Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kergill Broll
|
Posted - 2009.03.01 19:19:00 -
[1]
I've seen several references to people talking about their mining cycles as though being interrupted was a big deal. I've seen people suggest targetting a different roid for each laser, and most of the time I've run across somebody in a belt, that's what they're doing. What's the benefit? According to Halada's guide, even if the roid pops before you've completed your cycle, you still get the proportional amount of ore for the portion of the cycle you completed(unless you're mining ice), so it shouldn't matter either way, right? Is there some benefit to mining multiple roids at once?
|
Avalon Champion
Gallente Defence Evaluation Research Agency
|
Posted - 2009.03.01 19:40:00 -
[2]
Simply put yes, because it increased the yield per hour.
Imagine 3 strip miners going, pulling in 1500m3/cycle, all focusd on a veld roid of say 33000 units.
Start all three strips very close, Strip 1 finishes, yield 15000 units, strip 2 finishes, another 15000 units, and starts again, strip 3 finishes, 3000 units, and doesnt restart.
you have to manually stop the first 2 wasting 2-4 seconds, and the 3rd pulled in 1/5 of what it should.
Same scenario, on 3 roids with same volumes, you get a full 45000 units per cycle, as opposed to 33000/cycle in the previous method, which is an increase of about 40%/cycle.
|
Kergill Broll
|
Posted - 2009.03.01 20:17:00 -
[3]
So using the example you gave, you have to wait the full cycle to find out you're only getting 3000 units from the third laser? I just assumed that whenever the ore ran out, it popped, regardless of how long you had left on your cycle. Makes more sense now.
|
Ratklif
|
Posted - 2009.03.01 20:22:00 -
[4]
If you have a scanner you can see how many units are in the asteroid and if you know how many units per cycle you bring in then you can gauge how long a cycle is needed to mine the remaining amount of units. Then you can just manually turn off your miner and put it on the next asteroid.
|
Velicitia
Phenex Industries
|
Posted - 2009.03.01 20:45:00 -
[5]
Edited by: Velicitia on 01/03/2009 20:47:52
Originally by: Ratklif If you have a scanner you can see how many units are in the asteroid and if you know how many units per cycle you bring in then you can gauge how long a cycle is needed to mine the remaining amount of units. Then you can just manually turn off your miner and put it on the next asteroid.
Very true. This benefits a *lot* from having 1 strip (or laser, depends on your ship)/rock, so that you're only having to juggle one or two rather than your entire fit...
|
Ms Delerium
|
Posted - 2009.03.01 21:36:00 -
[6]
Edited by: Ms Delerium on 01/03/2009 21:36:28 I fly a Retriever and sometimes overmine this buddy who has a Hulk...
He will never turn off the strip miner, so sometimes a rock got 340units left and he wastes the all 3x strip miners during the 3 minutes on that. LOL!!!!
Most of eve players think the 3-minutes cycle is an improvement from the 1-minute of regular miner lasers, but they are wrong. At least for me, it was easier to calculate when to turn off miners with 1 minute cycle. And as you may have noticed, the noobs who dont turn them off waste even more time.
|
Dreamwalker
|
Posted - 2009.03.01 23:27:00 -
[7]
When running a fleet of hulks its easier to just let each laser on its own rock and let it eat it up. If I was just running one or two hulks then yes its better to time it but even then if I was planning on putting time in managing my mining I should have just been trading or running lvl 5 missions.
Originally by: CCP Whisper Local chat in known 0.0, low sec and empire space will remain as it is today, in all it's insta-intel giving, afk cloaker panic inducing, jita trade spamming glory.
|
GyokZoli
Caldari
|
Posted - 2009.03.02 10:07:00 -
[8]
Originally by: Kergill Broll So using the example you gave, you have to wait the full cycle to find out you're only getting 3000 units from the third laser? I just assumed that whenever the ore ran out, it popped, regardless of how long you had left on your cycle. Makes more sense now.
Unfortunately, the roids pop only at the end of the cycle. So let's say there is only 1 veldspar left in the roid at the beginning of the stripminer cycle (3 mins), which means you waste 3 minutes if you don't turn your stripminer off manually. You can reduce wasted time if you mine different roids with every laser.
|
Lexfire Tryone
|
Posted - 2009.03.04 17:01:00 -
[9]
I mine for a few hour a day in a hulk. When the last update added the cycle visual on the strippers that helped me a lot with mining and stopping mid cycle on a dead road. I mine Vel at the rate of about 10.2K m per stripper - give or take. I hit my scanner, target 1 roid for each stripper and after every 3 min cycle I scan again until the roid gets below 10.2K. Once below 10.2k then you can tell roughly how long to run the stripper - a 2,500 m roid get stopped about 25% of the visual on the stripper, a 8,200 m roid goes at least 3 quadrants (75%) + some. Does a good job of clearing the roid but not over harvesting.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |