| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 11:17:00 -
[1]
If death in w-space allows a d/l of a clone to normal space stations why doesn't jump clones work? 'May all your ventures be profitable' - Caldari Farewell |

Stitcher
Caldari ForgeTech Industries
|
Posted - 2009.02.25 11:27:00 -
[2]
because you need to be docked at a station to clone jump. - Verin "Stitcher" Hakatain. |

AshtarDJ
Filthy Scum Scum Alliance
|
Posted - 2009.02.25 11:27:00 -
[3]
Because you need to dock to be able to clone jump, and WH space doesn't have stations.
|

Mal'ol Soddo
|
Posted - 2009.02.25 11:34:00 -
[4]
You can jump to either a mothership or roqual if it has a clone vat bay. Not sure if you can jump to a MS/Roq if it is in W-space.
|

AshtarDJ
Filthy Scum Scum Alliance
|
Posted - 2009.02.25 11:35:00 -
[5]
Originally by: Mal'ol Soddo You can jump to either a mothership or roqual if it has a clone vat bay. Not sure if you can jump to a MS/Roq if it is in W-space.
No capitals will be allowed in w-space.
|

Mal'ol Soddo
|
Posted - 2009.02.25 11:38:00 -
[6]
Originally by: AshtarDJ
Originally by: Mal'ol Soddo You can jump to either a mothership or roqual if it has a clone vat bay. Not sure if you can jump to a MS/Roq if it is in W-space.
No capitals will be allowed in w-space.
From high sec only. Low-sec, null-sec will have enough mass to allow Capitals through, any that link to high-sec will not, to prevent caps entering high-sec.
|

Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2009.02.25 14:46:00 -
[7]
Devs have confirmed that clone jumping in W-Space should not be possible. Lets explain it simply by saying:
1) No stations. 2) Even if you get a Rorq, Mothership or likewise into W-Space the clone database is in K-Space which is hundreds of light-years away. The transmission from W-Space -> K-Space -> W-Space would be too harsh on your mental self. 3) You should be happy you can return from W-Space if your pod goes pop. Subspace communication through gates doesn't even exist in W-Space, you are lucky the pod has such a strong signal that it can reach K-Space in the first place. Also, be happy that you don't have to wait a few minutes to respawn in high-sec. The time for that signal to travel to high-sec would be very long.
My opinions belong to me, you can't have them!
|

Mish'Kala
Minmatar Atomic Heroes Chain of Chaos
|
Posted - 2009.02.25 17:28:00 -
[8]
Originally by: Cadde Devs have confirmed that clone jumping in W-Space should not be possible. Lets explain it simply by saying:
1) No stations. 2) Even if you get a Rorq, Mothership or likewise into W-Space the clone database is in K-Space which is hundreds of light-years away. The transmission from W-Space -> K-Space -> W-Space would be too harsh on your mental self. 3) You should be happy you can return from W-Space if your pod goes pop. Subspace communication through gates doesn't even exist in W-Space, you are lucky the pod has such a strong signal that it can reach K-Space in the first place. Also, be happy that you don't have to wait a few minutes to respawn in high-sec. The time for that signal to travel to high-sec would be very long.
Also Space Hedgehogs eat any uninhabited clones left in W-Space, so you would have to jump back in to.
|

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 18:59:00 -
[9]
Originally by: Stitcher Edited by: Stitcher on 25/02/2009 11:28:50 because if memory serves you need to be docked at a station to clone jump.
Maybe it's you lack of experience with advanced ships but the Rorqual has clone vats perfectly capable of handling clone jumping. Stations are NOT necessary for clone jumping. 'May all your ventures be profitable' - Caldari Farewell |

Matt G
|
Posted - 2009.02.25 19:01:00 -
[10]
what the crap would you use if you got out to w-space and there weren't any ships available? you just gonna go play in your pod?
|

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 19:02:00 -
[11]
Originally by: Cadde Devs have confirmed that clone jumping in W-Space should not be possible. Lets explain it simply by saying:
1) No stations. 2) Even if you get a Rorq, Mothership or likewise into W-Space the clone database is in K-Space which is hundreds of light-years away. The transmission from W-Space -> K-Space -> W-Space would be too harsh on your mental self. 3) You should be happy you can return from W-Space if your pod goes pop. Subspace communication through gates doesn't even exist in W-Space, you are lucky the pod has such a strong signal that it can reach K-Space in the first place. Also, be happy that you don't have to wait a few minutes to respawn in high-sec. The time for that signal to travel to high-sec would be very long.
This makes no in game sense. If death downloads can make it to k-space then jumpclone signals can make it since they are based on the same technology. If jumpclones can not work then no clone downloads should work.
'May all your ventures be profitable' - Caldari Farewell |

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 19:04:00 -
[12]
Originally by: Matt G what the crap would you use if you got out to w-space and there weren't any ships available? you just gonna go play in your pod?
Space is dangerous and w-space even more so. If you get stuck you get stuck, too bad.
If you commit suicide in W-space and a clone has to be reawakened in K-space then it makes sense that all experience and skill training of the dead clones time in W-space should BE LOST! 'May all your ventures be profitable' - Caldari Farewell |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2009.02.25 19:14:00 -
[13]
Originally by: Uni Zueto
This makes no in game sense. If death downloads can make it to k-space then jumpclone signals can make it since they are based on the same technology. If jumpclones can not work then no clone downloads should work.
EvE isn't built on the foundation that it has to make sense. Otherwise battleships would be able to break 20,000 m/s and there would be no sound and we would have planet buster weapons. It goes on and on, it's a balance thing. Risk vs reward in action. Still, it doesn't hurt making up fictional reasons as to why something doesn't work as we want it to, makes it easier on the mind.
If anything, when your pod is popped, your mind is frozen and to recover from such an event the new body has to be in "prime" condition to accept the new mind and for the mind to recover from the event.
In response to your next post, losing all your skill training you gathered in W-Space is pretty harsh, even by EvE standards. And who would want to spent hours in W-Space where you are more likely to die than survive?
As i see it, it is working as intended for this game. If we where allowed to build our own equipment i am sure we would have found a way to accommodate clone jumping in W-Space. The devs have limited time to build stuff, allowing us to clone jump in and out would take away some of the charm/effect of using W-Space. It should be dangerous but not HORRIBLE.
My opinions belong to me, you can't have them!
|

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 19:29:00 -
[14]
Originally by: Cadde
As i see it, it is working as intended for this game. If we where allowed to build our own equipment i am sure we would have found a way to accommodate clone jumping in W-Space. The devs have limited time to build stuff, allowing us to clone jump in and out would take away some of the charm/effect of using W-Space. It should be dangerous but not HORRIBLE.
I just don't get the reasoning to disallow clone jumping. How is allowing clone jumps from a Rorqual unbalancing? This is really my question and no one has addressed it.
Getting a Rorqual in will have to be from low or naught space and once in W-space the risk of losing the whole Rorq along with all clones and equipment is possible with the Sleepers waiting. Seems the risk is already high for this endeavor but for all those who trained Rorq's they should be allowed to use that advantage. (I don't fly one so this isn't personal, I can barely fly a covetor). 'May all your ventures be profitable' - Caldari Farewell |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
|
Posted - 2009.02.25 19:46:00 -
[15]
I think one major reason is that they don't want people to take W-Space lightly, also it limits their ability to "conquer" W-Space by only going there if they are under attack or if they need to bring something out. As it is now you either raid W-Space or you live there. Living there can be very profitable but at some point you will have to abandon it to bring stuff out and getting back to it can prove very difficult.
So in short, the intention probably is to make you stay or go. Not both.
My opinions belong to me, you can't have them!
|
|

CCP Chronotis

|
Posted - 2009.02.25 20:06:00 -
[16]
Jump cloning is not a destructive data download process, your neurones (and clone) are left intact and as such is a much weaker signal which cannot currently traverse through wormhole space without being distorted and lost.
When you are podded and the data is destructively downloaded and broadcast then it is much stronger signal which can survive the first hop to the receiving satellites to be broadcast across the network to your clone station.
</end chronotis's take on why clone jumping is not possible but being podded is >
|
|

Sfynx
The Arrow Project Morsus Mihi
|
Posted - 2009.02.25 20:10:00 -
[17]
Originally by: Uni Zueto
I just don't get the reasoning to disallow clone jumping. How is allowing clone jumps from a Rorqual unbalancing? This is really my question and no one has addressed it.
Getting a Rorqual in will have to be from low or naught space and once in W-space the risk of losing the whole Rorq along with all clones and equipment is possible with the Sleepers waiting. Seems the risk is already high for this endeavor but for all those who trained Rorq's they should be allowed to use that advantage. (I don't fly one so this isn't personal, I can barely fly a covetor).
This way it would be far too easy to return to your 'w-space home'. I think the idea is that you'll need to work at it if you want to return, in other words: have some prober character live there forever, scanning useful exits (and therefore entrances due to the wormholes being 2-way) and exploiting them while they last.
It might already be easy enough to create a self-sustaining operation there (especially if there are exploration sites with roids out there combined with a manufacturing POS), so if you want in I'd say you just need to probe wormholes from inside until the endpoint is satisfactory. That should not only be needed when having to get stuff in or out, but also for characters themselves.
|

Uni Zueto
Amarr Nakama Gemini Federation
|
Posted - 2009.02.25 20:29:00 -
[18]
Originally by: Sfynx
This way it would be far too easy to return to your 'w-space home'. I think the idea is that you'll need to work at it if you want to return, in other words: have some prober character live there forever, scanning useful exits (and therefore entrances due to the wormholes being 2-way) and exploiting them while they last.
So in parallel to the t3 ship building needing a wide assortment of characters, skills and diversified work load keeping a W-space 'outpost' open will take an extensive team. Keeping a permanent prober/miner/gas harvester/pos manager presence without access to stations mean the players who want to do it all themselves will love this.
In short CCP wants to promote team work and denying clone jumps is another way of encouragement? 'May all your ventures be profitable' - Caldari Farewell |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |