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Thread Statistics | Show CCP posts - 19 post(s) |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.02.27 18:27:00 -
[1]
Edited by: Tonto Auri on 27/02/2009 18:30:20
Originally by: Altris Please fix rockets. All Khanid capsuleers will be grateful.
This. I've posted it in suggestions thread 8 months ago, but my comment has been deleted (3 times) with idiotic "stay on topic" resolution.
Here's a copy:
Quote: Module: Rockets (torpedoes seems to be okay, HAM's have issues, but I unsure about possible fixes) Issue: They're sucks, comparing... to anything. Okay, I know (well, I really know) - it is absolutely separate weapon classes, but some parallels exists. At least light missiles are closer counterpart, than, say, drones or guns.
So, keeping it in mind:
Issue #1: Reload time affecting rockets DPS insanely. Namely by 10%. I've had feeling that all what i'm doing flying my Vengeance, is waiting for rocket launchers to reload... then I've placed numbers on paper... and saw it was not only feeling. Suggested fix: Increase launcher capacity. (Double it at least) Issue #2: Single rocket doing close to no damage, they're fired very often, resulting in Issue #1 plus huge load to EVE cluster. Suggestion: Increase duration, damage in half. Issue #3: Rockets are slow. Really... Not a counter to interceptors. Not even close to. I suggest increase in speed. From half to twice increase. Who want to play with numbers: Screenshot and OOo calc document ADD: Considering all these changes, Suggested addition: Increase rocket launchers fitting cost a bit. More precisely, increase PG usage slightly (keep in mind to increase available PG on some ships as well, if that hurts them, namely Kestrel has so weak powergrid, depends on increase, it may never be able to fit rockets on it any more)
And I agree with OP of this thread, rockets now doing crappy damage to the frigs due to sig radius and rocket damage calculation formula changes. Twice nerfed weapon :/ -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.03.27 03:33:00 -
[2]
Can I please have a chance to undock my Vengeance and not have a "LOL get a Retribution" comments in local? Eh? CCP? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.04 01:51:00 -
[3]
Originally by: Great Artista Laser malediction is cool and everything, but could you then give its laser bonuses back?
Use Crusader. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.04 10:55:00 -
[4]
Originally by: Great Artista
Originally by: Tonto Auri
Originally by: Great Artista Laser malediction is cool and everything, but could you then give its laser bonuses back?
Use Crusader.
Both have their roles. 
Laser bonuses already given to Carthum Conglomerate ship. Khanid ship have rocket bonuses. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.14 21:47:00 -
[5]
Originally by: Assegai Developments honestly...... why such a long thread on rockets? i mean no small weapons are really good enough to be called anywhere near serious damage. it's not like if these are buffed a little that everyone will switch from their cruisers, BCs, BS and HACs to little frigates with measly damage.
What you mean "cruiser"? What is that? And if 200-300 DPS is "measly", well, what to say about battleships? -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.28 18:11:00 -
[6]
Originally by: CCP Adida Removed trolling posts. If you are dissatisfied with something please be constructive.
It not meant to be personal offence, but it's rather hard to be constructive two years onward without even a sign of hope (bar one resent post, which was likely a joke). -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.07.15 10:08:00 -
[7]
Originally by: Duchess Starbuckington Edited by: Duchess Starbuckington on 14/07/2010 19:05:14
Originally by: pmchem Chronotis, can you also check out Heavy Assault Missiles when you rebalance Rockets? They're basically the Rockets of medium sized ships and suck compared to HMLs except for very rare cases.
Thanks.
How exactly are they broken? They work fine. If you're firing them from outside scram range with no tackle etc. that's your problem.
In exactly the same way, as rockets. To a lesser degree ONLY due to the fact that relative speed dispersion for cruisers is less than for frigates. So the difference is less noticable, but it's still there. Torps, the same, but it's even harder to notice, as the difference in speed between slowboating, AB'ing, MWD'ing BS and the flying torp is small. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.07.16 10:10:00 -
[8]
Originally by: CCP Chronotis The unguided missiles from rockets to HAMs or torpedoes were intended to be much more effective weapons against larger ship classes which is reflected in their stats rather than be equally effective vs the same hulls.
It's all nice and sound, however, the main problem is - some ships of the same hull became restricted to only shoot larger ships. Without any alternative. Vengeance and Sacrilege coming as examples. HM Sac is somewhat viable, but then lacking her bonus, which bring her on par with current HAM Sac. And there's no other Amarr ships to fly with light missiles.
Originally by: CCP Chronotis However as Tonto points out the relative velocity and sig radius min/max is much less variable as you move up to cruisers and battleships. Ships like HAM drake or HAM sacrilege perform their roles well as do the torp ravens. However rocket crows or vengeance lack the punch these lot serve and that is most likely what we will address.
I've pointed out more issues with rockets, specifically the reloading time affecting rockets DPS (see the spreadsheet). The bay load is very small compared to RoF, solution would be to increase RoF delay and damage of every rocket by 50% each, increase PG need for launchers, bringing rockets in the area of blasters and autocannons - close-range high-DPS weapon, keeping HAM's and Torps as they are now - "the bigger weapon". Also don't forget rockets velocity, when you're at it. And PG available on ships intended for rockets only... too.
Originally by: CCP Chronotis If we still intend to keep this role for the unguided missiles, then a damage increase would be done along with some changes to explosion velocity and radius with perhaps some changes to the light missiles to ensure they are effective anti-frigate missiles for example if we went that route.
I don't think this will solve problem with rocket frigates. For bigger ships, that'd work. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.07.18 08:23:00 -
[9]
Bonusing missiles on Kestrel, don't forget that Kessi can't fit standard launchers in any realistical fit. She need either RCU, or PDS, or MAPC to fit it all. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.09.24 07:46:00 -
[10]
Originally by: CCP Chronotis a quick update - the first set of balance changes to rockets should end up on sisi next week (possibly earlier but at the very least next week). For now as we mentioned previously, none of the changes should be too surprising, the explosion velocity got a boost along with the overall damage (RoF decreased whilst rocket damage increased) alongside increase in clip size). Specific numbers and detailed info on the changes will be posted next week in a sticky thread here in this forum at the to get the testing and feedback kicked off.
Seems just like what i was suggesting two years ago... -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.09.24 18:27:00 -
[11]
Originally by: Sharton
Originally by: Tonto Auri Seems just like what i was suggesting two years ago...
Do you ever have something positive to say, or are you always an a$$ hat?
By the way, you might want to try spell check once in a while.
Who are you anyway, that I should consider your opinion important? Do you have anything meaningful to contribute to this topic? These changes I've suggested @2008-08-26, I still have file uploaded if you want to check it. -- Thanks CCP for cu |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.09.25 17:55:00 -
[12]
Originally by: yani dumyat Back on topic there's a new build on sisi, I'm getting a python error when I try to patch so no idea if it contains the rocket fix or not.
Edit - no rocket fix on sisi for this build.
It's "old" build. Based on different branch and probably contains even less "features". -- Thanks CCP for cu |
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