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Thread Statistics | Show CCP posts - 1 post(s) |
Anahid Brutus
GoonFleet GoonSwarm
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Posted - 2009.03.07 01:48:00 -
[1]
hey, a couple weeks ago i said i was slightly sceptical to the new probing system, and said the whole idea of the new probing system sounded like ****! but you guys were like, br0, chill out, we totally redid this. and i was like, ok fine, i guess i'll try it out before calling you talentless hacks.
so, today, i went to sisi (test server fyi) and tried out this new probe system.
ok before i go further, let me explain to you what the most hated interface in eve used to be; the pos anchoring system. It's unintuitive, near impossible to actually use and you usually high five yourself after you get it to do what you wanted, after like 10 mins of clicking furiously. now, either ccp didn't know that this system was ****, or they did know the system was **** and they just hate people, because guess what system they implemented to be the foundation of their brand new super duper probing system? thats right, the pos anchoring interface. and it's as clunky and unintuitive as ever!
while before we could just **** out a probe, hit scan and have a result on anything smaller than an interceptor 20 secs later, now you have to carefully anchor multiple probes over eachother in the biggest mash up of ****ty interfaces seen this side of **** i cant think of an analogy right now, but its really bad and you'll spend like 5 minutes just getting the probes into position. i swear, i spent like 10 minutes trying to get a hit on a drone that was sitting 5 meters from my ship, i was like fuuuuuuuuuuuuuck this
so yeah, good try i guess, but seriously probes are only like, a way to get a warpin on something that isnt at a celestial object. why the **** did you have to try and make it so hard? we play this **** to fight people, not fight ****ty interfaces and excel spreadsheet ****. ok so thats kinda the game, but at least we're fighting someone instead of just the probe system
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Evlyna
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Posted - 2009.03.07 01:52:00 -
[2]
Can I haz?
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Anahid Brutus
GoonFleet GoonSwarm
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Posted - 2009.03.07 01:53:00 -
[3]
maybe
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piratezxp
Caldari Gene Works Initiative Associates
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Posted - 2009.03.07 02:02:00 -
[4]
</rant>
Please update your post with <rant> Signature --------------------- EVE Online VoIP Services: http://evevoip.alienxservers.co.uk |
Anahid Brutus
GoonFleet GoonSwarm
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Posted - 2009.03.07 02:04:00 -
[5]
Originally by: piratezxp </rant>
Please update your post with <rant>
yo thats HILARIOUS
formatting tags
oh man all my ****ing fives to u GOOD SIRE
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piratezxp
Caldari Gene Works Initiative Associates
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Posted - 2009.03.07 02:21:00 -
[6]
This post has been cleared of inappropriate content.
Regards, The EVE Online Moderation team |
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CCP Mitnal
C C P CCP
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Posted - 2009.03.07 02:23:00 -
[7]
Cleaned.
Please post with respect towards fellow players.
Mitnal Community Representative CCP Hf, EVE Online Email |
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Cadde
Gallente Gene Works Initiative Associates
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Posted - 2009.03.07 02:30:00 -
[8]
I find nothing wrong with the way we move probes now. I have no clue what the big deal is...
Sure they could have made a homeworld duplicate but they already had a working system to place stuff in a three dimensional space and it does the job just fine. The biggest problem i have is the huge deviation and the inability to select a target to scan for when there are more than one in the same area.
My opinions belong to me, you can't have them!
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Reten Kip
Eve University Ivy League
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Posted - 2009.03.07 02:32:00 -
[9]
I agree to some extent. The mechanic is pretty good, the interface needs some work. Suggestions:
* Make grids for each axis that you can turn on/off at will, and persist until you turn it off.
* Make the ability to place notes on the map so you can make notes of signal strength at various points.
* Give us some means of differentiating between signal hits. Right now you get a list of ten different signals...no way to keep track of what you've already probed down.
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Phrixus Zephyr
Prospero Incorperated
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Posted - 2009.03.07 02:42:00 -
[10]
Some people seem to have serious issues visualizing 3D movement.
Appart from balencing issues with scanning down ships (i hope you were using DSP and not trying to use core) i'd go as far as to say scanning is too easy.
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.03.07 03:08:00 -
[11]
Those of us who have been dealing with the new probe mechanic for the past few weeks, are learning to deal with it. However, expect endless posts like the OP's once it hits TQ.
I think one poster said it best in the main probe thread: players want the new content to be in W-space. They do not expect the main content to be, getting to W-space.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.07 03:14:00 -
[12]
That's some horrible pubbie hurf blurf up there.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.07 03:19:00 -
[13]
For moving probes, there's a many times tested and proved to be easy and fast way. Remove all these nasty arrows, let probe be the solid cube. Dragging it should always move probe in the system eclyptic plane. Only way to change probe altitude is to hold Ctrl and drag probe, but that will only change altitude, never move it's position on plane, unless you release Ctrl, in which case probe will continue to move on plane, but on newly set altitude. For reference, display the plane when probe being dragged, as it is now. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.07 03:21:00 -
[14]
Originally by: Phrixus Zephyr Some people seem to have serious issues visualizing 3D movement.
Appart from balencing issues with scanning down ships (i hope you were using DSP and not trying to use core) i'd go as far as to say scanning is too easy.
Main problem with scanning is, as said, probe placement. Current system too hard and restrictive to be useful. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.07 03:23:00 -
[15]
Oh, and there's no visual distinction between selected and other probes range. But I do need to have all probes enabled at the same time to see where I adding new probe. -- Thanks CCP for cu |
Phrixus Zephyr
Prospero Incorperated
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Posted - 2009.03.07 03:25:00 -
[16]
Originally by: Tonto Auri
Originally by: Phrixus Zephyr Some people seem to have serious issues visualizing 3D movement.
Appart from balencing issues with scanning down ships (i hope you were using DSP and not trying to use core) i'd go as far as to say scanning is too easy.
Main problem with scanning is, as said, probe placement. Current system too hard and restrictive to be useful.
It really isn't. There is me and a score of people in the exploration channel on sisi that find a number of sites, wormholes and complexs with little issue.
All i need to move a probe where i want it is a little rotation.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.07 03:28:00 -
[17]
Originally by: Phrixus Zephyr It really isn't. There is me and a score of people in the exploration channel on sisi that find a number of sites, wormholes and complexs with little issue.
All i need to move a probe where i want it is a little rotation.
Sure there's enough people who feel comfortable with hands twisted and placed at the back... but i'm not one of them. I can overcome probe placement problem, it took me less than 15 min to really understand and begin to use it, but as I said, it can be drastically simplified. -- Thanks CCP for cu |
Sennen
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Posted - 2009.03.07 03:43:00 -
[18]
The system works fine. don't make them fix it or it will be broken, for who knows how long, they only JUST got it working XD
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Gouldan Harbinger
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Posted - 2009.03.07 03:45:00 -
[19]
Edited by: Gouldan Harbinger on 07/03/2009 03:48:13 Edited by: Gouldan Harbinger on 07/03/2009 03:46:38
Originally by: Tonto Auri For moving probes, there's a many times tested and proved to be easy and fast way. Remove all these nasty arrows, let probe be the solid cube. Dragging it should always move probe in the system eclyptic plane. Only way to change probe altitude is to hold Ctrl and drag probe, but that will only change altitude, never move it's position on plane, unless you release Ctrl, in which case probe will continue to move on plane, but on newly set altitude. For reference, display the plane when probe being dragged, as it is now.
read this thread, it explains why there not making it exactly like homeworld (toggle key to move on z axis).
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820
also, i've found the arrows to be very usefull since half the time i cant move the probe by clicking the box cos there's somthing under it like a planet or something which you are clicking on rather than the box. also good if u dont want to alter any other axis.
as for old matey who origonated this post, sounds to me like you need some patience and go practice with it. its actually a pretty good system. (and i've never had any problems with the POS interface...)
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Gorith
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Posted - 2009.03.07 03:58:00 -
[20]
I rather like the new probing system it actually requires you to DO something.
but yea theres going to be tons of "CCP I hate you you broke scanning" threads when it hits
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.03.07 04:07:00 -
[21]
Originally by: Gouldan Harbinger read this thread, it explains why there not making it exactly like homeworld (toggle key to move on z axis).
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820
Take a moment and quote, please, i'm not gonna read 28 pages to find something that I know will be useless for me.
Quote: also, i've found the arrows to be very usefull since half the time i cant move the probe by clicking the box cos there's somthing under it like a planet or something which you are clicking on rather than the box. also good if u dont want to alter any other axis.
Disable that something from view then, what the problem? I have more problem hitting arrows ehn I do not need them, and carefully pinpointing them every time I need. Instead of actually scanning stuff, i'm playing in "catch me" with arrows.
Quote: as for old matey who origonated this post, sounds to me like you need some patience and go practice with it. its actually a pretty good system. (and i've never had any problems with the POS interface...)
System us good by itself, but it's usability very questionable. -- Thanks CCP for cu |
Roemy Schneider
BINFORD
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Posted - 2009.03.07 04:13:00 -
[22]
dude... if you have a problem with the interface.... try the actual maths behind it x_X it will be actually be possible to have unprobable, uncloaked ships in open space.
just when you thought CCP was against total safety in 0.0... - putting the gist back into logistics |
MotherMoon
Huang Yinglong
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Posted - 2009.03.07 05:00:00 -
[23]
Edited by: MotherMoon on 07/03/2009 05:02:27
Originally by: An Anarchyyt That's some horrible pubbie hurf blurf up there.
even this program would never use giant arrows to move something in 3d space.
CCP, why can't it just be a probe with 3 lines coming out x/y/z? why for the love of god.
seriously, not everyone is a 3d modeler, but if you can use this new system you might want to try out becoming one, because it's easier to model a probe than it is to move one.
sry about picture being so big, changed to a link
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.03.07 05:08:00 -
[24]
Seriously, it's not that hard. Neither me, nor CCP can help it if your brain and eyes don't function properly.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Rhohan
Minmatar
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Posted - 2009.03.07 05:24:00 -
[25]
Probing for sigs is acutally pretty easy right now.
You can just activate a single probe at a time in order to move around if need be, but that is only on rare occasions for me.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.07 05:39:00 -
[26]
Originally by: An Anarchyyt Seriously, it's not that hard. Neither me, nor CCP can help it if your brain and eyes don't function properly.
just because it's 30 times easier than before doesn't mean a big block with arrows is necessarily good :P
I thought it was a placeholder art asset, turns out they got programmer art.
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jescat
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Posted - 2009.03.07 06:10:00 -
[27]
Originally by: Reten Kip
* Give us some means of differentiating between signal hits. Right now you get a list of ten different signals...no way to keep track of what you've already probed down.
this.
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Gouldan Harbinger
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Posted - 2009.03.07 06:15:00 -
[28]
Edited by: Gouldan Harbinger on 07/03/2009 06:15:49
Originally by: Tonto Auri
Originally by: Gouldan Harbinger read this thread, it explains why there not making it exactly like homeworld (toggle key to move on z axis).
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820
Take a moment and quote, please, i'm not gonna read 28 pages to find something that I know will be useless for me.
just read the first post. CCP greyscale mentions about using a toggle key as well as otehr info about the system.
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Che Molex
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Posted - 2009.03.07 13:24:00 -
[29]
1) Yea, it's 'battle the interface' playing 'catch the arrows'
Suggest:
To Fire Probe - Point Ship, click probe launcher. To Adjust Range - Right Click launcher to set default, or fire at serveral optional ranges like 'warp to..'
'&*$#@* it' CCP, I hate apologizing to every friend I try and pull out of WoW or some other MMOG because they hate fighting windows, menus, tiny unreadable fonts, etc. their 1st weeks in EVE. Guess it weeds out the puffers - idk
2) Cheers to see a Goonswarmer being so positive and constructive. No wait, maybe I've been tricked? Improve & Change the interface? What would that do to CCP's identity?
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.03.07 13:54:00 -
[30]
Personally, I think the interface is fine now. The only small things I would like are:
'thicker' movement arrows which make it easier to grab them from the side. (current workaround is to turn the camera 90*)
Make it so that if you have multiple probes selected in the probe window, right clicking doesn't deselect them all. (current workaround is to shift-right-click)
Quote:
EVE is like a sandbox with landmines. Deal with it.
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