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Andre II
Blue Republic RvB - BLUE Republic
59
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Posted - 2012.06.03 20:11:00 -
[31] - Quote
Wonderful idea! Absolutely love it! |

Vito Antonio
State War Academy Caldari State
71
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Posted - 2012.06.03 21:03:00 -
[32] - Quote
Mors Sanctitatis wrote: This isn't a very good imitation of how real drugs work.
If you prefer realism perhaps you should try taking real drugs while playing eve. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
89
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Posted - 2012.06.03 21:09:00 -
[33] - Quote
Not quite. Drugs should give us f*cking rainbow **** and should make us think CONCORD are officers. So we shoot them and die.  I only ever emerge from the shadows when my main is banned. |

Makkal Hanaya
Royal Amarr Institute Amarr Empire
9
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Posted - 2012.06.03 21:28:00 -
[34] - Quote
I think this would be an excellent addition to the game.
Rico Minali wrote:In that case they should also stop your heart on a very slim chance. Even taking a small dose should have the random chance of killing you, this is also how real life drugs work, even on people who take them for years. Everything is fine, then suddenly poof, dead right off the bat. Can you provide an example of someone dropping dead because they smoked a single joint? |

Dheeradj Nurgle
Antwerpse Kerels The Skeleton Crew
15
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Posted - 2012.06.03 22:09:00 -
[35] - Quote
You are a Capsuleer, a Demigod, Drugs isn't supposed to kill you. |

Istvaan Shogaatsu
Guiding Hand Social Club
342
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Posted - 2012.06.03 22:29:00 -
[36] - Quote
Hey man, that's a piece of my life I've put behind me. I don't need a bloody game to start giving me withdrawal flashbacks.
Also, making the drugs more realistic would hike up this game's rating to at least 18+ which, while probably having a positive effect on the community, would pull the game out of certain stores. This, as you can guess, is a bad thing. |

Tallian Saotome
Fractured Core Fatal Ascension
754
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Posted - 2012.06.03 22:37:00 -
[37] - Quote
As someone with more firsthand experience with drugs that I would care to enumerate, I gotta say that if you think you get no negative effects from drugs while you are high you need to do more of them.
I'll never forget the day I took a handful of mushrooms, did a bunch of lines, then laid on the couch screaming in my head for help because I couldn't move anything and was freaking the hell out while my wife sat 10 feet from me thinking I was just pissed at her and giving her the silent treatment.
Drugs have negative effects while you are on them as well as after, and, tbh, long term drug use effects would pretty well ruin the game for anyone in a position to try them. Inappropriate signature removed, CCP Phantom. |

Svarek
University of Caille Gallente Federation
0
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Posted - 2012.06.03 23:07:00 -
[38] - Quote
To be perfectly honest - yes, the boosters (I would note that the name is distinct from "drug") do need some kind of overhaul to make their usage more interesting and dynamic or meaningful... but paralleling life overmuch would not be advisable, as others have said more eloquently here. (And with the level of technology Eve has - cybernetics and so on - wouldn't you think a lot of the negative effects of drugs would be minimized or eliminated as well?)
Wouldn't a simple boost - and not one in the 100% range, definitely less than 25% - with a deficit/withdrawal for twice as long afterward work? Perhaps boosters could even be temporary stat modifications, in that they allow you flexibility without permanent change or respec. (Obviously, temporary stat effects would be pretty pointless if stats weren't more useful.)
Increasing DPS is not an effect you could explain through existing lore. Effects like increasing your targeting speed, maximum targets, turret control, accuracy, could, though, be explained through a "mental boost." They would indirectly affect your DPS, but in a way that's less blunt and takes more skill and is generally more interesting. I realize I'm likely stating the obvious here.
Again, running too close to realism isn't that much fun for a game most of us play as play. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1463
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Posted - 2012.06.03 23:07:00 -
[39] - Quote
Rico Minali wrote:Even taking a small dose should have the random chance of killing you, this is also how real life drugs work, even on people who take them for years. Everything is fine, then suddenly poof, dead right off the bat.
That is only because the drugs you buy on the street have very poor quality control. One week, the stuff you get from your supplier is cut down to 30% because the rest is sugar and strychnine. The next week it's 50% pure and you overdose.
Rico Minali wrote:And no, all you users out there, dont go telling me im wrong, I work in the healthcare field, I know what Im talking about.
You work "in the healthcare field"? Being a DBA at a health insurance company is not relevant experience 
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1463
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Posted - 2012.06.03 23:12:00 -
[40] - Quote
Svarek wrote:Wouldn't a simple boost - and not one in the 100% range, definitely less than 25% - with a deficit/withdrawal for twice as long afterward work?
I play for two hours a day. Thus having a system in place where a booster works for O(N) hours and provides O(N^2) hours of withdrawal systems would work for me :)
Say for example that using a blue pill for 1 hour would produce 2 hours of withdrawal symptoms, but using for 2 hours would lead to 4 hours of withdrawal. Using another blue pill will remove the symptoms and restore the boosted performance, but then you'd be using for 3 hours and suffer 9 hours of withdrawal.
Then as you use for more hours straight, you have more and more chance of slipping into major withdrawal and suffering more severe side effects while having no way to counter them. 8 hours straight of booster use, then BAM, you're in the medical centre having your blood filtered for 5 days straight before your body is ready for infomorph transfer.
Excellent for casual players :)
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Svarek
University of Caille Gallente Federation
0
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Posted - 2012.06.03 23:17:00 -
[41] - Quote
I didn't consider that possibility, but it actually works out to some extent. Casual players could keep up a bit if they have the ISK to spare that way. (But not too casual - they'd still have to pop the pills regularly enough.)
Not bad. |

Christopher Bullett
Inner Visions Of Sound Mind
0
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Posted - 2012.06.04 00:20:00 -
[42] - Quote
It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs. |

Richard Desturned
GoonWaffe Goonswarm Federation
747
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Posted - 2012.06.04 00:37:00 -
[43] - Quote
god no eh |

Alaekessa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
36
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Posted - 2012.06.04 01:26:00 -
[44] - Quote
Dheeradj Nurgle wrote:You are a Capsuleer, a Demigod, Drugs isn't supposed to kill you.
Personally, I'd say you are a Demigod because the drugs can kill you and still you come back. Quit Crying and Just Suck It Up |

EVE Roy Mustang
State War Academy Caldari State
16
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Posted - 2012.06.04 03:09:00 -
[45] - Quote
Xercodo wrote:
It'll need some tweaking
you said tweaking in a drugs thread nice |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1464
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Posted - 2012.06.04 03:21:00 -
[46] - Quote
Christopher Bullett wrote:It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs.
CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them. |

Tallian Saotome
Fractured Core Fatal Ascension
765
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Posted - 2012.06.04 03:25:00 -
[47] - Quote
Mara Rinn wrote:Christopher Bullett wrote:It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs. CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them. Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs. Inappropriate signature removed, CCP Phantom. |

Nikodiemus
Jokulhlaup
27
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Posted - 2012.06.04 03:27:00 -
[48] - Quote
As is with all ignored game mechanics from CCP nowadays, drugs have a huge potential and can create a great deal of strife and turmoil, dissent and anger, war and dissension, and even economic boom and bust if used properly.
Boosters are a joke for most players, even at the capital level - why care about a boost in shield strength or armor strength when the benefits are so low and the cost for boosters do not nearly overcome the cost for another sieged capital? The alpha and the sheer numbers in fleet fights negate booster use. All this must be considered in the face of massive capital buildups especially with Supercarriers and Titans.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1464
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Posted - 2012.06.04 03:44:00 -
[49] - Quote
Boosters are awesome for small fleet operations. That they do not work for massive fleets which simply alpha each other on the field is also awesome. Why should massive fleets get all the perks? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
75
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Posted - 2012.06.04 03:59:00 -
[50] - Quote
I would personally think that most of the stuff that the OP suggested would fall into the category of bad game design.
Negative effects that last weeks? Being forced to spend millions of isk to continue to get short term benefits, that would get shorter and shorter as I continued to use them and making me spend more and more? Some of you actually thought that would be good?
Drugs don't have negative side effects while you're on them? Uhm... Personal experience says you're WAY off on that one.
I'm pretty sure that the zombie dude who just got shot while chewing on another mans face would seriously disagree with you on that one!
Or how about the dude doing life in prison for eating half of his girlfriend while on PcP?
Ever met a ******* tweeker? Trust me, they're experiencing negative side effects!
WTF kind of drugs do you take? |
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Renturu
Tribal Spirit The Nest Alliance
192
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Posted - 2012.06.04 04:22:00 -
[51] - Quote
Zimmy Zeta wrote:Rico Minali wrote:In that case they should also stop your heart on a very slim chance. Even taking a small dose should have the random chance of killing you, this is also how real life drugs work, even on people who take them for years. Everything is fine, then suddenly poof, dead right off the bat.
Also, with continued use the chance of a permanent detrimental mental health effect, the more often you use them, the higher the chance that you will permanently get a psychosis, possibly a debilitating fear of undocking that will last the rest of your (immortal) life. Generally people never fully recover from this.
And no, all you users out there, dont go telling me im wrong, I work in the healthcare field, I know what Im talking about. Hello good sir, I work at a medical research facility, addiction research department. I have to inform you that you are wrong. Short overview: Cannabis: There are no THC-receptors in the brain stem, so it simply isn't possible to have a lethal overdose. High doses could cause a psychosis, but could never kill you.. But back on topic and to OP: Why should the boosters in EVE mimic real life drugs? This is science fiction, after all... edit: stupid wordfilter....
Zimmy, We know there are terrible side effects to Cannabis. Its called overeating, empty refrigerators and run-ons to 7-11's across the world. It is a terrible drug and must be stopped.  If EvE WiS is Space Barbie, then I'm built like a Ken Doll:
Nothin' but 14 inches of T'aint; Smooth, from front to butt!!! |

Soldarius
TreadStone Standard The 99 Percent
224
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Posted - 2012.06.04 04:31:00 -
[52] - Quote
The only reason I don't use boosters in game is because of the price and availability. Jita price for Improved Blue Pill is 15M. I don't feel like throwing away my isk for a very temporary performance improvement. I also don't feel like making them because its so damn hard for too little gain.
Too few people are even aware that there are skills that reduce the chance and severity of side-effects.
Also, the variety of boosters is somewhat lacking. There are 3 booster slots. Slot 1 is used for shield boost, armor repair, cap capacity, and signature radius improvements. Slot 2 is for 3 turret improvements, and slot 3 has but 1 missile improvement. We could do with some more variety, especially for slot 3 and missiles in general.
The boosters themselves are a mish-mash of effects and drawbacks that make little sense. Why no agility booster? Cap recharge booster? Boosters are, like much of eve, unfinished. "How do you kill that which has no life?" |

Apolyon I
AQUILA INC Verge of Collapse
60
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Posted - 2012.06.04 04:49:00 -
[53] - Quote
Tallian Saotome wrote:Mara Rinn wrote:Christopher Bullett wrote:It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs. CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them. Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs. it can tank 3 with link, 4 with oh
@Soldarius: booster is awesome, you should see the impact of it on small > medium scale pvp and capital fight |

Tallian Saotome
Fractured Core Fatal Ascension
767
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Posted - 2012.06.04 04:51:00 -
[54] - Quote
Apolyon I wrote:Tallian Saotome wrote:Mara Rinn wrote:Christopher Bullett wrote:It's called EvE Online, not Drug Addicts Online, I'd rather CCP focus on the space ships than the drugs. CCP should forget about new modules and focus on ship skins and pretty nebulas? Boosters have enormous impact on flying in space, you should read up about them. Carrier can tank 2 dreads in siege with ease when the pilot is on the right drugs. it can tank 3 with link, 4 with oh Only ever tested it solo on SiSi, but with triage, Exile, and OH, I was laughing at those dreads til they ran out of stront 
Then a Bhaalgorn showed up  Inappropriate signature removed, CCP Phantom. |

Sri Nova
Sebiestor Tribe Minmatar Republic
95
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Posted - 2012.06.04 04:54:00 -
[55] - Quote
I love it :)
i would also like to add .
Hallucination: while flyin in space and under the influence one may experience being orbited by the Mittani in a vigil. The ship they are in appears to be in structure and mittens has full shields blasting away endlessly . while experiencing this hallucination one can target the phantom and fire all their weapons at it just like they were in real fight . after a period of time everything returns to normal .
Hallucination: CCP soundwave, in game messages the player and wants an opinion on how to make eve better after a few questions and answers the conversation turns more personal and become accusatory . He now wants to know why the player is botting and where did that 500 billion isk that just appeared in their wallet came from . all the while the replies are being sent to local. |

Barbelo Valentinian
The Scope Gallente Federation
234
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Posted - 2012.06.04 05:38:00 -
[56] - Quote
Natsett Amuinn wrote:I would personally think that most of the stuff that the OP suggested would fall into the category of bad game design.
Yes and no, it all depends on what you mean by "gameplay".
Suggestions for more "realism" in games constantly crop up, but if you're at all interested in game design you'll know why "realism" has to be limited. Generally, you only need enough for suspension of disbelief, to get into the spirit of the game and its lore, otherwise, gameplay has to be tailored to several things (e.g. balance of gamer types - achievers, PKers, etc.; and having mechanics that can't be exploited or used to grief).
However, there's another way of looking at it. The "rules" of real life, which include our intuitive (or "folk") sense of physics, folk psychology, folk economics, etc. These are already inbuilt; and to some extent life is already a game. It's just a game it's quite hard to be successful in - or rather, it's a game in which the thrill of success doesn't happen as often.
Hence games: they give us a stream of little virtual successes, and the part of our brain that processes rewards is stupid enough to give us the same feeling when we're successful in a meaningless game endeavour as we would be in a meaningful rl endeavour.
So, that said, there's another way of having games - or at least, games that have a "realistic" component - and that is to make them simulators, where everything is like real life (but with time and space highly compressed), plus dragons, or spaceships, or other counterfactual fun things.
IOW, I suspect that part of the reason designers don't go for a more "simmy" route in games is because computers just haven't been up to it, so the level of abstraction has had to be quite high. However, computers are constantly getting more and more powerful (partly as a result of peoples' desire to play "realistic" videogames!).
I suspect that as time goes on, the yearning people have for "realism" will be fulfilled, and that won't present a problem for game designers at all, because actually they'll hardly have to do any "game design" at all, just world design and situation design, and sandbox-tool design.
Because if the virtual world is set up so that it answers the intuitions we have about real life, such that as soon as a person tries something in the game the game responds for the most part just like the real world (only compressed, and made easier to be successful in), I think that would make a lot of people happy.
So, e.g., for a mediaeval sim, you'd be talking about taking about crafting being a miniature approximation of actual crafting methods (only taking a highly compressed amount of time - say 10 minutes to make something instead of a day as it might be in the real world), you''d be talking about much more "realistic" fighting techniques based on musculo-skeletal virtual modelling and physics, etc.,etc. For a space sim you'd be talking about real physics, virtualization of real distances (but again compressed somewhat in terms of time) - fortunately in a space sim you've also got virtual computers aboard your spaceship, so the virtual interface within the game could handle all the difficult calculations.
Like that.
Drugs, in the way the OP suggests, might well be part of such a simulation.
However, I agree it's never going to happen in EVE. EVE gameplay is what it is, it's never going to change significantly in a way like the OP suggests.
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Mars Theran
EVE Rogues EVE Rogues Alliance
239
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Posted - 2012.06.04 09:24:00 -
[57] - Quote
"While you're high, you have little or no adverse effects."
..oh really?  Auction - EVE Rogues Alliance [ROGUE]: https://forums.eveonline.com/default.aspx?g=posts&m=1215438#post1215438-á-á~ Latest bid: 190 million ISK. |

Dheeradj Nurgle
Antwerpse Kerels The Skeleton Crew
16
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Posted - 2012.06.04 16:35:00 -
[58] - Quote
Alaekessa wrote:Dheeradj Nurgle wrote:You are a Capsuleer, a Demigod, Drugs isn't supposed to kill you. Personally, I'd say you are a Demigod because the drugs can kill you and still you come back.
Didn't consider that, +1 to you |

Aiwha
101st Space Marine Force Nulli Secunda
408
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Posted - 2012.06.04 17:03:00 -
[59] - Quote
I'd like it if boosters mimicked real drugs a little more. You need to keep taking them, and their effectiveness slowly decreases as you take more. This keeps stacking till you stop taking them.
Then withdrawal hits. Regards,
LCpl. Aiwha-á Senior Recruiter |

Spy 21
Lonetrek Exploration and Salvage
78
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Posted - 2012.06.04 17:03:00 -
[60] - Quote
Quickly skimmed through responses but will go back and read. Fascinating post and I love the idea of introducing addiction as a guaranteed side effect of continued use.
Guess what? A new eve 12 step group just for Booster Addicts....
Boosties Anonymous
Meetings at 6 in the abandoned cathedral basement. Smoking allowed at all meetings except on wednesdays. Please donate 1 isk if you can. Free coffee too!
S "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |
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