometimes in short supply. Mainly because of the mortality rate.
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Billy Sastard
Amarr
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Posted - 2009.02.20 23:16:00 -
[12]
What kind of pilots are in demand in 0.0?...
ACTIVE ones  <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |

Barua
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Posted - 2009.02.21 06:29:00 -
[13]
Originally by: Billy Sastard What kind of pilots are in demand in 0.0?...
ACTIVE ones 
lol yep. Forming a decent size fleet when an emergency arises can be difficult. Especially when alliance members are busy, off doing their own thing.
It ****es me off when we call on alliance chat for volunteers and everyone mysteriously goes AFK. Then suddenly reappearing, asking how the battle went and for a percentage of the spoils 
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2009.02.21 08:17:00 -
[14]
Edited by: Kai Lae on 21/02/2009 08:18:36 Team players. People who can work well in a group, for a common goal. Just about any kind of playstyle is in demand - miners, ratters, explorers, etc - but the one thing EVERY 0.0 person needs to be, is a fighter of some kind. What this means is that you can be a mining specced char, but you need to have a "minor" of fighting, because the defense of your space is totally dependent on you. In 0.0, it's not that there is no law, it is that YOU are the law. Every person in it is expected to contribute to this in some fashion. When enemy forces are invading, you need to drop the mining lasers/exploration probes and get after them. As long as this is understood (and you don't instantly run for a station to hide only to come out after the enemy has left - this is the real origin of the term "carebear") you'll do well.
Also, as others have said, the common perception that you need to have high skillpoints to be in 0.0 is totally bull. I moved to 0.0 less than a month after I started playing, and started off making isk by ninja mining crokite/bistot and running L1-L2 missions in fountain (I was a member of FA at that time). It's actually very easy to start playing in 0.0 as a low skillpoint character - clones are dirt cheap, ships are also equally dirt cheap (probably free, provided by the corp) and all you need in the PvP realm in order to get started is a willingness to go at it and a desire to learn and improve. Our alliance forums even has a sticked thread by a n00b to other n00bs, saying how to get situated, dos and don'ts. So obviously this perception is frankly just false. I'd go so far to say that many common ideas about 0.0 held by a lot of empire dwellers are false, but they are extremely persistent in refusing to go away that's for sure.
If you got questions about it, feel free to contact me in game. We're currently assaulting Kenny in delve though so very busy, so I might not be able to answer, if you like leave me a mail and I'll try to get back to you.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.02.21 10:49:00 -
[15]
well...if you dont mind not getting on killmails i would really recomend training up for a logistic ships...like the guardian. everyone will LOVE you...
--------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Grista
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Posted - 2009.02.21 20:21:00 -
[16]
Kai Lee is exactly correct, on all points.
I'll add that about a year ago I started talking with a newer player (someone a month or so in game) who was both getting bored in empire and expressed a desire to make more isk per mission. He was asking about doing them in lowsec but after a long chat I steered him to starting missions in 0.0.
The next day, he flew himself into Curse, and started running missions there. A couple weeks later he convo'd me and told me it was the best decision he ever made. He didn't ultimately stay in the Curse region, but he was happy for the experience. He joined a corp in another 0.0 region.
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Cambarus
The Baros Syndicate
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Posted - 2009.02.22 00:20:00 -
[17]
The ships in highest demand in 0.0 are the ships most people don't like flying: Hictors and logistics are the main 2. They're very useful, even pivotal to small gang fights, but because logistics don't get on killmails and hictors have very specific uses and very little DPS/soloability, most people don't/won't fly them, |

Achille Corentin
Band of Brothers
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Posted - 2009.02.22 22:56:00 -
[18]
Capital pilots who's dreads are not currently camped into PR- are in high demand.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.02.23 01:50:00 -
[19]
Originally by: Achille Corentin Capital pilots who's dreads are not currently camped into PR- are in high demand.
Coincidentally, tacklers, inties, etc that can get to PR- are in pretty high demand. Nicely complementary.
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Laiyna
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Posted - 2009.02.23 11:24:00 -
[20]
Wanted: - Dread - Hic/Dic - Recon
Good: - HAC - RR BS - POS Gunners
But most desent corps (eg not the elite or l33t ones) take any willing to learn player with desent fitting skill and a good attitude.
fitting skills: Mechanic, Electronics, Engineering, Drone at 5 fitting skills: Scout Drone, Weapon Upgrades, Energy Mngt, Energy System Operation, Racial Cruiser at 4 fitting skills: shield or armor tank skills at 4 and learning skills at 4+
And even here is loads of leeway and no golden rules...
Laiyna
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