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Fohrum Ahlt
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Posted - 2009.03.05 12:50:00 -
[1]
Edited by: Fohrum Ahlt on 05/03/2009 12:52:37 I'm looking at putting up a Domination Tower in High Sec Amarr space. I've read through everything I could find online about doing this, and have been following POS threads in this forum for awhile now. Unfortunately, I'm still a n00b when it comes to POS matters - having never maintained or sieged a POS before. To that end, I have a few questions:
- Are POSes automatically centered on the grid in which they are placed now? I've read conflicting accounts.
- Are 'moon grids' in high sec 500km cubic in size? I've read several sources saying 500km was standard, but others claiming some situational deviation. I've been using 500km cubes for all the geometry in the planning so far, so I'm hoping this is so.
- Can offline modules be incapacitated? I've been wondering if it is better to have a second set of offensive gear offline (as backup) or in the corp hanger to be deployed after being driven into reinforced mode.
- I read that offensive and ECM modules cycle through targets within their activation range; do they cycle independently of one another?
- In high sec, are faction turrets more likely to dissuade attackers because of the added DPS or attract attackers because of the higher potential loot value?
The following is the fitting I've been looking at so far. The idea would be to fit for research during peace time, but maintain enough offline stuff to be an obvious annoyance to would be attackers. Ideally, I would like to dissuade attackers from ever trying to attack. The second fit would be what I would online/offline/remove in the event of an actual war dec. We have 3-4 people capable of managing some (4 each) batteries/arrays.
High Sec Domination Tower (Peace Fit): Ballistic Deflection Array (Online) x2 Ballistic Deflection Array (Offline) x1 Corporate Hangar Array (Online) Explosion Dampening Array (Online) x2 Explosion Dampening Array (Offline) x1 Heat Dissipation Array (Offline) x2 Ion Field Projection Battery (Online) x4 Ion Field Projection Battery (Offline) x2 Medium Artillery Battery (Offline) x12 Mobile Laboratory (Online) x8 Phase Inversion Battery (Online) x4 Phase Inversion Battery (Offline) x2 Photon Scattering Array (Offline) x1 Sensor Dampening Battery (Offline) x6 Small Artillery Battery (Offline) x12 Spatial Destabilization Battery (Online) x4 Spatial Destabilization Battery (Offline) x2 Warp Disruption Battery (Offline) x2 White Noise Generation Battery (Online) x4 White Noise Generation Battery (Offline) x2
High Sec Domination Tower (War Fit): Ballistic Deflection Array (Online) x3 Corporate Hangar Array (Online) Explosion Dampening Array (Online) x3 Heat Dissipation Array (Online) x2 Ion Field Projection Battery (Online) x6 Medium Artillery Battery (Online) x6 Medium Artillery Battery (Offline) x6 Mobile Laboratory (Offline) x8 [probably unanchored and moved to a station] Phase Inversion Battery (Online) x6 Photon Scattering Array (Online) x1 Sensor Dampening Battery (Online) x6 Small Artillery Battery (Online) x6 Small Artillery Battery (Offline) x6 Spatial Destabilization Battery (Online) x6 Warp Disruption Battery (Online) x2 White Noise Generation Battery (Online) x6
I went with 6 turrets and such counting on distributed placement around the sphere (4 along the x-y plane, 2 at the top and bottom of the z-axis). I may end up going with 8 though and place them on the points of the sphere that are closest to the extremes of the grid if it does turn out being a 500km cube. I still need to work out the math on that. If I did go 8, I would heavily consider faction turrets... but I worry those would make the tower a more attractive than imposing target.
I'm not particularly concerned about the fueling costs of research efficiency at this point. I'm willing to run the research at a loss for a bit, and plan on placing this on SiSi first to test a few things out.
Any thoughts?
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Braaage
Ministry of Craft
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Posted - 2009.03.05 13:06:00 -
[2]
Quote: - Are POSes automatically centered on the grid in which they are placed now? I've read conflicting accounts.
They snap to a grid, whether that's dead centre I don't know or even how you can tell without running around all the way around the grid it's on to see.
Quote: - Can offline modules be incapacitated?
Yep but an attacker wouldn't really incap an offline mod it's a waste of ammo IMO.
Quote: - I read that offensive and ECM modules cycle through targets within their activation range; do they cycle independently of one another?
Think of it as random targetting rather then cycling. So you can be targetted by 2 or 3 at once or not at all.
Quote: - In high sec, are faction turrets more likely to dissuade attackers because of the added DPS or attract attackers because of the higher potential loot value?
Well I can't speak for everyone but a POS with lots of labs is likely to attract attackers because of the loot value, particularly adv labs.
--
POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more |

Lord Fitz
Project Amargosa
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Posted - 2009.03.07 08:30:00 -
[3]
Originally by: Braaage
Quote: - Are POSes automatically centered on the grid in which they are placed now? I've read conflicting accounts.
They snap to a grid, whether that's dead centre I don't know or even how you can tell without running around all the way around the grid it's on to see.
Yes dead centre ;) This was because before when you could place them yourself some people worked out a way to put them right on the edge, so that one half of the POS was on one grid and the other half on another grid, so then you could invisibly rep the POS while on another grid to the attackers ;)
Quote: - In high sec, are faction turrets more likely to dissuade attackers because of the added DPS or attract attackers because of the higher potential loot value?
Depends on the value of the guns. It would be more a total POS value thing than just the guns. Aside from people holding a grudge, whether to attack a POS or not is always a question of potential risk (and effort) vs potential reward. You just have to increase the risk higher than the reward.
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adriaans
Amarr Ankaa.
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Posted - 2009.03.07 19:46:00 -
[4]
if decced and you realise the tower is going down... dont just everyone unanchor the labs.. so i dont see why people would war dec for that.... or are people stupid enough to leave them there for the attackers to take? -sig- Support the introduction of Blaze M crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Lord Fitz
Project Amargosa
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Posted - 2009.03.08 05:38:00 -
[5]
Originally by: adriaans if decced and you realise the tower is going down... dont just everyone unanchor the labs.. so i dont see why people would war dec for that.... or are people stupid enough to leave them there for the attackers to take?
If you don't notice until the tower is below 50% shield, you can't un-anchor them anyway.
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Fohrum Ahlt
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Posted - 2009.03.16 18:00:00 -
[6]
Any thoughts on the geometry of battery placement?
I've moved away from the setup above somewhat, but have been working out the math on primarily three distributions: 6 defensive points ( at +/- 40km from the CT on the x, y and z axis respectively), 8 defensive points ( at 40km from the CT toward every corner of the assumed 500km cube in which it is centered ) and then another 8 defensive point scenario with two points 40km along the z-axis in both directions, and six distributed with 60 degree separation 40km radially outward from the CT. At this point I prefer the third scenario.
New Questions:
- Am I correct in assuming that small projectile batteries will be able to lock and fire on a target on the opposite side of your POS shield? I've never seen line of sight be an issue anywhere else in game, so guessing so.
- With 8 small projectile turrets (spread as indicated in the third scenario above), would webs be a requirement? I'm planning to have them as part of the 8 points currently, but my plan for managing a reinforced state obviously doesn't involve them. Will the distribution of turrets mitigate tracking issues I'd otherwise see?
- I assume the shield can not be repped while in reinforced mode. Can damaged components (turret or ECM batteries, for instance) be repped before a POS comes out of reinforced mode? ...or do you have to wait for the POS to come out of reinforced mode before beginning to rep those modules?
- Finally, am I correct in restating that a POS put into reinforced mode has every component requiring CPU forced into the offline state? My current defensive strategy basically revolves around that fact clearing up sufficient power grid to online a frightening number of pre-anchored medium projectile batteries until the shield can be brought back above 50%. It would be unfortunate to find that those temporarily useless modules are in a pseudo-offline state that still consumes power grid, therefore leaving me more vulnerable than I had hoped to be.
Many thanks in advance from this n00b for any insight you have to offer.
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Captain Havoc
Caldari H A V O C Minor Threat.
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Posted - 2009.03.16 18:12:00 -
[7]
FYI faction towers take about 15 months to repay themselves in fuel savings.
I would go with AC's on the minmatar tower, they can hit pretty hard and far out, track just about anything and they take less fitting.
Have a play with this for defence setups (it's an excel doc):
POS_Tracking__Damage_Spreadsheet_V1.13.rar
Dark Centuri Inc. POS Director
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Fohrum Ahlt
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Posted - 2009.03.16 18:31:00 -
[8]
Originally by: Captain Havoc FYI faction towers take about 15 months to repay themselves in fuel savings.
I would go with AC's on the minmatar tower, they can hit pretty hard and far out, track just about anything and they take less fitting.
Have a play with this for defence setups (it's an excel doc):
POS_Tracking__Damage_Spreadsheet_V1.13.rar
Hmm... I didn't realize it took that long to recoup the costs.
I guess saving money on fuel was a side benefit to my decision to go with the faction tower in high sec though. Primarily, I wanted the additional shield hit points as an added deterrent to "casual war decs". I'm also a bit lazy and wanted to cut down on the frequency of refueling somewhat.
I've wondered about the auto-cannon vs. projectile battery thing quite a bit actually. Before the thing actually goes up I'll try to convince myself they're worth over (or in addition to) small projectile batteries. More geometry!
Thanks for the link. I'll check it out tonight.
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