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Caleb Ayrania
Gallente TarNec
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Posted - 2009.03.03 09:55:00 -
[1]
Thought I might as well as all the number crunchers in here..
I am trying to figure out a basic salaries area.
What would be fair, and what is current avg income per hour working on the most basic stuff like mining?
I was thinking what would you make mining in a hulk on VELD and only skilled most basic levels?
I have an idea its around 5-10M isk per hour? Does that seem right?
I will be testing with my own skill, but it might be bending it a bit higher than what I am looking for..
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

FarosWarrior
Amarr Sonnema
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Posted - 2009.03.03 14:01:00 -
[2]
I'd just say like 20% of the PROFIT they make is theirs, unless you want to pay both new players and older players 5m an hour mining
want cash? work for it cheers, Faros
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Atheana Gord
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Posted - 2009.03.03 14:50:00 -
[3]
ok here is my tuppence, for mining because skill base is very important for amount of income when i ran a mining corp (only small about 11 players) the formulae i used was...
Market average price for each ore/mineral x 90%, this price was paid immediatly from the corporation wallet, they contracted it over to corporation at these prices. THen when i sold the minerals to the corporations customer i would once a week or every 2 weeks divide the profit up as follows. Corporation got 50% of the profit, then the remaining 50% was split between the miners depending on volume of work produced (so simple example 2 miners one guy mines 80% and other 20% of total volume) then miner A would get 40% of profit and miner B would get 10%.
The only pain in butt part was the paperwork i had too do to work out values/volumes mined. But from my guys point of view it was simple for them to know how much they were getting and usually each month they earnt about 105% of market value of their minerals had they sold on general market.
I also used the above forumulae for unrefined minerals whereby the corp refines but only buys the ore at again market average across all regions. But as the minerals profit was shared out they were happy with this if they had low sp.
Hope this makes sense, it made money for me and my corpies :)
cheers
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Caleb Ayrania
Gallente TarNec
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Posted - 2009.03.03 16:04:00 -
[4]
Ok granted I forgot to explain the details...
I actually needed the numbers to get an idea of ingame basic income per hour.
The reason is to have a number to work from when working on metagame and thus indirect income.
This could be things like doing web programming for corp, making gfx or even just recruitment etc..
A lot of assignments arent directly income creating, and thus I wanted to in effect make up for the time lost when doing such assigments. Also in maybe making estimated weekly or monthly salaries in general..
- Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2009.03.03 16:42:00 -
[5]
There is a program that does everything you could possibly dream of somewhere on the "Industry and Technology" forum.
Things like, Working out how much each miner gets according to their mining yield. It includes corp tax/take Bases itself of ore collected per minute to each miner, so a newbie miner gets fair reward while a highly skilled miner gets the most etc. Has time, has total amount received, Includes refining and works everything out.
It's somewhere on the CCP forum I've seen it and used it but I forget the name and I'm not bothered to go looking for it. But search around the Industry forum, you'll find it. I remember it being a pretty popular tool.
Amarr for Life |

Mephistocles
Red Frog Investments Blue Sky Consortium
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Posted - 2009.03.03 16:49:00 -
[6]
Originally by: SencneS There is a program that does everything you could possibly dream of somewhere on the "Industry and Technology" forum.
Things like, Working out how much each miner gets according to their mining yield. It includes corp tax/take Bases itself of ore collected per minute to each miner, so a newbie miner gets fair reward while a highly skilled miner gets the most etc. Has time, has total amount received, Includes refining and works everything out.
It's somewhere on the CCP forum I've seen it and used it but I forget the name and I'm not bothered to go looking for it. But search around the Industry forum, you'll find it. I remember it being a pretty popular tool.
I believe you are talking about Mining Buddy. |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2009.03.03 17:03:00 -
[7]
Originally by: Caleb Ayrania Ok granted I forgot to explain the details...
I actually needed the numbers to get an idea of ingame basic income per hour.
The reason is to have a number to work from when working on metagame and thus indirect income.
This could be things like doing web programming for corp, making gfx or even just recruitment etc..
A lot of assignments arent directly income creating, and thus I wanted to in effect make up for the time lost when doing such assigments. Also in maybe making estimated weekly or monthly salaries in general..
EBANK Payroll manager here. :)
EBANK pays it's developers 25mil per project hour. Some of it's permanint work like Forum Admin, Payroll Manager etc, get between 100-150mil a month. Loans reguardless of size and if they where completed successfully or defaulted. The Loan managers get 10mil per loan, and a base pay of 30mil per month.
Tellers the Workhorses get 20mil per month base, but they get 500K per transaction they process, with bonuses for those completed sooner then later,
The Board of Directors get up to 150mil per month that is assuming they participated in discussion, if you don't put input into anything, you get zilch.
EBANK's current payroll budget is calculated at 50% of the gross profits averaged out over 3 months.
While generally each person gets between 50 and 300mil per month depending on their function and what they did, projects can get some very large pay benefits.
EBANK also changed the way Project Managers get paid but here is the original design you may find usful for numbers.
Each Fund manager received 300mil base pay, and received, 10mil per slot used in manufacturing or research for EBANK, per month. Market slots where not counted at the time. Multiple accounts such as someone activating an account to use for EBANK ventures also received PLEX/GTCs one for each account used/activated.
This was going to change to something I had been working on by paying a ramping rate of usage, the more you use the closer to the full amount you would get. Manufacturing lines are limited to 11 per character, 33 per account, So if you used 23 manufacturing lines, that means you where using 2 characters, since the majority of character was using you'd get a PLEX etc.
Since it's changed to just pay from the profits of venture this was scrapped. Now the venture managers get paid whatever profits are left over after EBANK gets it "take".
Hope this gives you an idea on how EBANK works for employees, however it might be a little too rich for a simple mining op.
Amarr for Life |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.03.03 17:06:00 -
[8]
All of the below are rough average guesstimates for income (not profit) PER ACCOUNT after all things are considered
4 mil/hour starter-level miner (retreiver) 8 mil/hour solo good miner (hulk) or relatively rookie miner in a decent gang 12+ mil/hour for good miner plus good gang (hulks+orca+hauler)
3 mil/hour rookie L3 mission-runner 8 mil/hour decent L3 / rookie L4 mission-runner 15 mil/hour decent L4 mission-runner 25 mil/hour good gang of L4 mission-runners with dedicated salvage/loot/whatever boats in between 30++ mil/h same as above but with cherry-picking missions
_ Create a character || Fit a ship || Get some ISK |

Caleb Ayrania
Gallente TarNec
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Posted - 2009.03.03 19:53:00 -
[9]
Thanks for the input...
This was exactly what I was looking for..
Covered both high end and low end..
Much appreciated.. - Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

vvizard NOR
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Posted - 2009.03.03 21:23:00 -
[10]
Originally by: Caleb Ayrania
A lot of assignments arent directly income creating, and thus I wanted to in effect make up for the time lost when doing such assigments. Also in maybe making estimated weekly or monthly salaries in general..
Sounds an awful lot like a regular job :P
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Ms Delerium
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Posted - 2009.03.03 21:26:00 -
[11]
I would ask them for their mining yield then do the calculations, taking your selling price and so on.
Bad thing is they might tell some lies haha.
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Kazzac Elentria
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Posted - 2009.03.03 21:40:00 -
[12]
Originally by: SencneS
Since it's changed to just pay from the profits of venture this was scrapped. Now the venture managers get paid whatever profits are left over after EBANK gets it "take".
This is the model design we've been using at my current corp, with the project manager setting the subordinate pay subject to director/CEO approval. The take is considered a fee for access to corporate assets like BPO's, Towers, etc.. and financing/assistance from its upper members. It's often set proportionate to the amount of effort/materials/resources that go into any given project.
Just off the top of my head, when we were running our salvage operation at its peak it was netting around 350m per week. About 30% of our salvage came from our mission runners so the directors set the corporate take at 40%, and made sure to use that take to ensure the mission runners had free access to faction ammo/named fittings/rigs. The remaining 60% was up to the project manager to decide how to divy up. Because the rigs only accounted for marginal amount of slot time for the builders I think the PMs take was 60% of that remainder.. Id have to go look.
Any new project we start also has a starter capital, and before any project is approved the PM must submit a proposal for the ROI on this starter capital. This starter amount is usually taken out of the take, unless something else is planned in advance. Once the starter capital is funded back to the corporate, often the CEO and directors will vote to reduce the corporate take. In this regard it works as launch incentive for the PM to get a project rolling and going well early on.
On our capital program there is no take for the most part, we pay a flat fee per slot hour used. We toyed with the scaled model of the more hours you give the higher the pay, but it just got to be a giant hassle to track to be honest. So we averaged out the pay between all participants and settled on a general flat fee model. |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2009.03.04 21:05:00 -
[13]
Originally by: Mephistocles
Originally by: SencneS There is a program that does everything you could possibly dream of somewhere on the "Industry and Technology" forum.
Things like, Working out how much each miner gets according to their mining yield. It includes corp tax/take Bases itself of ore collected per minute to each miner, so a newbie miner gets fair reward while a highly skilled miner gets the most etc. Has time, has total amount received, Includes refining and works everything out.
It's somewhere on the CCP forum I've seen it and used it but I forget the name and I'm not bothered to go looking for it. But search around the Industry forum, you'll find it. I remember it being a pretty popular tool.
I believe you are talking about Mining Buddy.
No it was a stand alone program. This appears to be a complete website.
Amarr for Life |
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