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Herr Eismann
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Posted - 2009.03.06 00:52:00 -
[1]
Edited by: Herr Eismann on 06/03/2009 00:54:55 I know this is probably gonna seem like a total noob post. From what evidence i have seen, Manufacturing your own ship doesn't seem like a profitable venture or a non-profitable one if you have your skills trained right. Especially with Capitals, it seems you are going to pay as much whether or not you buy from the market or gather the necessary components and the Blueprint. so if all this is true, why build your own ship? any advice on helping me build cheaply would be greatly appreciated
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ingenting
Cohors Alaria
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Posted - 2009.03.06 01:04:00 -
[2]
please get your eyes checked. _________________ - "Welcome to EVE, remember to insu *BAAOOM*... Told you, newb."
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.03.06 01:52:00 -
[3]
I think if you don't plan on building it for profit, and in mass quantity, don't build it.
You want that shiny new ship to play with? Good.
Go buy the damn thing.
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.03.06 01:53:00 -
[4]
Ships are loss leaders. And thus, although they are rarely profitable to build by themselves, they enable you to create markets whereas other items do not.
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.03.06 03:24:00 -
[5]
Originally by: Petyr Baelich Ships are loss leaders. And thus, although they are rarely profitable to build by themselves, they enable you to create markets whereas other items do not.
lol @ quoting random unrelated terms from wikipedia.
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Arminans
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Posted - 2009.03.06 08:54:00 -
[6]
Handy profit tool at www.eveindustry.co.cc
Works out how much profit you get from the minerials your buy. Also takes into account different skill levels.
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Lord Fitz
Project Amargosa
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Posted - 2009.03.07 06:38:00 -
[7]
Capitals are the market that in order to make good profit, you have to be prepared to keep BPOs in fairly constant production. Building one for yourself is rarely profitable, especially if you are buying BPCs, since the BPCs take longer to make than the built items. The profit in building actually fits between this amount (the amount all the BPCs + minerals sell for vs the mineral cost to build from all BPOs).
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Herr Eismann
Caldari Dewsch Kiwanis
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Posted - 2009.04.02 00:40:00 -
[8]
Thanks All Mr. Ice Cream Man |

Suicidal Strangeone
Minmatar AMC T3 Project Apoapsis Multiversal Consortium
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Posted - 2009.04.02 04:10:00 -
[9]
*sigh* Production Efficiency V and researching your BPOs - after that it's a question of picking your product and your market for the turn over you want. All else gravy.
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Ghoest
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Posted - 2009.04.02 04:36:00 -
[10]
Originally by: Khrillian
Originally by: Petyr Baelich Ships are loss leaders. And thus, although they are rarely profitable to build by themselves, they enable you to create markets whereas other items do not.
lol @ quoting random unrelated terms from wikipedia.
Actually what he says makes perfect sense. Ships often arent worth the time it takes to get the minerals and build them - especially relative to other equipment. But if you start providing ships in an area where there are people but not many ships on the market then the people will also buy gear to outfit the ships.
You will often see this in o.o stations.
Wherever you went - Here you are.
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Dzil
Caldari Elamous Industries
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Posted - 2009.04.02 15:09:00 -
[11]
Originally by: Khrillian
Originally by: Petyr Baelich Ships are loss leaders. And thus, although they are rarely profitable to build by themselves, they enable you to create markets whereas other items do not.
lol @ quoting random unrelated terms from wikipedia.
More Likely
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Sun Clausewitz
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Posted - 2009.04.02 16:28:00 -
[12]
Not exactly on topic...
But my Frigs and Cruisers get me between 10~20% profit depending on the type and location I choose to sell it at this tiem around.
I make my own so that for every 10 I sell, it pays for 1~2 for me to go get blow'd up in :)
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Marn Vitar
Gallente
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Posted - 2009.04.02 18:33:00 -
[13]
A fellow corp member of mine makes a decent profit off of Tech II Frigates, but that's pretty skill intensive afaik (fair bit of a nubcake myself). It's my opinion that if it's just to use the ship, you'll be much better off buying it straight out, and just hunting for a good price, or maybe if you're part of a helpful corp, they will help you out in sourcing materials and reducing the cost of having another player manufacture it. However, if you're looking to fly a Capital, you should probably go by the old saying I've seen around here 'don't fly what you can't afford to buy'.
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Hopey
Gallente L.O.S.T. Industries
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Posted - 2009.04.02 18:36:00 -
[14]
i don't find there's enough profit in T1 to make it worthwhile, but I make a fair amount of T2 ships and while the margins are lower than with mods - which i find the be the most profitable items to manufacture - the return is actually higher, so selling 1 T2 cruiser is often a higher net profit (even though a lower margin) than selling a whole run of T2 mods.
|~~~~~~~~~~~| Hopey CEO & Founder, L.O.S.T. Industries |~~~~|
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.04.02 22:15:00 -
[15]
Originally by: Dzil
Originally by: Khrillian
Originally by: Petyr Baelich Ships are loss leaders. And thus, although they are rarely profitable to build by themselves, they enable you to create markets whereas other items do not.
lol @ quoting random unrelated terms from wikipedia.
More Likely
No, I use them as loss leaders. I move 2-3 jumps away from a hub and put up a number of ships at just above mineral cost, or 10% lower than at the hub should the hub price be near mineral cost as well.
I also seed full fittings for those ships as well as ammo and other consumables. These I price well above the hub price, usually at 100% margin or greater.
People will fly to the cheapest ship prices in the region to buy their ships, but they generally do not do so to get a better price on modules. They want to fit the ship they just bought as quickly as possible and thus I make a great profit on my goods with little to no competition. As the market reacts to this, I can pick up and move to another location at any time.
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Absimi Liard
Gallente Vertical Industrial Partners Limited
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Posted - 2009.04.03 00:10:00 -
[16]
Originally by: Petyr Baelich I also seed full fittings for those ships as well as ammo and other consumables. These I price well above the hub price, usually at 100% margin or greater.
People will fly to the cheapest ship prices in the region to buy their ships, but they generally do not do so to get a better price on modules. They want to fit the ship they just bought as quickly as possible and thus I make a great profit on my goods with little to no competition. As the market reacts to this, I can pick up and move to another location at any time.
Oh, very nice sir. Very nice indeed. I can not but applaud this.
I'm not sure how it would scale, do you do it with larger ships as well? Is it worth the time involved it? Or do you basically contract out a courier job to move the entire package of stock in and then do all the market order setting remotely?
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Petyr Baelich
Taggart Transdimensional Virtue of Selfishness
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Posted - 2009.04.03 01:43:00 -
[17]
Originally by: Absimi Liard Oh, very nice sir. Very nice indeed. I can not but applaud this.
I'm not sure how it would scale, do you do it with larger ships as well? Is it worth the time involved it? Or do you basically contract out a courier job to move the entire package of stock in and then do all the market order setting remotely?
It scales fairly linearly with effort provided you have the skills to fly a freighter for highsec runs and a jump-freighter for lowsec/null activities. Obviously the larger the ship the more effort involved. Cruisers and t2 fittings seems to be the sweetspot for a single-character operation. It also helps to have a corporation or alliance at your disposal to aid with the division of labor.
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H3llHound
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Posted - 2009.04.03 11:31:00 -
[18]
You can make alot of money even by just building T1 ships. What I do is I buy all the minerals from the market except Trit. I mine that myself and then build the ships. I get up to 80% profit with some ships.
Of course with my way i cant really massproduce so much, without a proper corp, as the mining takes time. But I have never come into any isk-shortages like that.
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Khwalik
Ghetto Kings
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Posted - 2009.04.03 11:38:00 -
[19]
When I look at the amount of time I spend mining material to build capital ship components then the build time on a cap ship...the profit is ok but really not worth it imo. Now watching trends in the region I live in on various popular smaller ships(BS, HaC, Inty, etc) I tend to have a better return...but alot is watching the market, and sometimes I don't have the time...and I've been burned. If I didn't have my own mining going on, I don't know if I'd mess with building. This is when it comes to selling ships though, aside from freighter construction I haven't had a need to build any ships for a character in some time.
Just my two isk worth.
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Miranda Zoar
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Posted - 2009.04.03 14:03:00 -
[20]
Originally by: H3llHound You can make alot of money even by just building T1 ships. What I do is I buy all the minerals from the market except Trit. I mine that myself and then build the ships. I get up to 80% profit with some ships.
Of course with my way i cant really massproduce so much, without a proper corp, as the mining takes time. But I have never come into any isk-shortages like that.
Because what you mine yourself is free, right?
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Gaius Aemilius
Wormhole-space Surveying and Exploitation
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Posted - 2009.04.03 15:27:00 -
[21]
Originally by: Miranda Zoar
Originally by: H3llHound You can make alot of money even by just building T1 ships. What I do is I buy all the minerals from the market except Trit. I mine that myself and then build the ships. I get up to 80% profit with some ships.
Because what you mine yourself is free, right?
You saw what he did there. Good catch. Wormholes ate my sig.
They said it was yummy. |
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