
Destination SkillQueue
Are We There Yet
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Posted - 2009.02.26 09:28:00 -
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Edited by: Destination SkillQueue on 26/02/2009 09:30:19
Quote: 1) "I only see trees, where is the forest I keep hearing about?"
i buy and sell to stations and i never saw a player selling anything?? dos the stations sell me only what the players sold it?
NPC orders are the ones that always expire in a year. Players can only put in market orders that last for a mximum of 90 days. Some things are seeded in the game by NPCs, but the majority of market orders are from other players.
Quote: 2)i have been doing mission for a -5 agent and now i found a -2 agent but the rewords from the -5 agents r higher than the reword i got from the -2 one? dos standing has anything to effect it ?
and the -5 mission r 2 easy , i just stand there shooting and they all die (7+ mobs) without me getting to 3/4 of my shield?
i like combat missions with pirates(for the bounty) where can i get good ql ones for newbie caldari ?( am now at "the forg" but wouldn't mind changing )
and is the items reword only from the tutorial agent or the rewards r by luck and i have been unlucky so far to have only ISR rewords
The current missions are just a way to make money. The AI in them is ******ed and with a correctly fitted ship you don't even have to be by your computer to do them. The new expansion will create a new NPC faction with a hard AI and capabilities, but the normal missions NPCs will remain the way they are now.
The security rating of the solarsystem is one of the biggest things affecting your mission rewards. A bad agent in 0.5 security in a lot better, than a good agent in 0.9 for example. As you gain access to higher level agent this becomes less important, since most of your reward comes from bounties and loot.
Quote: 3) what's the different between normal missile launchers? turrets i know , optimal range , trakcing speed , etc ..
but missile launchers , don't have optimal range or tracking speed or dmg , is it only bigger missile clip?
Range, speed, rate of fire, clip size and what size of targets can they reliably hit. A torpedo for example does almost nothing to a fast small ship, if it even can catch it, but an assault launchers with T2 high precision missiles will have no trouble hitting and doing damage.
Quote: 4) Drones??? i wanted to add a drone to m y setup , free extra dmg is never bad, but my ship's drone bay can hold 0 k drones?? dos the ship has to have drone bay(like some ships can have drones and others can't?) or do i need to install something to be able to have drones?
You need to have dronebay on the ship to carry drones. Some ships can get a bonus to dronebay size, but you can't add drone space to a ship, that doesn't have any to begin with. Small ships usually can't carry any, except some gallente ones, but they are a must for large ships like battleships, since their primary weapons will strugle to hit and damage small targets. With these ships you focus you main weapons on larger targets, while you use drones to kill the the smaller ships that orbit near you.
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