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JonLuc McPew
Amarr Imperial Academy
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Posted - 2009.02.18 19:02:00 -
[1]
Is it true that stacking turrets can lower the overall quality of hits over time?
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Gallente trader10
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Posted - 2009.02.18 19:07:00 -
[2]
shut up
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JonLuc McPew
Amarr Imperial Academy
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Posted - 2009.02.18 19:08:00 -
[3]
Edited by: JonLuc McPew on 18/02/2009 19:11:24 Someone told me that. They said each weapon is calculated per shot and if you stack them it seems to cause fewer goodexcellent and wrecking hits, etc.
edit: oh,and kma.
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Joar Mendar
Gallente Aliastra
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Posted - 2009.02.18 19:37:00 -
[4]
Shut up.
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Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.02.18 19:40:00 -
[5]
Originally by: Joar Mendar Shut up.
shut up. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Grimpak
Gallente Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.02.18 19:40:00 -
[6]
Originally by: Grimpak
Originally by: Joar Mendar Shut up.
shut up.
no u ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Gallente trader10
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Posted - 2009.02.18 19:45:00 -
[7]
and that about sums up this discussion. please lock the thread
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.18 19:48:00 -
[8]
Edited by: Ki Tarra on 18/02/2009 19:52:03
Originally by: Gallente trader10 Shut up.
This!
It is like fight club,
First Rule: Don't talk about grouped weapon hit quality!
Second Rule: DON'T TALK ABOUT GROUPED WEAPON HIT QUALITY!
Thrid Rule: Group your turrets until CCP nerf's the bug/feature that effectively improves tracking and falloff. 
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Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.02.18 19:52:00 -
[9]
Originally by: JonLuc McPew Is it true that stacking turrets can lower the overall quality of hits over time?
Yes it is true. Guns/missiles do stack. They only stack if you have the same type of gun/missile. If you have different types of guns/missiles on your ship they do not stack. An example would be if you had 4 gun slots you could place lasers and projectile weapons on those slots (each should be a different type, pulse, beam, autocannon, artillery).
There is a way to eliminate the penalty. All you have to do is have one exotic dancer and a corpse per gun. I think the corpse needs to be female, not sure. So if you want the same type of gun (all medium autocannons) you would need 5 pairs of exotic dancer/female corpse.
It's on CCPs web site some place. I've seen it.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Joar Mendar
Gallente Aliastra
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Posted - 2009.02.18 20:11:00 -
[10]
Originally by: Grimpak
Originally by: Grimpak
Originally by: Joar Mendar Shut up.
shut up.
no u
foad (ingame)
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