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Shoen Seam
Amarr Segunda Fundacion Axiom Empire
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Posted - 2009.02.19 13:36:00 -
[1]
Hi
There is a lot of pilgrim vs curse ships, i have read lots of them but it is not clear to me which one is better suitted to my playing circunstances.
Situation: Due to Real Life, my time playing EvE will change. I can connect no more than 1 or 2 hours at most 3 days in a week, and mostly fly SOLO, lately exclusively SOLO) So:
I am want to fly an amarr recon (pilgrim or curse) the objetive is to take some PVP in 0.0 and low sec. but been SOLO and having to choose my targets.
So few time, SOLO and low/null sec and roaming are the conditions (even go AFk some times), so Which one would adapt better for me?
Thanks in advance.
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Rude Bwoy
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Posted - 2009.02.19 13:43:00 -
[2]
The curse's neuts are SO MUCH more powerful than pilgrim - but pilgrim's covert ops cloak is useful for hiding in belts.
Personally I use Pilgrim to hide and strike when the right target comes along. Who's the rudest of them all! |

Shoen Seam
Amarr Segunda Fundacion Axiom Empire
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Posted - 2009.02.19 14:00:00 -
[3]
To be able to use stealth it would be similar to a pligrim a curse with cloak?
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.19 14:01:00 -
[4]
Pilgrim is generally better if you are reasonably confident that you can take out the guy before his backup (if any) arrives on the scene (or if you think he doesn't have tackle). If you can't, the whole "being within 10km in an expensive ship with relatively low tank" thing sucks, though if you get lucky enough with the neut timings you can disable his point and warp out (given enough time to realise when to leave).
Curse has more GTFO ability, due to engaging from 30km, a couple more highs for neuting power/missiles (once you count the cloak on the Pilgrim) but a lot less of the surprise **** factor.
If you're going to be hunting solo targets, especially in 0.0, then the Pilgrim is probably the better choice. For general roaming, especially if you intend to engage gangs with small ships, I would say the Curse is much more suited to that kind of role. Oh, and a lot of Falcons don't seem to realise that if a Curse gets within 37km of them they are dead (no cap = no jams and then all they can do is die), so it's always nice to see Falcons decloak 70km or so away after warping to their mates at 100, and then stay there to get a second cycle in. 
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.19 14:03:00 -
[5]
Originally by: Shoen Seam To be able to use stealth it would be similar to a pligrim a curse with cloak?
No, because you cannot warp when cloaked, your movement speed would be very slow, your scan resolution would be lowered permanently and you would have a sensor calibration penalty when you decloaked. So if you were trying to lock e.g. another cruiser, it would take probably somewhere in the region of 25-30 seconds from decloaking before you could lock him. If he's not warped out by that time, you could have just warped on top of him and locked him sooner.
CCP have done a decent job balancing cloaks so they're only really worthwhile for general PvP on specialist ships.
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Drek Grapper
Minmatar
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Posted - 2009.02.19 15:08:00 -
[6]
Originally by: Gartel Reiman Pilgrim is generally better if you are reasonably confident that you can take out the guy before his backup (if any) arrives on the scene (or if you think he doesn't have tackle). If you can't, the whole "being within 10km in an expensive ship with relatively low tank" thing sucks, though if you get lucky enough with the neut timings you can disable his point and warp out (given enough time to realise when to leave).
Curse has more GTFO ability, due to engaging from 30km, a couple more highs for neuting power/missiles (once you count the cloak on the Pilgrim) but a lot less of the surprise **** factor.
If you're going t...............
I never leave home without a set of ECM Drones in the bay. So not so hard to escape as you make out.  -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |

Misina Arlath
Amarr
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Posted - 2009.02.19 15:17:00 -
[7]
What others said.
Pilgrim = short range, but can sneak up and choose targets easily.
Curse = engage anything within disruptor range and beyond, but no sneaking up, and the lack of "sneaking" means others can drop on you as well. Not that many people care to engage a well piloted Curse.
With Pilgrim you want targets that are alone, and that you can sneak up on.
With Curse you can take on most stuff, but highest threat ships are missile and drone boats.
Both ships have track disruptors so turrets on cruisers and larger ships should be no issue. Just remember to carry both scripts. Killing the optimal range on a cruiser ship at 30km with a Curse could make their shots fall short making you completely safe :) -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.02.19 15:21:00 -
[8]
Originally by: Gartel Reiman So if you were trying to lock e.g. another cruiser, it would take probably somewhere in the region of 25-30 seconds from decloaking before you could lock him.
You sit cloaked at a safe or 70 km off a planet scanning down your target, once you find them at a belt you disengage cloak and warp to them. By the time you land, your sensor recalibration is done and you just have to hope that your scan resolution is high enough to catch them. it would take about 6 seconds.
still, pilgrim for solo, curse for gang i would say. |

Acobar
Minmatar
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Posted - 2009.02.19 15:32:00 -
[9]
My own experience is that Pilgrim takes a bit too long to lock. You have 5 second sensor recalibration for starters. Then it takes some 6-7 seconds to lock a frig (without a sensor booster). All that means cruisers and below will be able to warp off. That, in turn, implies that your targets are BC and BS. When do you see BS and BC in 0.0? Either they are ratting or they are in fleet. Basically, your only realistic scenario (excluding stupidity) is to catch ratters. And ratters are known for cloaking/safespotting, when someone enters the system.
I suppose lowsec could provide more interesting environment, since you will have some mission runners there. Plus in Apocrypha we will get BS spawns in lowsec, which will mean ratting.
For soloing in 0.0 I'd rather suggest a Heretic or a Sacrilege - not an absolute truth, just my own perspective.
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