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Thread Statistics | Show CCP posts - 10 post(s) |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 18:41:00 -
[1]
I find it funny that the New Player Experience is designed by Fear: CCP is out to scare away new players.
But seriously, this sounds like a change for the better.
One suggestion: don't prevent older players from completing the "new player" mission set. It is hard to say when a combat player might want to take up business/mining. Having those tutorial missions available without needing to recreate a character would be great.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 20:19:00 -
[2]
Edited by: Ki Tarra on 18/02/2009 20:20:46
Originally by: Galston It's by separating the initial skill allotment from character creation(and the way starting skills are currently tied to the limited number of bloodline/school choices) and integrating it into a well-made NPE so that when the new character is finished with all the tutorials he has 800k, but 800k in an emphasis that he selected because the NPE gave him a sense of what various skills make available.
Now, if we figure that the average new player is going to take a few days to run through each of the tutorial mission sets and that the skill queue removes the problem of training short skills while AFK, add in the double speed training until they reach 1.6 million SP:
I would say that the New players come out ahead with this system, especially since they learn how to use the skills as they train them, and they can pick the ones that they actually want.
They are still getting what basicly amounts to 800k free SP: it comes in the form of double speed learning, instead of a bulk allocation. Now instead of having 500k of that SP tied up in just two level 5 skills, they can spread that around to get a bunch more skills to level 4.
This also gives new players time to understand what the skills do before choosing where to assign their starting skill points.
It is the veterns who are creating disposable alts on the same account as their main that will be done in by this change: now they will actually need to train those alt. Sure it is at an accellerated rate, but that is training time that they could otherwise give to their main.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 20:38:00 -
[3]
Edited by: Ki Tarra on 18/02/2009 20:38:54
Originally by: Zanmaru training up skills ... at double-speed (where did that come from anyway?).
You're right, they did forget to include that rather important detail in the blog. 
Here is the reference for you:
Quote: New characters now receive a bonus to skill training speed when under a specific SP level. This is to account for the removal of many of the automatic starter skills. The bonus is temporary and only until the player catches up with "modern" characters (i.e. those that start with 800k skill points today). Namely, the player gets a 100% bonus from creation and until he reaches 1.6 Million Skill Points, regardless of the time that takes. A player is shown his current % bonus to his skill training in the character sheet underneath the total amount of skills and skill points
Combine that with the skill queue (no more needing to switch skills every 10 minutes as a new player ), and training up those first few levels won't be too bad at all.
They should be able to train the skills that they really need to level 2/3 within a day or so. Training up to level 3/4 as they figure out what they are doing. Then go on from there to specialize in whatever they want without committing a huge chunk of skill points to unneeded level 5 skills.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 20:54:00 -
[4]
As a side note for those whining about the "need" to train learning skills.
New players only learn about that "need" from older players. Left to their own means they are just fine putting them off for a few months, and won't suffer any real long term harm because of it.
For those creating twinked characters, the combine set of changes makes it easier to get through the "learning" phase than ever before.
Start by pimping your Memory and Intellegence. Use the skill queue to plow through those learning skills along with the skills needed for whatever implants you choose. You can fit all of that and more in before the double speed learning runs out.
Then you can use one of your "free" attribute respecs to put everything over to max out your remaining learning skills.
I will not attempt to argue that the learning skills are a good feature, but they are not really that bad either. Even accepting that the learning skills are a bad feature, I have yet to see a suggested fix that is not worse than the problem.
The last change to the starting skill set made getting your learning skills easier. This one makes it even easier still, if that is how you choose to use the feature available: the choice is yours.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 21:49:00 -
[5]
Edited by: Ki Tarra on 18/02/2009 21:51:02
Originally by: Newpiccty Having speed training for 1.2mil skill points is nothing
That is double speed training until you have 1.6 mil SP.
Start with 50k SP, train 750k SP normally and get 800 SP of your choice "free" as a new player bonus.
As for advising your buddies: if there is a starting skill set that you want, then create your character now, if you want to build your own starting skill set then wait. It is really that simple.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 23:00:00 -
[6]
Originally by: Dsnakes -When you want an alt on you main account, you will have to stop training your main to actually get some usefull skill on your alt, atm you can get an usefull alt almost instantly.
Which is a bad thing, as it allows for completely disposably alts. Now a useful alt carries some cost to the main. Originally by: Dsnakes -New players don't have isk to buy book to learn the skill they want. so you should make all low lvl skillbook = 1isk
...which is why important skill books are given out during the introductory mission sets. Originally by: Dsnakes -Remove learning skill pain from noobs, please... i don't know how, but do it, at least gave them the standard learning @ 5 from start, as a minimum.
How about doubling the rate at which they learn, it is even better than having the standard learning skills @ 5. It is roughly the same as having the advanced skills at 4. Originally by: Mike Yass If under these changes new player can't be flying a tackling frigate in under 2 days, it would be an incredible shame, and a major loss of money for CCP.
You could still be flying a tackling frigate with hours of character creation. Originally by: Mike Yass This also completely eliminates the use of alpha clone alts.
Actually, this is a MASSIVE boost to alpha clone alts: now you can choose where those 900k SP go instead of being forced to use a template for the first 800k SP. Originally by: Poluketes If the proposed change were 150k fully customizable initial SP pvp newbies would be fine. If it were 50k fully customizable initial SP and training was so fast that you'd pick up another 100k in your first 24 hours, that would be fine too. Anything less than that is a downgrade for pvp newbies.
You don't get that within 24 hour, but you can within 48.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 23:37:00 -
[7]
Edited by: Ki Tarra on 18/02/2009 23:37:33
Originally by: Typherin laidai Great, that doesn't make up for losing 750k SPs that demonstrably help the new player do at least somewhat interesting things out the gate.
Are we talking about new players or are we talking about alts?
New players need a chance to learn how to play. The time that it takes to learn is more than enough time for them to train skills. There is still plenty that you can do strait "out the gate".
Big nerf to those who want disposable instant alts. Boost to pretty much everyone else.
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