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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.02.25 21:27:00 -
[1]
How do this look?
Crusader:
4 dual light pulse lasers T2 with scorch ammo 1 MWD T2 1 24km scram T2 2 Nanos T2 2 Tracking enhancers T2 2 aux thrusters T2
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Gesus Christ
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Posted - 2009.02.25 21:38:00 -
[2]
dont let anything hit you.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2009.02.25 21:44:00 -
[3]
...thats kinda the point. --------------------------------------------- Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.26 00:24:00 -
[4]
Edited by: Gartel Reiman on 26/02/2009 00:27:43 Looks pretty solid to me. Given that the speed boost effect of the nanos (though not the agility effect) will stack with the rigs, you might want to consider replacing one of them with a DC if CPU allows - it'll probably be tight, but depending on how you want to use this you can probably justify dropping to a named warp disruptor. It might sound like heresy on a 'ceptor, but given that you've got a range of 13km on the guns, and a short enough targeting range (25km) that overheating your T1 disruptor gives it the same reach as T2 when needed, it's actually not such a bad idea. Assuming you can put the CPU saving to use elsewhere of course.
Edit: So after checking it appears it needs a CPU implant to get even an IFFA on there with a Faint disruptor. If you drop the TE II to best named you lose 300m range on the turrets but get the CPU you need for quite a comfortable fit (i.e. a cheaper DC). Your call as to whether the slight loss in speed and range is worth the ~50% boost in EHP.
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Icarus Flame
Amarr The Tuskers
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Posted - 2009.02.26 04:57:00 -
[5]
My Crusader Fit:
Highs: 4x Dual Light Pulse II (Scorch)
Mids: 24km Disruptor Catalyzed Cold-Gas
Lows: 2x Nanofiber Internal Structure II 1x Named power relay 1x TE II
Rigs: 2x Energy Locus Coordinator
The rigs and TE allow you to hit out to 14km optimal, with falloff into 17.5km. Set orbit to 13500 for safety and run everything for about 2 minutes. MWD and disruptor will run forever.
Really though, the Locus rigs are pretty much necessary. Otherwise you end up in web range far too often, and the Aux Thrusters don't give you enough speed to make it worthwhile. Ultimately, you will be saved by your agility more than anything else - don't let those MWD cruisers get into web range. 
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Kirzath
Sinister Elite Stargate Experiment 626
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Posted - 2009.02.26 05:04:00 -
[6]
This is what I've been using recently:
[Crusader, Pew Pew] Overdrive Injector System II Overdrive Injector System II Capacitor Power Relay II Damage Control II
Faint Warp Disruptor I Gistii B-Type 1MN MicroWarpdrive
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Energy Locus Coordinator I Energy Locus Coordinator I
Tight fit, needs AWU IV and Energy Weapon rigging IV, but the slightly reduced sig radius and the cap stability makes the deadspace MWD worth it.
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.26 05:55:00 -
[7]
4x Dual Light Pulse w/ Scorch
1x Gisti-B MWD 1x Warp Disruptor II
2x Tracking Enchancers 2x Nano (okay, maybe ODs work too)
2x Energy locus rigs. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Gesus Christ
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Posted - 2009.02.26 17:10:00 -
[8]
Originally by: Xanos Blackpaw ...thats kinda the point.
Originally by: Gartel Reiman Your call as to whether the slight loss in speed and range is worth the ~50% boost in EHP.
What he said
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Radcjk
Caldari Failed Diplomacy
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Posted - 2009.02.27 02:17:00 -
[9]
Dual Light Pulse Laser II x4
MWD of choice. Warp Disruptor II
Tracking Enhancer II x2 Overdrive Injection System II x2
Energy Locus Cordinator x1 Auxillery Thruster x1.
Similiar to above posts, but with out the loss of ehp, and while some what shorter in range than dual locus / TE IIs, it gets the most out of both speed and range mods before massive stacking penalties. Works great for me.
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