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PaulLRyan
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Posted - 2004.08.09 16:02:00 -
[31]
Done the 'gone beserk' mission in a claw. Not sure of the total isk value but it top ended with a 100K rat and there were 3 or 4 in the 40 to 50K range, rest were no bigger that 17.5K. There were 12 rats in total but in this mission they do not all spawn at once.
So far I've managed every lvl3 mission I've had in it.
I've not managed higher than a 110K rat not because they can hurt the claw but because I can't deal enough damage to them. Their shields or armour can regenerate faster than I can hurt them.
PL ===============================================
2004.07.04 20:52:32 combat Your 720mm Prototype I Siege Cannon perfectly strikes Blood Raider, wrecking for 417.6 damage.
===============================================
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PaulLRyan
|
Posted - 2004.08.09 16:02:00 -
[32]
Done the 'gone beserk' mission in a claw. Not sure of the total isk value but it top ended with a 100K rat and there were 3 or 4 in the 40 to 50K range, rest were no bigger that 17.5K. There were 12 rats in total but in this mission they do not all spawn at once.
So far I've managed every lvl3 mission I've had in it.
I've not managed higher than a 110K rat not because they can hurt the claw but because I can't deal enough damage to them. Their shields or armour can regenerate faster than I can hurt them.
PL ===============================================
2004.07.04 20:52:32 combat Your 720mm Prototype I Siege Cannon perfectly strikes Blood Raider, wrecking for 417.6 damage.
===============================================
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Merkan Ironfist
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Posted - 2004.08.09 19:16:00 -
[33]
Kinnison: I've managed to surprise myself at the power interceptors have. The strongest group I've killed in a belt are 2x100 Blood Arch Sages with 2x55K Blood Revenant escorts(so far). Not easy but possible to do with the orbiting tactic. I've also killed rat spawns using the same methods(7x40K Blood Arch Reavers). I hate light missle firing spawn and try to take out escort frigates first before working on the larger ships. In fact the name of the game is tracking accuracy, this is also why pirate frigates are more dangerous then the cruisers they can target and track much better then larger spawn. The higher your angular speed(orbital rate) the better, with non-missle using spawn I usually orbit at 7.5km and close to 5km at 570 m/s base speed.
My loadout: Amaar Crusader with, High slots: 3x Medium Modulated lasers with multi-freq. crystals. 1x Medium Anode Particle stream also with multi-freq crystal. Med Slots: Nothing. Low slots: 2x Micro Aux. Power Cores(to beef up the power core to use 4 lasers but still not enough to power anything in the mid slots). 1x Small Armor Repairer 1x Extruded Heat Sink.
My skills have been optimized to use lasers and the advantage is I don't have to carry any ammo. Power drain is reasonable and cap levels off at 80% once lasers in use, of course it's lower if I have to use the Armor Repairer.
The weak spot: Try and jump in on top of the ratpack and close to target as soon as possible(I usually scout on the first jump and reposition myself on a 2nd jump in). Straight runs are deadly as they can lock/fire and damage you much more quickly then you can recover. I don't use a Shield Booster as the Crusader's shield level is crap anyway and it takes too much cap to maintain and I never use an MWD as the 500% penalty in sig radius negates any advantage you have with buying an interceptor.
Safety Tip: As old WWII pilots say "speed is life", so don't get caught in a place where you can be slowed down(eg. tightly packed roid belts) and orbit ASAP. The worst I've ever suffered was when I broke this rule and was down to 5% armor when I managed to extricate myself.(read run away)
Hope some of this helps, the next challenge is to find myself some 500k rats to play with.
Of course using frigates is a less costly route then interceptors and you may want to consider this route first to hone your skills and experience.
|

Merkan Ironfist
|
Posted - 2004.08.09 19:16:00 -
[34]
Kinnison: I've managed to surprise myself at the power interceptors have. The strongest group I've killed in a belt are 2x100 Blood Arch Sages with 2x55K Blood Revenant escorts(so far). Not easy but possible to do with the orbiting tactic. I've also killed rat spawns using the same methods(7x40K Blood Arch Reavers). I hate light missle firing spawn and try to take out escort frigates first before working on the larger ships. In fact the name of the game is tracking accuracy, this is also why pirate frigates are more dangerous then the cruisers they can target and track much better then larger spawn. The higher your angular speed(orbital rate) the better, with non-missle using spawn I usually orbit at 7.5km and close to 5km at 570 m/s base speed.
My loadout: Amaar Crusader with, High slots: 3x Medium Modulated lasers with multi-freq. crystals. 1x Medium Anode Particle stream also with multi-freq crystal. Med Slots: Nothing. Low slots: 2x Micro Aux. Power Cores(to beef up the power core to use 4 lasers but still not enough to power anything in the mid slots). 1x Small Armor Repairer 1x Extruded Heat Sink.
My skills have been optimized to use lasers and the advantage is I don't have to carry any ammo. Power drain is reasonable and cap levels off at 80% once lasers in use, of course it's lower if I have to use the Armor Repairer.
The weak spot: Try and jump in on top of the ratpack and close to target as soon as possible(I usually scout on the first jump and reposition myself on a 2nd jump in). Straight runs are deadly as they can lock/fire and damage you much more quickly then you can recover. I don't use a Shield Booster as the Crusader's shield level is crap anyway and it takes too much cap to maintain and I never use an MWD as the 500% penalty in sig radius negates any advantage you have with buying an interceptor.
Safety Tip: As old WWII pilots say "speed is life", so don't get caught in a place where you can be slowed down(eg. tightly packed roid belts) and orbit ASAP. The worst I've ever suffered was when I broke this rule and was down to 5% armor when I managed to extricate myself.(read run away)
Hope some of this helps, the next challenge is to find myself some 500k rats to play with.
Of course using frigates is a less costly route then interceptors and you may want to consider this route first to hone your skills and experience.
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MadGaz
|
Posted - 2004.08.09 19:30:00 -
[35]
Originally by: Merkan Ironfist Kinnison: I've managed to surprise myself at the power interceptors have. The strongest group I've killed in a belt are 2x100 Blood Arch Sages with 2x55K Blood Revenant escorts(so far). Not easy but possible to do with the orbiting tactic. I've also killed rat spawns using the same methods(7x40K Blood Arch Reavers). I hate light missle firing spawn and try to take out escort frigates first before working on the larger ships. In fact the name of the game is tracking accuracy, this is also why pirate frigates are more dangerous then the cruisers they can target and track much better then larger spawn. The higher your angular speed(orbital rate) the better, with non-missle using spawn I usually orbit at 7.5km and close to 5km at 570 m/s base speed.
My loadout: Amaar Crusader with, High slots: 3x Medium Modulated lasers with multi-freq. crystals. 1x Medium Anode Particle stream also with multi-freq crystal. Med Slots: Nothing. Low slots: 2x Micro Aux. Power Cores(to beef up the power core to use 4 lasers but still not enough to power anything in the mid slots). 1x Small Armor Repairer 1x Extruded Heat Sink.
My skills have been optimized to use lasers and the advantage is I don't have to carry any ammo. Power drain is reasonable and cap levels off at 80% once lasers in use, of course it's lower if I have to use the Armor Repairer.
The weak spot: Try and jump in on top of the ratpack and close to target as soon as possible(I usually scout on the first jump and reposition myself on a 2nd jump in). Straight runs are deadly as they can lock/fire and damage you much more quickly then you can recover. I don't use a Shield Booster as the Crusader's shield level is crap anyway and it takes too much cap to maintain and I never use an MWD as the 500% penalty in sig radius negates any advantage you have with buying an interceptor.
Safety Tip: As old WWII pilots say "speed is life", so don't get caught in a place where you can be slowed down(eg. tightly packed roid belts) and orbit ASAP. The worst I've ever suffered was when I broke this rule and was down to 5% armor when I managed to extricate myself.(read run away)
Hope some of this helps, the next challenge is to find myself some 500k rats to play with.
Of course using frigates is a less costly route then interceptors and you may want to consider this route first to hone your skills and experience.
Best not to waste those med slots, you could fit a webber or tracking comp to help abit. ------------------------------------------
|

MadGaz
|
Posted - 2004.08.09 19:30:00 -
[36]
Originally by: Merkan Ironfist Kinnison: I've managed to surprise myself at the power interceptors have. The strongest group I've killed in a belt are 2x100 Blood Arch Sages with 2x55K Blood Revenant escorts(so far). Not easy but possible to do with the orbiting tactic. I've also killed rat spawns using the same methods(7x40K Blood Arch Reavers). I hate light missle firing spawn and try to take out escort frigates first before working on the larger ships. In fact the name of the game is tracking accuracy, this is also why pirate frigates are more dangerous then the cruisers they can target and track much better then larger spawn. The higher your angular speed(orbital rate) the better, with non-missle using spawn I usually orbit at 7.5km and close to 5km at 570 m/s base speed.
My loadout: Amaar Crusader with, High slots: 3x Medium Modulated lasers with multi-freq. crystals. 1x Medium Anode Particle stream also with multi-freq crystal. Med Slots: Nothing. Low slots: 2x Micro Aux. Power Cores(to beef up the power core to use 4 lasers but still not enough to power anything in the mid slots). 1x Small Armor Repairer 1x Extruded Heat Sink.
My skills have been optimized to use lasers and the advantage is I don't have to carry any ammo. Power drain is reasonable and cap levels off at 80% once lasers in use, of course it's lower if I have to use the Armor Repairer.
The weak spot: Try and jump in on top of the ratpack and close to target as soon as possible(I usually scout on the first jump and reposition myself on a 2nd jump in). Straight runs are deadly as they can lock/fire and damage you much more quickly then you can recover. I don't use a Shield Booster as the Crusader's shield level is crap anyway and it takes too much cap to maintain and I never use an MWD as the 500% penalty in sig radius negates any advantage you have with buying an interceptor.
Safety Tip: As old WWII pilots say "speed is life", so don't get caught in a place where you can be slowed down(eg. tightly packed roid belts) and orbit ASAP. The worst I've ever suffered was when I broke this rule and was down to 5% armor when I managed to extricate myself.(read run away)
Hope some of this helps, the next challenge is to find myself some 500k rats to play with.
Of course using frigates is a less costly route then interceptors and you may want to consider this route first to hone your skills and experience.
Best not to waste those med slots, you could fit a webber or tracking comp to help abit. ------------------------------------------
|

Merkan Ironfist
|
Posted - 2004.08.09 20:07:00 -
[37]
Originally by: MadGaz
Originally by: Merkan Ironfist Kinnison:
Best not to waste those med slots, you could fit a webber or tracking comp to help abit.
Thanks for the pointer MadGaz, the reason the mids are empty is that I don't have enough power and CPU for anything I would put in there, I could unload the Extruded Heat sink and add an extra Aux Micro Power core or downgrade my weapons to regular lasers to get back the power and CPU. Of course this load out is strictly for NPC rat hunting and I would never use it for PvP. I'm still experimenting and may find that using 3 lasers are sufficent in which case a webber or cap booster would be a good idea.
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Merkan Ironfist
|
Posted - 2004.08.09 20:07:00 -
[38]
Originally by: MadGaz
Originally by: Merkan Ironfist Kinnison:
Best not to waste those med slots, you could fit a webber or tracking comp to help abit.
Thanks for the pointer MadGaz, the reason the mids are empty is that I don't have enough power and CPU for anything I would put in there, I could unload the Extruded Heat sink and add an extra Aux Micro Power core or downgrade my weapons to regular lasers to get back the power and CPU. Of course this load out is strictly for NPC rat hunting and I would never use it for PvP. I'm still experimenting and may find that using 3 lasers are sufficent in which case a webber or cap booster would be a good idea.
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Aegis Osiris
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Posted - 2004.08.10 00:08:00 -
[39]
Merkan, you might try fitting 3 mircoaux powercores, a 10MN AB, and then whatever lasers you can manage. Find a balance between harder hitting (the medium lasers) and faster ROF (pulse and dual light). If you use the 10MN, no sig hit.
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Aegis Osiris
|
Posted - 2004.08.10 00:08:00 -
[40]
Merkan, you might try fitting 3 mircoaux powercores, a 10MN AB, and then whatever lasers you can manage. Find a balance between harder hitting (the medium lasers) and faster ROF (pulse and dual light). If you use the 10MN, no sig hit.
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sableye
|
Posted - 2004.08.10 00:44:00 -
[41]
I was able to take out chief sentinels and chief defenders with my alt (untrained) in a velator with 2 electon blasters with antimatter, they can't hit me, the frigs could though :).
|

sableye
|
Posted - 2004.08.10 00:44:00 -
[42]
I was able to take out chief sentinels and chief defenders with my alt (untrained) in a velator with 2 electon blasters with antimatter, they can't hit me, the frigs could though :).
|

Namelesz
|
Posted - 2004.08.10 00:47:00 -
[43]
Originally by: Aegis Osiris Merkan, you might try fitting 3 mircoaux powercores, a 10MN AB, and then whatever lasers you can manage. Find a balance between harder hitting (the medium lasers) and faster ROF (pulse and dual light). If you use the 10MN, no sig hit.
That is until next patch when you cannot fit different ship class ABs or MWDs on what ship class you are flying. I always use an mwd on my inty, but then turn it off once in range so my sig goes back down. And yes it does go down as I have tested this, although I keep hearing people in-game say the sig radius stays up if the mwd is fitted even if not used. Hogwash I say!  Thank you come again.
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Namelesz
|
Posted - 2004.08.10 00:47:00 -
[44]
Originally by: Aegis Osiris Merkan, you might try fitting 3 mircoaux powercores, a 10MN AB, and then whatever lasers you can manage. Find a balance between harder hitting (the medium lasers) and faster ROF (pulse and dual light). If you use the 10MN, no sig hit.
That is until next patch when you cannot fit different ship class ABs or MWDs on what ship class you are flying. I always use an mwd on my inty, but then turn it off once in range so my sig goes back down. And yes it does go down as I have tested this, although I keep hearing people in-game say the sig radius stays up if the mwd is fitted even if not used. Hogwash I say!  Thank you come again.
-Namelesz
"I never run away. I merely advance in the opposite direction." -Judicator "She was so dumb, the smartest thing to ever come out of her mouth was my *****." |

Dash Ripcock
|
Posted - 2004.08.10 06:22:00 -
[45]
Gurista rats are fairly simple with an Interceptor, since one of their biggest threats (missiles) can't really hit you. The larger the ship, the easier they are to take down since their guns can't track you. Of course, this is provided they don't have webifier support.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.08.10 06:22:00 -
[46]
Gurista rats are fairly simple with an Interceptor, since one of their biggest threats (missiles) can't really hit you. The larger the ship, the easier they are to take down since their guns can't track you. Of course, this is provided they don't have webifier support.
Battle Angels Inc - The Movie
|

Bozl1n
|
Posted - 2004.08.10 17:56:00 -
[47]
Killed 2 elders n 4 captins in a taranis last night, the rep on the elders took some beating wheather any other ceptors can beat it as well as the taranis does im not sure, if the rats have high res to ur damage type i think ud struggle tho.
Gimme a yell in corp if u want the loadout.
The next s**** i tryed had 3 interceptors in n 1 forcer, i went b0000m very quickly, so id say webbing frigates r best avoided
http:/eve-coldfusion.com
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Bozl1n
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Posted - 2004.08.10 17:56:00 -
[48]
Killed 2 elders n 4 captins in a taranis last night, the rep on the elders took some beating wheather any other ceptors can beat it as well as the taranis does im not sure, if the rats have high res to ur damage type i think ud struggle tho.
Gimme a yell in corp if u want the loadout.
The next s**** i tryed had 3 interceptors in n 1 forcer, i went b0000m very quickly, so id say webbing frigates r best avoided
http:/eve-coldfusion.com
|

Kinnison
|
Posted - 2004.08.11 08:05:00 -
[49]
Thanks everyone.
Ok, I'm going to try the following:
Remove MWD, fit coldgas AB (I just happen to have one lying around. :) )
Remove shield booster, fit cap recharger.
Lows: armour repairer x2, cap relay x2.
Obviously, I'm forgetting about shields. Let's see how much punishment this nice little ship can take!
I may fit a 150 rail instead of the 125, or a neutron and orbit really close.
Any comments?
|

Kinnison
|
Posted - 2004.08.11 08:05:00 -
[50]
Thanks everyone.
Ok, I'm going to try the following:
Remove MWD, fit coldgas AB (I just happen to have one lying around. :) )
Remove shield booster, fit cap recharger.
Lows: armour repairer x2, cap relay x2.
Obviously, I'm forgetting about shields. Let's see how much punishment this nice little ship can take!
I may fit a 150 rail instead of the 125, or a neutron and orbit really close.
Any comments?
|

Malachi Nefzen
|
Posted - 2004.08.11 12:57:00 -
[51]
I've soloed 7x40k rats in my kestrel.
My thats was dastardly. |

Malachi Nefzen
|
Posted - 2004.08.11 12:57:00 -
[52]
I've soloed 7x40k rats in my kestrel.
My thats was dastardly. |

Kinnison
|
Posted - 2004.08.12 11:32:00 -
[53]
I get the impression it might be best to fight the rats in a high-end, but cheap, combat frigate and use only cheap modules in case I get blown up.
I don't have access to eve right now, but the Merlin looks as if it's the closest in setup to my ares; any comments? I'm not all that worried about ammo costs, as long as I don't actually lose money. 
|

Kinnison
|
Posted - 2004.08.12 11:32:00 -
[54]
I get the impression it might be best to fight the rats in a high-end, but cheap, combat frigate and use only cheap modules in case I get blown up.
I don't have access to eve right now, but the Merlin looks as if it's the closest in setup to my ares; any comments? I'm not all that worried about ammo costs, as long as I don't actually lose money. 
|

Darrin Tobruk
|
Posted - 2004.08.12 16:43:00 -
[55]
Edited by: Darrin Tobruk on 12/08/2004 16:46:39
Originally by: Kinnison I get the impression it might be best to fight the rats in a high-end, but cheap, combat frigate and use only cheap modules in case I get blown up.
I don't have access to eve right now, but the Merlin looks as if it's the closest in setup to my ares; any comments? I'm not all that worried about ammo costs, as long as I don't actually lose money. 
If you have the gunnery skills, try an Incursus with 3 electron blasters, a good AB, and a magnetic field stabilizer. Use the other 2 med slots for shield boosters, and the other low for a co-procesor 1 to run it all. (This is assuming you have electronics and engineering both at lvl 5. If not, you might need to tinker a bit. It's also advisable to have the skill that increases cap recharge time [can't remember the name] pretty high too. Just use those boosters sparingly.)  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Darrin Tobruk
|
Posted - 2004.08.12 16:43:00 -
[56]
Edited by: Darrin Tobruk on 12/08/2004 16:46:39
Originally by: Kinnison I get the impression it might be best to fight the rats in a high-end, but cheap, combat frigate and use only cheap modules in case I get blown up.
I don't have access to eve right now, but the Merlin looks as if it's the closest in setup to my ares; any comments? I'm not all that worried about ammo costs, as long as I don't actually lose money. 
If you have the gunnery skills, try an Incursus with 3 electron blasters, a good AB, and a magnetic field stabilizer. Use the other 2 med slots for shield boosters, and the other low for a co-procesor 1 to run it all. (This is assuming you have electronics and engineering both at lvl 5. If not, you might need to tinker a bit. It's also advisable to have the skill that increases cap recharge time [can't remember the name] pretty high too. Just use those boosters sparingly.)  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |
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