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StarWars BadGuy
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Posted - 2009.03.06 10:13:00 -
[1]
The Bennu
Hull: Drake Class Role: Field Defense
Providing a temporary weakened shield defense of a control tower, and support weaponry designed to repel attackers from tackling nearby ships whilst its shields are down, field defense ships provide fantastic support to small to medium skirmishes, whilst providing protection to deep space industrial operations. Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Bennu, their aim was to augument there current logistical support, whilst providing immediate support to weaker ships within a fleet.
Caldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level
Field Defense Ships Skill Bonus: 25% bonus to light missile velocity and 5% bonus to range of shield projector field per level.
Role Bonus: -50% capacitor need for shield boosters, X% reduction in fitting requirements for shield boosters (make XLs reasonably light to fit for BC PG +CPU)
Note: can fit shield projector field
Module: shield projector field Whilst active: Shield HP Bonus x10 (If shield is 10, becomes 100 when active) Shield Recharge = 999999999sec (Prevent passive shields whilst module active) Sig Radius = Small Moon (Should be taking max damage from hostile fire) Project shield bubble 25km around vessel. Ship Mass x100 (make afterburners etc. useless, stop ships bumping it by ramming the bubble) Velocity = -75% (Make it slow, but if it keeps its heading makes warp out a bit easier) Shield transporters cannot be used on ship.
Activation Requirements: Shield Must be greater than 75% capacity. Ship must not be cloaked/in warp. Ship must not be in a defensive field.
Deactivation causes: Shields falls below 25% (bubble collapses) If shield deactivation is due to hostile fire module is deactivated for a minimum of 15 seconds. Otherwise module is deactivated for 5 seconds.
------ Less confusing description: Basically provides a POS type bubble, by extending its own shield 25-30KM around its self, corp/fleet ships can enter this bubble freely when its up, hostile ships cannot, but can remain there if they are close enough when the shield is activated (but if they leave they cannot re-enter) the same applies for hostile drones. Ships with the bubble can target and be targetted, however shots fired at ships within the bubble (who aren't in the bubble themselves) will hit the defense field, taking HP off that. This applies even to friendly ships out of the bubble firing at a hostile ship that may have been caught up in the bubble. So if shield drops whilst your shooting at a ship in the field, but not the ship projecting it, that ship will start taking damage.
Shield cannot be remote repped whilst active to prevent a bunch of baslisks fueling the shield from inside, though local shield boosters can be used whilst shield is up.
If module isn't active and ship has 800/1000 shield HP and activates module it becomes 8000/10000, and is deactivated at 2500/10000 it becomes 250/1000.
Possible additions: Immune to EWAR whilst field active, so no NOS/NEUT/ECM/SCRAM (Except effects of HICs/Bubbles). Give them some chance of surviving/warping out as bubble fails.
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Vol Tanis
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Posted - 2009.03.06 10:20:00 -
[2]
Edited by: Vol Tanis on 06/03/2009 10:20:30 Edited by: Vol Tanis on 06/03/2009 10:19:58 NVM
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StarWars BadGuy
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Posted - 2009.03.06 10:20:00 -
[3]
Possible problems: Mass is added to provide protection from bumping, but could make the vessel a decent bumper itself (Vs cap ships) 5 second deactivation (when user stops module) may be to short (drops shield for 5 seconds, recieves remote rep, deploys full HP bubble again. Missile veolcity bonus may be too high, but is intended to fight off frigate hulls waiting to tackle as shield fails. 2 or 3 of these activating as the others fail might be a bit too overpowered. Unlikely to be balanced if allowable in high sec.
Generally this is an attempt to protect ships that often aren't used in PVP because they instant pop (Bunch of M10 noobs in tech 1 EWR cruisers), or to provide protection to mining ops in 0.0/lowsec/W-space were miners would die instantly (and as such there currently isn't point in having defensive ships in the belt with them) or provide cover for haulers and similar running for supplies through dangerous space (bubble over them as they align/warp.)
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Kobushi
OCForums
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Posted - 2009.03.06 21:08:00 -
[4]
for the bump problem and deactivation/remote rep/reactivation it could be similar to a mini siege/triage/indy core module that needs to be deployed, it anchor the ship in place has say a 1 minute or 2 or 3 cycle (whatever needed to balance it) and yes it could require fuel to keep running.
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Vol Tanis
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Posted - 2009.03.09 09:06:00 -
[5]
Edited by: Vol Tanis on 09/03/2009 09:07:18 Edited by: Vol Tanis on 09/03/2009 09:07:00 Fuel could work, assuming it could carry enough for a roaming op or similar.
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Mr LaboratoryRat
Confederation of DuckTape Lovers
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Posted - 2009.03.09 12:15:00 -
[6]
would be a good anti titan support vessel
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StarWars BadGuy
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Posted - 2009.03.09 12:29:00 -
[7]
Originally by: Mr LaboratoryRat would be a good anti titan support vessel
I hadn't actually considered that. But firing up a shield as a titan hits grid, I could see it working (depending on lag of course).
And to add (because I didn't before) all the project shield does is block incoming damage, so it would still be possible to ewar ships under it (so you could bubble them with a HIC or similar at the edge of the shield, or via warp disrupters).
As far as low/high sec goes, although It'd be quite nice to use it in high sec the bubble effect would be abused to create a wall on undock spots (think of 4 of these near the jita undock). With low sec, its bubble could be used to block people from warping, however I would like to use these as a boon to low sec mining, a few barges under its shield would be protected from being ganked before any ships protecting them can effectively respond. So maybe sentry guns will assume that a ship with its shield projected is a criminal (and as such stop firing as the field collapses, unless they also have a criminal flag from firing on people).
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SupaKudoRio
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Posted - 2009.03.09 12:35:00 -
[8]
How about being unable to activate the projector if the bubble will intersect another one or any static object (like a station, gate and other structures).
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StarWars BadGuy
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Posted - 2009.03.09 13:48:00 -
[9]
Originally by: SupaKudoRio How about being unable to activate the projector if the bubble will intersect another one or any static object (like a station, gate and other structures).
That would be a good idea, but someone could throw one up 2km off an undock. It wouldn't intersect the structure, but good luck warping away with 2km to accelerate. You could also throw one up in path of autopilot to a stargate and similar. Atleast in low sec/0.0 you can shoot your way through
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Analith
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Posted - 2009.03.09 14:08:00 -
[10]
This idea was suggested as a new role for Motherships a long time ago i think? (unles i was dreaming). To act as a mini POS / safe house for deep hostile assults....
A DD is set off shield pops up if modual is active sheild lasts for 30 seconds and has a hit point value to two lvl 5 DD. To be usefull it would need a 250KM range.
Dont know what could be done coding wise to stop multi motherships having this kind of anti DD shield modual fitted...
maybe make the shield modual require 3 specific rig slots and 2 tank related item slots for it to be allowed to be fitted ?... thus nerfing the Motherships tank/capacitor.
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StarWars BadGuy
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Posted - 2009.03.09 14:22:00 -
[11]
Edited by: StarWars BadGuy on 09/03/2009 14:22:17 Well, when i thought of the idea (I found my old copy of homeworld which has a ship that does something similar), it was more roaming, small gang based, able throw up a shield buffer over a portion of the fleet. I wrote it off for fleet fights on the basis that 20 or more BS would vaporize the shield with a couple volleys, otherwise they could make fleet fights a stalemate. That said the ability to shield from a DD does have a certain appeal.
Also large shield extenders shouldn't be effected by the projected shield, unless the shield hp multiplyer is much lower, else you could have a half a mil EHP shield, which is a bit more than I'd planned.
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Cain m
Minmatar Republic Military School
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Posted - 2009.03.09 20:19:00 -
[12]
Should also have the ship so everyone (yes, reds too) can warp to them like they could a gang member.
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