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Thread Statistics | Show CCP posts - 3 post(s) |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 01:59:00 -
[1]
Originally by: CCP Fallout
Originally by: Hitomi Nakatani Can't wait till Apochribba! 
this just won my personal quote of the day award :D
you can thank prisim for that I have been using apochribba ever since that post, as well I can't remember what it is actually called.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 02:32:00 -
[2]
Originally by: Mara Rinn
Originally by: Yamichi Wiggin The hulk (who should have popped the rock before the osprey arrived) has the target disappear, gets no ore, and his lasers don't even deactivate.
When is that little issue getting worked out?
You've answered your own question right there.
Contrast this to: "The Dominix (who should have activated his armour repairer before going into structure) pops because he wasn't paying attention."
I keep telling people that the way to beat macro miners is to mine the asteroids out from under them.
I would rather suicide gank them 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.03.06 02:48:00 -
[3]
Originally by: Roto Rooter
Originally by: CCP VanishingPoint No true game play changes to mining were introduced in regards to the asteroids graphical overhaul. The new art does however give players a much clearer idea of what exactly it is they are mining.
That's really too bad. What we need is not prettier asteroids -- we need MORE ASTEROIDS, possibly LARGER ASTEROIDS. Mining has become badly broken in the last year or so, seemingly due to overpopulation without compensating adjustment of asteroid spawns.
One thing that should be fixed is the quantity of ore in relation to radius and diameter. It seems that the volume of ore in an asteroid has a linear relationship to its size instead of a geometric relationship. Just fixing this alone would make mining a lot better.
In general we need more roids, larger roids, larger belts, bigger/better spawns. In the time that the mining population has doubled and tripled, asteroid belts seem not to have changed at all. The result is that all belts are now heavily overmined and mining has become a clickfest of rapidly popping roids.
What dont' you guys at CCP understand about this???
The roids are just numbers in the database. What sense does it make to do all the work of enhancing the roid graphics and visual behavior while failing to do an hour's work of writing a query to update the roid numbers so we have roids to mine? That's just... silly.
so you want to make the macro miner's job easier? they get more roids too. although I really dislike veldspar roids the size of a carrier fitting into my hulk's cargobay....
that and I see giant roid fields almost daily. 
0.0 and lowsec roids could use some attention, empire is so busy and crowded that all roid fields should have been permanently mined out ages ago.
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